Rampage of Flames: Virtual Booster

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Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Wizard Rouge
When Insane Pyromancer comes into play, put a blaze counter on up to 2 target permanents. Do this on each of your upkeeps.
If at any time a permanent has 5 blaze counters on it, destroy it.
Creatures with blaze counters on them get +1/-1.
4/5
 U 
Creature – Gargoyle
When Ebony Gatekeeper deals combat damage, if Ebony Gatekeeper is not in a graveyard at the end of the turn, exile that creature.
1/2
 U 
Creature – Merfolk
{t}: Tap target creature.
2/2
{2}{u}
 
 U 
Sorcery
Target creature gains flying.
Draw a card at the end of your turn.
 C 
Instant
Draw 2 cards. Put Memorize on the bottom of its owner's library.
 C 
Creature – Shade
{b}{g}: Wormwood Shade gets +1/+1 until end of turn.
Hop
{u}
 
 C 
Instant
Target creature gains flying until end of turn.
 C 
Instant
Choose one – Prevent all damage being dealt by target creature, or prevent all damage dealt by target instant or sorcery.
Entwine {u/w}{u/w}
 C 
Sorcery
For each permanent with a blaze counter on it, put a blaze counter on that permanent.
 
 
No more commons
 
 
No more commons
 C 
Creature – Human
Shielded Citizen can't have any abilities other than this one.
Vigilance
2/2
 C 
Instant
Deal 4 damage to target creature or player minus the number of cards in your hand.
 C 
Instant
Target creature gets +3/+3 and trample until end of turn.
Swamp
 
 B 
Basic Land – Swamp

Insane Pyromancer (rare)
Ebony Gatekeeper (uncommon)
Brine Merfolk (uncommon)
Skip (uncommon)
Memorize (common)
Wormwood Shade (common)
Hop (common)
Invalidate Consent (common)
Stoke the Fires (common)
Shielded Citizen (common)
Desperate Flash (common)
Destructive Growth (common)
Swamp (basic)