Rampage of Flames: Virtual Booster

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Skeleton
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 U 
Instant
Target attacking creature gets +5/+5 if there isn't a creature with higher power than it.
 U 
Enchantment – Aura
Enchant permanent
At the beginning of each upkeep, put a blaze counter on enchanted permanent. If at any time a permanent has 5 or more blaze counters on it, destroy it. Creatures with blaze counters on them get +1/-1.
World Enchantment
Whenever a permanent is put into play, put a 0/1 colorless Echo permanent onto the field with all abilities of that permanent. Destroy it whenever its abilities resolve.
 R 
Land – Plains Swamp
Monarch's Cellar comes into play tapped.
{t}, Put a -1/-1 counter on a creature you control: Add {w}{b} to your mana pool.
 C 
Instant
Draw 2 cards. Put Memorize on the bottom of its owner's library.
 U 
Creature – Gargoyle
When Ebony Gatekeeper deals combat damage, if Ebony Gatekeeper is not in a graveyard at the end of the turn, exile that creature.
1/2
 U 
Land
{t}: Add {3} to your mana pool. Spend this mana only on non-artifact spells.
If Dream Dungeons is tapped at the end of your turn, discard a card at random.
Mana burn applies to you.
Dream Dungeons doesn't untap on your next turn after you tap it for mana.
 U 
Creature – Human
As long as Deflective Priest is a spell, it can't be targeted by blue spells.
{w}: Target permanent you control can't be targeted by red or blue spells until end of turn.
{w}{w}, {t}: Target creature with power less than Deflective Priest's toughness gains protection from red and blue. (This lasts indefinitely.)
1/3
{1}{u}
 
Creature – Illusion
Defender
When Phanst becomes the target of a spell or ability, it gets -1/-1 until end of turn.
2/4
 R 
Land – Plains Island
Icy Isle comes into play tapped.
{t}, Put a -1/-1 counter on a creature you control: Add {w}{u} to your mana pool.
Artifact Creature – Human Cleric Wizard
Indestructible
Shroud
Creatures blocking or blocked by Metallurgeon Pacifist get +0/+1.
1/1
Land – Forest Plains
Royal Gardens comes into play tapped.
{t}, Put a -1/-1 counter on a creature you control: Add {g}{w} to your mana pool.
Hop
{u}
 
 C 
Instant
Target creature gains flying until end of turn.
 C 
Instant
Deal 4 damage to target creature or player minus the number of cards in your hand.
 M 
Legendary Creature – Human Shaman
Warleader of Aylasha costs {1} less for each Human in your graveyard.
Other Humans you control get +1/+2, vigilance, and protection from black.
When a Human you control dies, put a +1/+1 counter on a creature you control.
At the beginning of your turn, if you control a Human other than Warleader of Aylasha, put 2 1/1 white Human creature tokens onto the battlefield.
4/2

Glorious Moment (uncommon)
Set Ablaze (uncommon)
Echo Field (none)
Monarch's Cellar (rare)
Memorize (common)
Ebony Gatekeeper (uncommon)
Dream Dungeons (uncommon)
Deflective Priest (uncommon)
Phanst (none)
Icy Isle (rare)
Metallurgeon Pacifist (none)
Royal Gardens (none)
Hop (common)
Desperate Flash (common)
Warleader of Aylasha (mythic)