Rampage of Flames: Recent Activity
Rampage of Flames: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Skeleton |
Recent updates to Rampage of Flames: (Generated at 2025-05-02 15:14:11)
Rampage of Flames: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Skeleton |
Recent updates to Rampage of Flames: (Generated at 2025-05-02 15:14:11)
If you want to give cards codes, like giving Blazing Prarie the code RL03 (which I see you tagged as "WR land" in the skeleton), then you'll need to edit the "Cardset options" and tick "Use card codes?" Then the Edit Card form will include a "Card code" field, where you can enter "RL03". Once you've done that, that line on the skeleton will include the name and link to Blazing Prarie. You can also click one of the bracketed links on the skeleton (like "(UL01)") to create a card straight into that empty card slot.
To read more general background to cardset skeletons, I'd recommend Mark Rosewater's articles Design Skeletons and Filling In The Design Skeleton.
Oh, and welcome to cardset design :D It's a curious set of extra constraints on top of just designing a bunch of individual made-up cards, but it's very rewarding too. One of the trickiest challenges is designing commons that feel properly common. It takes some practice; I can see now looking back that many of the commons in my first couple of sets are far too wordy for common. But that's okay. You've got a good community here on Multiverse to help out and to give suggestions :)
Yep, you ought to be able to remove the mana cost and have this still work correctly. Just set the "Colour" to "Auto" and it'll have a pretty good guess.
In fact, it ought to pick up on either the subtype "Plains Mountain" or the textbox containing "
" and "
" :)
But if you needed to force it for some reason (say you had a land saying "
,
: Add 
", which the automatic code would try to colour like Jungle Shrine), you can choose different options from the "Colour" box. "Land (white-red)" will get you what you want as well.
Alex has coded the lands so that they'll be the proper colors if mana symbols appear in the text box.
And I now have no idea how to make a skeleton.
I meant for it to tap for both colors, but I messed up on this one. The mana cost is just supposed ot represent the colors for now, as I have no way/idea how to make it those colors without a mana cost.
The only reason it has a mana cost is so the frame and text box are the correct colors, I don't know how to make it normally like that.
Is there a reason this land has a mana cost?
, Put a -1/-1 counter on a creature you control: Add 
to your mana pool."
That aside, I think the ability should be templated so that putting a counter on your creature is a cost: "
Weell... in that that's where 70% of the text is, yeess... but that's not really an excuse for tinier-than-Ice Cauldron text. This is heading closer to Keyword Ultimus territory.
If you really want to grant planeswalker abilities, how about a cycle of five cards (at uncommon or rare), one in each colour granting an ability affiliated with that colour?
Is this cycle meant to tap for 1 mana in your choice of two colours (like this one), or mana of both those colours (like Leaden Oaks and the rest)?
Also, you've put mana costs on these lands. Are you intending that you need to pay that much mana to play them? Or was it just a way to specify the colours? Lands with "mana costs" currently have to be represented the way Transguild Promenade does it, but maybe you're proposing a rules change so that mana costs on lands just work?