Rampage of Flames: Virtual Booster
Rampage of Flames: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
When Insane Pyromancer comes into play, put a blaze counter on up to 2 target permanents. Do this on each of your upkeeps.
If at any time a permanent has 5 blaze counters on it, destroy it. Creatures with blaze counters on them get +1/-1. 4/5
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When Pyre Elemental enters the battlefield, put 5 blaze counters divided to 1, 2, 3, 4, or 5 permanents.
Pyre Elemental must attack each turn if able. 4/1
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![]() ![]() Camels you control are indestructible. |
As long as Deflective Priest is a spell, it can't be targeted by blue spells.
![]() ![]() ![]() ![]() 1/3
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No more commons
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For each permanent with a blaze counter on it, put a blaze counter on that permanent.
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Choose one – Prevent all damage being dealt by target creature, or prevent all damage dealt by target instant or sorcery.
Entwine ![]() ![]() |
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Draw 2 cards. Put Memorize on the bottom of its owner's library.
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Shielded Citizen can't have any abilities other than this one.
Vigilance 2/2
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No more commons
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Target creature gets +3/+3 and trample until end of turn.
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Target creature gains flying until end of turn.
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Deal 4 damage to target creature or player minus the number of cards in your hand.
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Insane Pyromancer
(rare)
Pyre Elemental
(uncommon)
Fallout Sheltergate
(uncommon)
Deflective Priest
(uncommon)
Stoke the Fires
(common)
Invalidate Consent
(common)
Wormwood Shade
(common)
Memorize
(common)
Shielded Citizen
(common)
Destructive Growth
(common)
Hop
(common)
Desperate Flash
(common)
Plains
(basic)