Starcraft
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Mechanics |
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: For every SCV,Probe, or Drone you control, add to your mana pool.
Stim Packs (This creature may use this ability. ": Marine gets +1/-1 until end of turn.")
1/2
Marines and Firebats you control gain Heal.
Heal (You may pay this creature's converted mana cost to remove all damage from it until
end of turn.)
Heal (You may pay this creature's converted mana cost to remove all damage from it until
end of turn.)
2/2
Stim Packs (This creature may use this ability. ": Firebat gets +1/-1 until end of turn.")
2/2
Haste
Vulture enter the battlefield with 3 mine counters on it.
: Deal 3 damage to target creature. Remove a mine counter from Vulture.
Vulture enter the battlefield with 3 mine counters on it.
: Deal 3 damage to target creature. Remove a mine counter from Vulture.
3/1
Orbital Command can tap for .
: Choose 2 cards in your opponent's hand. Look at them.
: Draw 1 Card.
: Choose 2 cards in your opponent's hand. Look at them.
: Draw 1 Card.
Planetary Fortress can tap for .
: Planetary Fortress becomes a 4/4 Fortress with defender until end of turn.
: Planetary Fortress becomes a 4/4 Fortress with defender until end of turn.
Vigilance
Reach
Goliath gains double strike when your opponent controls a creature with flying.
Reach
Goliath gains double strike when your opponent controls a creature with flying.
3/3
Hexproof
: This card does not untap until your next combat phase. Then, deal 6 damage to all units your opponent controls. Deal 4 damage to all units you control except Ghost.
: This card does not untap until your next combat phase. Then, deal 6 damage to all units your opponent controls. Deal 4 damage to all units you control except Ghost.
3/4
:Tank gets +2/-3 and first strike until end of turn.
4/4
:.
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Mechanics |
-1: Destroy a creature that has a converted mana cost less than X.
-7: Choose 3 permanents. You now control these permanents.
X is Jim Raynor's loyalty.
last 2013-08-30 09:41:53 by Alex