My Universe, My Rules
Showing 35 of 35 Green cards
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Cryin til '21
1/1
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Green mana is legendary.
Each player may have no more than 1 green mana in their pool at a time; if they would add more, they must first exile their choice of the new mana or the old.
1/1
If Bandersnap is blocked but there are no creatures blocking it, Bandersnap has +4/+4 and trample.
4/4
Hyalopterous 3
1/1
+1/+1 counters are +2/+2 counters.
X-factorial+1 = Y*Y
When either X or Y are not a whole number, sacrifice Brocard.
When either X or Y are not a whole number, sacrifice Brocard.
X/Y
End the game.
Protection from Blue.
: ~ gains Lifelink until end of turn.
: ~ gains Lifelink until end of turn.
My attempt to answer (((Scryb Ranger))) .. might be too good, still. But green seems REALLY inconsitent with its CMC2 creatures.
2/2
Each card you own has a different name. (If any spell or effect checks it has the same name as as something else? It does not.)
1/1
: Untap target bear.
Read the stats.
2/2
Natural touch (Any amount of damage Desert Topping deals to non-creature permanents is enough to destroy them)
When Desert Topping enters the battlefield, it fights target permanent.
When Desert Topping enters the battlefield, it fights target permanent.
6/1
Put a +1/+1 counter on all giants.
Never heard of it.
: Level Up
Level 1: [3/3]
Level 2: [2/2]
Level 3: : Regenerate [3/2]
Level 4: : +1/+1 [3/3]
Level 1: [3/3]
Level 2: [2/2]
Level 3: : Regenerate [3/2]
Level 4: : +1/+1 [3/3]
3/4
Whenever a player casts a permanent spell, all other players may put a permanent of the same type into play from their hands. (This is not casting, so they do not pay any casting cost, or trigger this)
Illus. Edgar Moskopp
Creatures with flash have +1/+1
1/1
Choose players. Up to two can put two 2/2 toucan tokens into play. (2/2 Toucan tokens can fly).
Can too.
Search your deck for as many basic land cards as you like. Put them onto the battlefield tapped.
Acceleration, followed by a sudden stop.
Players may not cast spells or activate non-land, non-creature abilities.
Defender.
Menacing Wall can only be blocked by goblins.
Menacing Wall can only be blocked by goblins.
Only they would try.
0/3
Kodama's Reach, then, Kodama's Reach.
: Put a +1/+1 counter on target cat.
1/1
: Put a +1/+1 on another target bear.
The cubs are born unformed, and must be licked into shape by the mother.
--Isidore of Seville
--Isidore of Seville
1/1
All creatures have the ability:
: Put a token into play with the same name and type, and power and toughness 1 less than this creature.
: Put a token into play with the same name and type, and power and toughness 1 less than this creature.
Enchanted creature has:
,{Q/0}: Next time this turn this creature would die, instead all damage is removed from it.
,{Q/0}: Next time this turn this creature would die, instead all damage is removed from it.
All permanents are lands. (They are no longer creatures, artifacts, etc.)
Back to the here and now
When Silly Soul enters the battlefield, you may put any number of lands in any graveyards into play under your control, tapped and attacking.
1/1
Ambush 2 (Sneaky Mammoths deals up to 2 points of its power as first-strike damage, and the remainder as normal.)
Surprisingly well concealed.
Illus. 20th Century Fox
3/3
: Put a 1/1, flying, pink, pig token into play.
He dips his hand into the sack, pulls out a handful of seed, throws them, and they inflate to full-size in midair.
1/1
Reveal cards from target opponent's library until you reveal a land card. Put that into play, and the remainder on the bottom of the library.
Stubborn Oak blocks each turn, if able.
3/2
LastStrike (Three Toe Grizzly deals its combat damage after all normal damage has been dealt, even if it has been killed or otherwise removed from the combat.)
3/3
As long as you control a snow land, Toilet paper It deals 1 damage to any creature that tries to block it.
With pointy ears. And lots of spikes. Looooots of spikes! One hundred spikes.
-- 3 B.C.
-- 3 B.C.
2/2
While Toughie has toughness less than 4, it has +0/+4
And, uh, while it has +0/+4, it doesn't have +0/+4. Look, just equip it with a slagwurm armour already, before the stack explodes.
2/2
Shroud.
No more spells may be cast.
In their upkeep, each player names any non-legendary creature that has not been named this way.
They put a token into play which is a copy of that creature.
No more spells may be cast.
In their upkeep, each player names any non-legendary creature that has not been named this way.
They put a token into play which is a copy of that creature.
Enchant Creature.
Enchanted creature is controlled by the player with the most life.
Enchanted creature is controlled by the player with the most life.
Go to section: Colourless (18) White (27) Blue (94) Black (37) Red (44) Green (35) Multicolour (39) Hybrid (21) Split (1) Artifact (24) Land (14)
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