Rampage of Flames: Card List
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# | Name | Colour | Rarity | Cost | Type | P | T | Card text | Comments | Recent comment |
---|---|---|---|---|---|---|---|---|---|---|
1 | Deflective Priest | White | Uncommon | Creature – Human | 1 | 3 |
As long as Deflective Priest is a spell, it can't be targeted by blue spells.
: Target permanent you control can't be targeted by red or blue spells until end of turn. , : Target creature with power less than Deflective Priest's toughness gains protection from red and blue. (This lasts indefinitely.) |
0 | ||
2 | Glorious Moment | White | Uncommon | Instant | Target attacking creature gets +5/+5 if there isn't a creature with higher power than it. | 0 | ||||
3 | Invalidate Consent | White | Common | Instant |
Choose one – Prevent all damage being dealt by target creature, or prevent all damage dealt by target instant or sorcery.
Entwine |
1 | on 27 Feb 2016 by KeresAcheron | |||
4 | Metallurgeon Pacifist | White | None | Artifact Creature – Human Cleric Wizard | 1 | 1 |
Indestructible
Shroud Creatures blocking or blocked by Metallurgeon Pacifist get +0/+1. |
0 | ||
5 | Shielded Citizen | White | Common | Creature – Human | 2 | 2 |
Shielded Citizen can't have any abilities other than this one.
Vigilance |
1 | on 10 Aug 2013 by Link | |
6 | Warleader of Aylasha | White | Mythic | Legendary Creature – Human Shaman | 4 | 2 |
Warleader of Aylasha costs less for each Human in your graveyard.
Other Humans you control get +1/+2, vigilance, and protection from black. When a Human you control dies, put a +1/+1 counter on a creature you control. At the beginning of your turn, if you control a Human other than Warleader of Aylasha, put 2 1/1 white Human creature tokens onto the battlefield. |
1 | on 11 Aug 2013 by Alex | |
7 | Brine Merfolk | Blue | Uncommon | Creature – Merfolk | 2 | 2 | : Tap target creature. | 0 | ||
8 | Hop | Blue | Common | Instant | Target creature gains flying until end of turn. | 0 | ||||
9 | Intelligent Bubble | Blue | None | Creature – Mutant | 0 | 2 |
Intelligent Bubble can't block.
When Intelligent Bubble dies, if it was not sacrificed, draw 3 cards. |
0 | ||
10 | Jump (Not The Alpha One) | Blue | Rare | Instant | 2 target creatures are blue Birds in addition to their other types and gain flying. | 0 | ||||
11 | Memorize | Blue | Common | Instant | Draw 2 cards. Put Memorize on the bottom of its owner's library. | 1 | on 30 Aug 2013 by Link | |||
12 | Phanst | Blue | None | Creature – Illusion | 2 | 4 |
Defender
When Phanst becomes the target of a spell or ability, it gets -1/-1 until end of turn. |
0 | ||
13 | Skip | Blue | Uncommon | Sorcery |
Target creature gains flying.
Draw a card at the end of your turn. |
1 | on 23 Aug 2013 by manofperson | |||
14 | Ebony Gatekeeper | Black | Uncommon | Creature – Gargoyle | 1 | 2 | When Ebony Gatekeeper deals combat damage, if Ebony Gatekeeper is not in a graveyard at the end of the turn, exile that creature. | 0 | ||
15 | Desperate Flash | Red | Common | Instant | Deal 4 damage to target creature or player minus the number of cards in your hand. | 0 | ||||
16 | Destroy Utterly | Red | Uncommon | Sorcery | Destroy target land. It can't be regenerated. At the end of your turn, exile 2 cards from the land's controller's graveyard. | 6 | on 10 Aug 2013 by Link | |||
17 | Insane Pyromancer | Red | Rare | Creature – Human Wizard Rouge | 4 | 5 |
When Insane Pyromancer comes into play, put a blaze counter on up to 2 target permanents. Do this on each of your upkeeps.
