Rampage of Flames: Virtual Booster

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Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Deal 4 damage to target creature or player minus the number of cards in your hand.
 
 R 
Land – Forest Mountain
Sandstorm Jungle comes into play tapped.
{t}, Put a -1/-1 counter on a creature you control: Add {r}{g} to your mana pool.
 U 
Land
{t}: Add {3} to your mana pool. Spend this mana only on non-artifact spells.
If Dream Dungeons is tapped at the end of your turn, discard a card at random.
Mana burn applies to you.
Dream Dungeons doesn't untap on your next turn after you tap it for mana.
 U 
Creature – Human
As long as Deflective Priest is a spell, it can't be targeted by blue spells.
{w}: Target permanent you control can't be targeted by red or blue spells until end of turn.
{w}{w}, {t}: Target creature with power less than Deflective Priest's toughness gains protection from red and blue. (This lasts indefinitely.)
1/3
 U 
Creature – Spirit
Whenever Dwindling Apparation blocks or is blocked, put a -1/-1 counter on Dwindling Apparation at end of combat.
As long as Dwindling Apparation has power less than 4, it must attack each turn if able.
7/6
 C 
Creature – Human
Shielded Citizen can't have any abilities other than this one.
Vigilance
2/2
 
 
No more commons
Hop
{u}
 
 C 
Instant
Target creature gains flying until end of turn.
 C 
Instant
Target creature gets +3/+3 and trample until end of turn.
 C 
Instant
Choose one – Prevent all damage being dealt by target creature, or prevent all damage dealt by target instant or sorcery.
Entwine {u/w}{u/w}
 C 
Instant
Draw 2 cards. Put Memorize on the bottom of its owner's library.
 C 
Instant
Deal 4 damage to target creature or player minus the number of cards in your hand.
 C 
Sorcery
For each permanent with a blaze counter on it, put a blaze counter on that permanent.
 C 
Creature – Shade
{b}{g}: Wormwood Shade gets +1/+1 until end of turn.
Swamp
 
 B 
Basic Land – Swamp

Desperate Flash (common, foil)
Sandstorm Jungle (rare)
Dream Dungeons (uncommon)
Deflective Priest (uncommon)
Dwindling Apparation (uncommon)
Shielded Citizen (common)
Hop (common)
Destructive Growth (common)
Invalidate Consent (common)
Memorize (common)
Desperate Flash (common)
Stoke the Fires (common)
Wormwood Shade (common)
Swamp (basic)