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CardName: Prototype Empowerer Cost: 7 Type: Legendary Artifact Creature - Construct Pow/Tgh: 0/0 Rules Text: Imprint - When Prototype Empowerer comes into play, exile a creature you control and imprint it onto Prototype Empowerer. When Prototype Empowerer comes into play, put 2 loyalty counters on it. Prototype Empowerer is a copy of the imprinted creature except it's a planeswalker. If the imprinted creature is red, Prototype Empowerer gets the ability "+1: Deal 1 damage to target creature or player." If the imprinted creature is white, Prototype Empowerer gets the ability "+1: 2 creatures you control gain vigilance until end of turn." If the imprinted creature is blue, Prototype Empowerer gets the ability "+1: Each player draws a card." If the imprinted creature is green, Prototype Empowerer gets the ability "+1: Search your library for a basic land card and put it into your hand. Then shuffle your library." If the imprinted creature is black, Prototype Empowerer gets the ability "+1: Target player discards a card." Flavour Text: Set/Rarity: Rampage of Flames Mythic Imprint – When Prototype Empowerer comes into play, exile a creature you control and imprint it onto Prototype Empowerer.
When Prototype Empowerer comes into play, put 2 loyalty counters on it. Prototype Empowerer is a copy of the imprinted creature except it's a planeswalker. If the imprinted creature is red, Prototype Empowerer gets the ability "+1: Deal 1 damage to target creature or player." If the imprinted creature is white, Prototype Empowerer gets the ability "+1: 2 creatures you control gain vigilance until end of turn." If the imprinted creature is blue, Prototype Empowerer gets the ability "+1: Each player draws a card." If the imprinted creature is green, Prototype Empowerer gets the ability "+1: Search your library for a basic land card and put it into your hand. Then shuffle your library." If the imprinted creature is black, Prototype Empowerer gets the ability "+1: Target player discards a card." 0/0
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The list of Planeswalker subtypes is entirely seperate from that of creature subtypes. Therefore, adding a new Planeswalker subtype to this to prevent the planeswalker uniqueness rule from coming into effect is not necessary. If this imprints a Goblin, another Goblin coming out will have no effect on it, because the planeswalker uniqueness rule doesn't care about Goblins. This is the same reason Gideon Jura can become a creature and suffer no ill effects from other Humans or Soldiers.
The problem with this card is that turning a permanent into a planeswalker has no inherent benefits. It makes that permanent vulnerable to attack and damage, and, in this case, immediately sends it to the graveyard as a state-based action, since it has no loyalty counters. Flavorfully, it's a fun and intriguing idea. It just doesn't play out well mechanically.
Added versatility.
"CARDNAME counts as a Wall (of text, what else?)"
If you read the last paragraph, you can see why it's like that
Weell... in that that's where 70% of the text is, yeess... but that's not really an excuse for tinier-than-Ice Cauldron text. This is heading closer to Keyword Ultimus territory.
If you really want to grant planeswalker abilities, how about a cycle of five cards (at uncommon or rare), one in each colour granting an ability affiliated with that colour?