If at any time a permanent has 5 blaze counters on it, destroy it. Creatures with blaze counters on them get +1/-1. |
4 | on 13 Aug 2013 by Alex | |
18 | Mastery of Fire | Red | Mythic | Enchantment |
You may cast Mastery of Fire from your library by sacrificing 7 untapped Mountains.
When Mastery of Fire enters the battlefield, put a blaze counter on each permanent you don't control. Permanents with blaze counters on them deal 1 damage to their controller whenever they become tapped. Creatures with blaze counters on them get +1/-3. If a permanent has 4 or more blaze counters on it at any time, it is destroyed. |
1 | on 14 Aug 2013 by manofperson | |||
19 | Pyre Elemental | Red | Uncommon | Creature – Elemental | 4 | 1 |
When Pyre Elemental enters the battlefield, put 5 blaze counters divided to 1, 2, 3, 4, or 5 permanents.
Pyre Elemental must attack each turn if able. |
4 | on 14 Aug 2013 by manofperson | |
20 | Set Ablaze | Red | Uncommon | Enchantment – Aura |
Enchant permanent
At the beginning of each upkeep, put a blaze counter on enchanted permanent. If at any time a permanent has 5 or more blaze counters on it, destroy it. Creatures with blaze counters on them get +1/-1. |
1 | on 13 Aug 2013 by manofperson | |||
21 | Stoke the Fires | Red | Common | Sorcery | For each permanent with a blaze counter on it, put a blaze counter on that permanent. | 1 | on 13 Aug 2013 by manofperson | |||
22 | Destructive Growth | Green | Common | Instant | Target creature gets +3/+3 and trample until end of turn. | 0 | ||||
23 | Wormwood Shade | Green | Common | Creature – Shade | : Wormwood Shade gets +1/+1 until end of turn. | 0 | ||||
24 | Phantom Menace | Multicolour | Mythic | Legendary Creature – Demon Rouge Lord | 2 | 4 |
Hexproof
: Target player discards a card. : Put a 2/1 black Minion creature token onto the battlefield. Minions you control must be blocked. Phantom Menace can't attack if any opponent controls a creature with power greater than 3. |
4 | on 22 Aug 2013 by manofperson | |
25 | Simic Warper | Multicolour | Rare | Creature – Human Wizard | 1 | 2 | , , remove X +1/+1 counters from a creature you control: Target creature you don't control gets -X/-X until end of turn. | 2 | on 10 Aug 2013 by Link | |
26 | Stealer of Thoughts | Multicolour | Rare | Creature – Vampire Rouge | 2 | 1 |
Haste, flying
When Stealer of Thoughts deals damage to a player this turn, draw a card. That player skips their next draw phase. |
1 | on 27 Feb 2016 by KeresAcheron | |
27 | Dwindling Apparation | Hybrid | Uncommon | Creature – Spirit | 7 | 6 |
Whenever Dwindling Apparation blocks or is blocked, put a -1/-1 counter on Dwindling Apparation at end of combat.
As long as Dwindling Apparation has power less than 4, it must attack each turn if able. |
1 | on 11 Aug 2013 by Alex | |
28 | Echo Field | Hybrid | None | World Enchantment | Whenever a permanent is put into play, put a 0/1 colorless Echo permanent onto the field with all abilities of that permanent. Destroy it whenever its abilities resolve. | 1 | on 27 Feb 2016 by KeresAcheron | |||
29 | Cast Wildly | Hybrid | Rare | Sorcery | Search your library for a nongreen, nonwhite, nonblue red instant with converted mana cost 2 without ripple that can be played during your second main phase, targets permanents, has an F in its name, does not have the Giant subtype, and does not have X in its mana cost, then play it (from your library). Copy it X times, where X is the number of permanents it could target. | 1 | on 23 Aug 2013 by manofperson | |||
30 | Colossus Summoner | Artifact | Mythic | Legendary Artifact Creature – Golem Wizard | 1 | 1 | , : If you spent 7 or less mana this turn on abilties of creatures, you may put a creature card from your hand onto the battlefield. Otherwise, draw 3 cards, then discard a noncreature card. If you don't, put 3 cards you drew this turn on top of your deck, then discard a card. | 4 | on 27 Aug 2013 by Alex | |
31 | Prototype Empowerer | Artifact | Mythic | Legendary Artifact Creature – Construct | 0 | 0 |
Imprint – When Prototype Empowerer comes into play, exile a creature you control and imprint it onto Prototype Empowerer.
