Rampage of Flames: Virtual Booster

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Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Island Swamp
Dripping Cavern comes into play tapped.
{t}, Put a -1/-1 counter on a creature you control: Add {b}{u} to your mana pool.
 U 
Creature – Merfolk
{t}: Tap target creature.
2/2
 U 
Snow Land – Urza's Desert Gate
{t}: Add {1} to your mana pool. Target land becomes a Desert in addition to its other types. Prevent the next 1 damage you would take this turn, then take 1 damage at the beginning of your next upkeep step.
Camels you control are indestructible.
 U 
Sorcery
Destroy target land. It can't be regenerated. At the end of your turn, exile 2 cards from the land's controller's graveyard.
 C 
Instant
Target creature gets +3/+3 and trample until end of turn.
 
 
No more commons
 C 
Creature – Shade
{b}{g}: Wormwood Shade gets +1/+1 until end of turn.
 C 
Creature – Human
Shielded Citizen can't have any abilities other than this one.
Vigilance
2/2
 C 
Sorcery
For each permanent with a blaze counter on it, put a blaze counter on that permanent.
 C 
Instant
Deal 4 damage to target creature or player minus the number of cards in your hand.
 C 
Instant
Draw 2 cards. Put Memorize on the bottom of its owner's library.
 
 
No more commons
Hop
{u}
 
 C 
Instant
Target creature gains flying until end of turn.
 C 
Instant
Choose one – Prevent all damage being dealt by target creature, or prevent all damage dealt by target instant or sorcery.
Entwine {u/w}{u/w}
Swamp
 
 B 
Basic Land – Swamp

Dripping Cavern (rare)
Brine Merfolk (uncommon)
Fallout Sheltergate (uncommon)
Destroy Utterly (uncommon)
Destructive Growth (common)
Wormwood Shade (common)
Shielded Citizen (common)
Stoke the Fires (common)
Desperate Flash (common)
Memorize (common)
Hop (common)
Invalidate Consent (common)
Swamp (basic)