Rampage of Flames: Virtual Booster

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Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Choose one – Prevent all damage being dealt by target creature, or prevent all damage dealt by target instant or sorcery.
Entwine {u/w}{u/w}
 
 R 
Sorcery
Search your library for a nongreen, nonwhite, nonblue red instant with converted mana cost 2 without ripple that can be played during your second main phase, targets permanents, has an F in its name, does not have the Giant subtype, and does not have X in its mana cost, then play it (from your library). Copy it X times, where X is the number of permanents it could target.
 U 
Creature – Merfolk
{t}: Tap target creature.
2/2
 U 
Land
{t}: Add {3} to your mana pool. Spend this mana only on non-artifact spells.
If Dream Dungeons is tapped at the end of your turn, discard a card at random.
Mana burn applies to you.
Dream Dungeons doesn't untap on your next turn after you tap it for mana.
 U 
Snow Land – Urza's Desert Gate
{t}: Add {1} to your mana pool. Target land becomes a Desert in addition to its other types. Prevent the next 1 damage you would take this turn, then take 1 damage at the beginning of your next upkeep step.
Camels you control are indestructible.
 C 
Instant
Draw 2 cards. Put Memorize on the bottom of its owner's library.
 C 
Sorcery
For each permanent with a blaze counter on it, put a blaze counter on that permanent.
 C 
Instant
Choose one – Prevent all damage being dealt by target creature, or prevent all damage dealt by target instant or sorcery.
Entwine {u/w}{u/w}
 C 
Creature – Human
Shielded Citizen can't have any abilities other than this one.
Vigilance
2/2
 
 
No more commons
 C 
Creature – Shade
{b}{g}: Wormwood Shade gets +1/+1 until end of turn.
 C 
Instant
Target creature gets +3/+3 and trample until end of turn.
 C 
Instant
Deal 4 damage to target creature or player minus the number of cards in your hand.
Hop
{u}
 
 C 
Instant
Target creature gains flying until end of turn.
Swamp
 
 B 
Basic Land – Swamp

Invalidate Consent (common, foil)
Cast Wildly (rare)
Brine Merfolk (uncommon)
Dream Dungeons (uncommon)
Fallout Sheltergate (uncommon)
Memorize (common)
Stoke the Fires (common)
Invalidate Consent (common)
Shielded Citizen (common)
Wormwood Shade (common)
Destructive Growth (common)
Desperate Flash (common)
Hop (common)
Swamp (basic)