When Prototype Empowerer comes into play, put 2 loyalty counters on it. Prototype Empowerer is a copy of the imprinted creature except it's a planeswalker. If the imprinted creature is red, Prototype Empowerer gets the ability "+1: Deal 1 damage to target creature or player." If the imprinted creature is white, Prototype Empowerer gets the ability "+1: 2 creatures you control gain vigilance until end of turn." If the imprinted creature is blue, Prototype Empowerer gets the ability "+1: Each player draws a card." If the imprinted creature is green, Prototype Empowerer gets the ability "+1: Search your library for a basic land card and put it into your hand. Then shuffle your library." If the imprinted creature is black, Prototype Empowerer gets the ability "+1: Target player discards a card." |
4 | on 11 Aug 2013 by Link | |
32 | Battle Cages | Land | Uncommon | Artifact Land | , : Target creature you control fights another creature you control with lower toughness than it. If a creature died this way, draw a card. | 2 | on 23 Aug 2013 by Alex | |||
33 | Blazing Prarie | Land | Rare | Land – Plains Mountain |
Blazing Prarie comes into play tapped.
, Put a -1/-1 counter on a creature you control: Add to your mana pool. |
5 | on 14 Aug 2013 by Link | |||
34 | Dream Dungeons | Land | Uncommon | Land |
: Add to your mana pool. Spend this mana only on non-artifact spells.
If Dream Dungeons is tapped at the end of your turn, discard a card at random. Mana burn applies to you. Dream Dungeons doesn't untap on your next turn after you tap it for mana. |
0 | ||||
35 | Dripping Cavern | Land | Rare | Land – Island Swamp |
Dripping Cavern comes into play tapped.
, Put a -1/-1 counter on a creature you control: Add to your mana pool. |
0 | ||||
36 | Fallout Sheltergate | Land | Uncommon | Snow Land – Urza's Desert Gate |
: Add to your mana pool. Target land becomes a Desert in addition to its other types. Prevent the next 1 damage you would take this turn, then take 1 damage at the beginning of your next upkeep step.
Camels you control are indestructible. |
1 | on 27 Aug 2013 by Alex | |||
37 | Fertile River | Land | Rare | Land – Forest Island |
Fertile River comes into play tapped.
, Put a -1/-1 counter on a creature you control: Add to your mana pool. |
0 | ||||
38 | Icy Isle | Land | Rare | Land – Plains Island |
Icy Isle comes into play tapped.
, Put a -1/-1 counter on a creature you control: Add to your mana pool. |
0 | ||||
39 | Leaden Oaks | Land | Rare | Land – Swamp Forest |
Leaden Oaks comes into play tapped.
, Put a -1/-1 counter on a creature you control: Add to your mana pool. |
0 | ||||
40 | Magma Ocean | Land | Rare | Land – Island Mountain |
Magma Ocean comes into play tapped.
, Put a -1/-1 counter on a creature you control: Add to your mana pool. |
2 | on 14 Aug 2013 by Alex | |||
41 | Molten Satellite | Land | Rare | Land – Mountain Swamp |
Molten Satellite comes into play tapped.
, Put a -1/-1 counter on a creature you control: Add to your mana pool. |
0 | ||||
42 | Monarch's Cellar | Land | Rare | Land – Plains Swamp |
Monarch's Cellar comes into play tapped.
, Put a -1/-1 counter on a creature you control: Add to your mana pool. |
0 | ||||
43 | Royal Gardens | Land | None | Land – Forest Plains |
Royal Gardens comes into play tapped.
, Put a -1/-1 counter on a creature you control: Add to your mana pool. |
0 | ||||
44 | Sandstorm Jungle | Land | Rare | Land – Forest Mountain |
Sandstorm Jungle comes into play tapped.
, Put a -1/-1 counter on a creature you control: Add to your mana pool. |
0 |
Rampage of Flames: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Skeleton |