Bound in Kherna: Virtual Booster

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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Creatures you control cannot be blocked and are spirits in addition to their other types.
Illus. Ryan Kennedy
{3}{g}{r}
 
 U 
Sorcery
Destroy target creature with flying and target land.
When the caves collapse nothing gets out alive.
Illus. Ryan Kennedy
 U 
Sorcery
Sacrifice any number out mountains. Deals damage to target creature or player equal to the number of mountains sacrificed this way.
Illus. Ryan Kennedy
 U 
Sorcery
Creatures you control with Defender get +4/+0 and may attack as though they did not have defender until end of turn.
I swear I saw it move, I swears it!
Illus. Ryan Kennedy
 C 
Sorcery
Destroy target land, if that land was nonbasic return Magma Spire to your hand at the end of turn.
Illus. Ryan Kennedy
 C 
Creature – Elemental
Haste
When Flash Spark deals damage sacrifice it.
Illus. Ryan Kennedy
3/1
 C 
Artifact Creature – Construct
{w} {t}: Tap target non-white creature.
Many of the locks in the underground are enchanted, they require no key and can never be picked.
Illus. Ryan Kennedy
1/3
 
 C 
Land – Island
Illus. Ryan Kennedy
 C 
Artifact – Equipment
Equipped creature gets, "Whenever this creature attacks deal one damage to target player."
Equip {1}
Even their blades spit fire.
Illus. Ryan Kennedy
 C 
Artifact Creature – Construct
{t} : Target creature gets +1/+0 until end of turn.
The little guys run around all over the cells collecting knives, just watch out many a man's lost a foot stepping on one.
Illus. Ryan Kennedy
0/4
 
 C 
Land – Swamp
Illus. Ryan Kennedy
 C 
Creature – Fungus Spider
Defender Reach
With so many dying prisoners, food for the fungus was abundant and they evolved and changed in the underground.
Illus. Ryan Kennedy
2/3
 C 
Sorcery
Up to 2 target creature gets -4/-4 until end of turn.
The deeper mines are often filled with toxins and it can take weeks for the Lerga to purify them, this of course does not slow the mining at all.
Illus. Ryan Kennedy
 C 
Creature – Slug
They illuminate caverns near water sources often saving lost miners from starvation and thirst.
Illus. Ryan Kennedy
2/4
Forest
 
 B 
Basic Land – Forest

Spiritual Resonance (rare)
Cave In (uncommon)
Coalescing Lava (uncommon)
Stirring Walls (uncommon)
Magma Spire (common)
Flash Spark (common)
Stone Lock (common)
Island (common)
Jagged Coreblade (common)
Knife Collector (common)
Swamp (common)
Deeproot Widow (common)
Mine Fumes (common)
Glow Slug (common)
Forest (basic)