Mechanics Warehouse
Mechanics Warehouse: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Showing 21 of 21 Multicolour cards
Go to section: Colourless (2) White (11) Blue (4) Black (11) Red (5) Green (18) Multicolour (21) Artifact (1) Land (3)
Show rarities: U R M
Gain control of each creature that dealt damage to you this turn.
Flying
Whenever a creature you don't control dies, return it to the battlefield under your control with an additional -1/-1 counter on it.
Whenever a creature you don't control dies, return it to the battlefield under your control with an additional -1/-1 counter on it.
4/1
For each opponent, gain control of all lands that player controls until end of turn. Untap those lands.
When Dingo Lizard enters the battlefield, you may have it fight target creature an opponent controls
4/2
At the beginning of your upkeep, untap and gain control of target land until end of turn.
5/4
When Clarion Birdcage enters the battlefield, exile all creatures with flying until Clarion Birdcage leaves the battlefield.
Whenever a creature with flying enters the battlefield, exile it until Clarion Birdcage leaves the battlefield.
Whenever a creature with flying enters the battlefield, exile it until Clarion Birdcage leaves the battlefield.
Put X +1/+1 counters on each creature you control.
Whenever a permanent card enters the battlefield from your graveyard, you may return a card that shares a card type from each opponents' graveyard to the battlefield under your control.
When Vindicating Light enters the battlefield, exile target permanent an opponent controls until Vindicating Light leaves the battlefield.
An opponent separates the cards in your graveyard into two piles. Put one pile into your hand and exile the other.
When The Squydra enters the battlefield, put eight 1/1 green and blue Tentamaw tokens onto the battlefield.
At the beginning of your upkeep, put X 1/1 green and blue Tentamaw tokens onto the battlefield, where X is eight minus the number of Tentamaws you control.
At the beginning of your upkeep, put X 1/1 green and blue Tentamaw tokens onto the battlefield, where X is eight minus the number of Tentamaws you control.
2/2
Gain control of target creature. Untap that creature. It gains haste until end of turn. It doesn't untap during its controller's next untap step.
Reveal the top six cards of your library. An opponent separates those cards into two piles. Choose one pile at random and put those cards in your hand. Put the other pile into your graveyard.
Gain control of target creature. Untap that creature. It gains haste until end of turn. Return it to its owner's hand at the beginning of the next end step.
Soulfire Inferno deals X damage to each creature. You gain life equal to the damage dealt this way.
Haste
Whenever Farmstead Scion attacks, put a 1/1 white Soldier creature token onto the battlefield tapped and attacking for each land you control. Exile those tokens at the beginning of the next end step.
Whenever Farmstead Scion attacks, put a 1/1 white Soldier creature token onto the battlefield tapped and attacking for each land you control. Exile those tokens at the beginning of the next end step.
3/5
Lands you control are indestructible.
Whenever an opponent plays a land, reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield. Otherwise put it on the bottom of your library.
Whenever an opponent plays a land, reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield. Otherwise put it on the bottom of your library.
5/5
When Assemble the Team enters the battlefield, search your library for four nonland cards with different names, and exile them face up. If you do, shuffle your library
At the beginning of your upkeep, for each card exiled with Assemble the Team, if you control a permanent with the same name, you win the game.
At the beginning of your upkeep, for each card exiled with Assemble the Team, if you control a permanent with the same name, you win the game.
Return up to one card of each card type from your graveyard to your hand. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)
Shroud (This creature can't be the target of spells or abilities.)
At the beginning of your upkeep, put a +1/+1 counter on The Mucklord.
At the beginning of your end step, destroy each other nonland permanent with converted mana cost equal to the number of +1/+1 counters on The Mucklord.
At the beginning of your upkeep, put a +1/+1 counter on The Mucklord.
At the beginning of your end step, destroy each other nonland permanent with converted mana cost equal to the number of +1/+1 counters on The Mucklord.
3/3
Whenever a card is put into an opponent's graveyard from anywhere, put a green 1/1 Insect creature token onto the battlefield.
4/5
Go to section: Colourless (2) White (11) Blue (4) Black (11) Red (5) Green (18) Multicolour (21) Artifact (1) Land (3)
Show rarities: U R M
Mechanics Warehouse: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |