Starcraft: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{2}{w}{r}{r}
 
 R 
Machine – Tank
{r}{r}:Tank gets +2/-3 and first strike until end of turn.
4/4
{1}{w}{w}
 
 U 
Human – Soldier
Marines and Firebats you control gain Heal.
Heal (You may pay this creature's converted mana cost to remove all damage from it until
end of turn.)
2/2
 U 
Resource – Minerals
{0}{t}: For every SCV,Probe, or Drone you control, add {1} to your mana pool.
 U 
Land – Base
Planetary Fortress can tap for {r/w}.

{r}{w}: Planetary Fortress becomes a 4/4 {r}{w} Fortress with defender until end of turn.
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
{1}{r}{r}
 
 C 
Human – Soldier
Stim Packs (This creature may use this ability. "{0}: Firebat gets +1/-1 until end of turn.")
2/2
 
 
No more commons
 
 
No more commons
{1}{w}
 
 C 
Human – Soldier
Stim Packs (This creature may use this ability. "{0}: Marine gets +1/-1 until end of turn.")
1/2
 
 
No more commons
Swamp
 
 B 
Basic Land – Swamp

Tank (rare)
Medic (uncommon)
Mineral Deposit (uncommon)
Planetary Fortress (uncommon)
Firebat (common)
Marine (common)
Swamp (basic)