Rampage of Flames: Virtual Booster
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| Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, , remove X +1/+1 counters from a creature you control: Target creature you don't control gets -X/-X until end of turn."e"
1/2
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, : Target creature you control fights another creature you control with lower toughness than it. If a creature died this way, draw a card. |
Enchant permanent
At the beginning of each upkeep, put a blaze counter on enchanted permanent. If at any time a permanent has 5 or more blaze counters on it, destroy it. Creatures with blaze counters on them get +1/-1. |
When Pyre Elemental enters the battlefield, put 5 blaze counters divided to 1, 2, 3, 4, or 5 permanents.
Pyre Elemental must attack each turn if able. 4/1
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Draw 2 cards. Put Memorize on the bottom of its owner's library.
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Target creature gets +3/+3 and trample until end of turn.
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No more commons
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Deal 4 damage to target creature or player minus the number of cards in your hand.
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Shielded Citizen can't have any abilities other than this one.
Vigilance 2/2
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For each permanent with a blaze counter on it, put a blaze counter on that permanent.
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No more commons
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Target creature gains flying until end of turn.
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Choose one – Prevent all damage being dealt by target creature, or prevent all damage dealt by target instant or sorcery.
Entwine ![]() ![]() |
![]() : Wormwood Shade gets +1/+1 until end of turn. |
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Simic Warper
(rare)
Battle Cages
(uncommon)
Set Ablaze
(uncommon)
Pyre Elemental
(uncommon)
Memorize
(common)
Destructive Growth
(common)
Desperate Flash
(common)
Shielded Citizen
(common)
Stoke the Fires
(common)
Hop
(common)
Invalidate Consent
(common)
Wormwood Shade
(common)
Island
(basic)


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, remove X +1/+1 counters from a creature you control: Target creature you don't control gets -X/-X until end of turn.
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