Starcraft: Virtual Booster

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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{1}{w}{w}{r}
 
 M 
Psychic – Specialist
Hexproof
{4}{r}{r}{t}: This card does not untap until your next combat phase. Then, deal 6 damage to all units your opponent controls. Deal 4 damage to all units you control except Ghost.
3/4
 U 
Land – Base
Orbital Command can tap for {u/w}.

{u}{t}: Choose 2 cards in your opponent's hand. Look at them.
{w}{t}: Draw 1 Card.
{1}{w}{w}{u}
 
 U 
Machine – Mech
Vigilance
Reach
Goliath gains double strike when your opponent controls a creature with flying.
3/3
 U 
Resource – Minerals
{0}{t}: For every SCV,Probe, or Drone you control, add {1} to your mana pool.
 
 
No more commons
 
 
No more commons
{1}{r}{r}
 
 C 
Human – Soldier
Stim Packs (This creature may use this ability. "{0}: Firebat gets +1/-1 until end of turn.")
2/2
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
{1}{w}
 
 C 
Human – Soldier
Stim Packs (This creature may use this ability. "{0}: Marine gets +1/-1 until end of turn.")
1/2
 
 
No more commons
Island
 
 B 
Basic Land – Island

Ghost (mythic)
Orbital Command (uncommon)
Goliath (uncommon)
Mineral Deposit (uncommon)
Firebat (common)
Marine (common)
Island (basic)