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Mechanics

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Jim Raynor Colourless Mythic 0 Planeswalker – Marshal 3 +1: Jim Raynor becomes a X/X Soldier with first strike until end of turn.
-1: Destroy a creature that has a converted mana cost less than X.
-7: Choose 3 permanents. You now control these permanents.
X is Jim Raynor's loyalty.
3 1377819861 on 29 Aug 2013 by Link
2 Mineral Deposit Colourless Uncommon 3{3} Resource – Minerals {0}{t}: For every SCV,Probe, or Drone you control, add {1} to your mana pool. 2 1377813356 on 29 Aug 2013 by manofperson
3 Marine White Common 2{1}{w} Human – Soldier 1 2 Stim Packs (This creature may use this ability. "{0}: Marine gets +1/-1 until end of turn.") 0
4 Medic White Uncommon 3{1}{w}{w} Human – Soldier 2 2 Marines and Firebats you control gain Heal.
Heal (You may pay this creature's converted mana cost to remove all damage from it until
end of turn.)
0
5 Firebat Red Common 3{1}{r}{r} Human – Soldier 2 2 Stim Packs (This creature may use this ability. "{0}: Firebat gets +1/-1 until end of turn.") 0
6 Vulture Red Uncommon 3{2}{r} Machine 3 1 Haste
Vulture enter the battlefield with 3 mine counters on it.

{1}{r}{t}: Deal 3 damage to target creature. Remove a mine counter from Vulture.
2 1376764757 on 17 Aug 2013 by SadisticMystic
7 Orbital Command Multicolour Uncommon 0 Land – Base Orbital Command can tap for {u/w}.

{u}{t}: Choose 2 cards in your opponent's hand. Look at them.
{w}{t}: Draw 1 Card.
0
8 Planetary Fortress Multicolour Uncommon 0 Land – Base Planetary Fortress can tap for {r/w}.

{r}{w}: Planetary Fortress becomes a 4/4 {r}{w} Fortress with defender until end of turn.
1 1377819746 on 29 Aug 2013 by Link
9 Goliath Multicolour Uncommon 4{1}{w}{w}{u} Machine – Mech 3 3 Vigilance
Reach
Goliath gains double strike when your opponent controls a creature with flying.
0
10 Ghost Multicolour Mythic 4{1}{w}{w}{r} Psychic – Specialist 3 4 Hexproof
{4}{r}{r}{t}: This card does not untap until your next combat phase. Then, deal 6 damage to all units your opponent controls. Deal 4 damage to all units you control except Ghost.
0
11 Tank Multicolour Rare 5{2}{w}{r}{r} Machine – Tank 4 4 {r}{r}:Tank gets +2/-3 and first strike until end of turn. 0
12 Korhal Plaza Land Mythic 0 Land {2}{t}:{r}{w}{u}. 0
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Mechanics