Rampage of Flames: Virtual Booster
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Skeleton |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Target attacking creature gets +5/+5 if there isn't a creature with higher power than it.
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Enchant permanent
At the beginning of each upkeep, put a blaze counter on enchanted permanent. If at any time a permanent has 5 or more blaze counters on it, destroy it. Creatures with blaze counters on them get +1/-1. |
Whenever a permanent is put into play, put a 0/1 colorless Echo permanent onto the field with all abilities of that permanent. Destroy it whenever its abilities resolve.
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Monarch's Cellar comes into play tapped.
, Put a -1/-1 counter on a creature you control: Add to your mana pool. |
Draw 2 cards. Put Memorize on the bottom of its owner's library.
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When Ebony Gatekeeper deals combat damage, if Ebony Gatekeeper is not in a graveyard at the end of the turn, exile that creature.
1/2
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: Add to your mana pool. Spend this mana only on non-artifact spells.
If Dream Dungeons is tapped at the end of your turn, discard a card at random. Mana burn applies to you. Dream Dungeons doesn't untap on your next turn after you tap it for mana. |
As long as Deflective Priest is a spell, it can't be targeted by blue spells.
: Target permanent you control can't be targeted by red or blue spells until end of turn. , : Target creature with power less than Deflective Priest's toughness gains protection from red and blue. (This lasts indefinitely.) 1/3
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Defender
When Phanst becomes the target of a spell or ability, it gets -1/-1 until end of turn. 2/4
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Icy Isle comes into play tapped.
, Put a -1/-1 counter on a creature you control: Add to your mana pool. |
Indestructible
Shroud Creatures blocking or blocked by Metallurgeon Pacifist get +0/+1. 1/1
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Royal Gardens comes into play tapped.
, Put a -1/-1 counter on a creature you control: Add to your mana pool. |
Target creature gains flying until end of turn.
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Deal 4 damage to target creature or player minus the number of cards in your hand.
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Warleader of Aylasha costs less for each Human in your graveyard.
Other Humans you control get +1/+2, vigilance, and protection from black. When a Human you control dies, put a +1/+1 counter on a creature you control. At the beginning of your turn, if you control a Human other than Warleader of Aylasha, put 2 1/1 white Human creature tokens onto the battlefield. 4/2
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Glorious Moment
(uncommon)
Set Ablaze
(uncommon)
Echo Field
(none)
Monarch's Cellar
(rare)
Memorize
(common)
Ebony Gatekeeper
(uncommon)
Dream Dungeons
(uncommon)
Deflective Priest
(uncommon)
Phanst
(none)
Icy Isle
(rare)
Metallurgeon Pacifist
(none)
Royal Gardens
(none)
Hop
(common)
Desperate Flash
(common)
Warleader of Aylasha
(mythic)