Shiny Umbreon's Unmade Cards: Virtual Booster

Shiny Umbreon's Unmade Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 R 
Land
{t}: Add {1} to your mana pool.
Raid{t}: Add one mana of any color to your mana pool. Activate this ability only if you attacked with a creature this turn.
 U 
Creature – Beast
As Adaptative Predator enters the battlefield, it becomes your choice of a 4/2 creature with trample or a 2/4 creature with reach.
When Adaptative Predator enters the battlefield, it fights target creature an opponent controls.
*/*
 U 
Sorcery
Shuffle your graveyard into your library. Then search your library for a card, put it into your hand and shuffle your library.
 R 
Creature – Spirit Elk
Flash
Spirit of Salvation enters the battlefield with a number of +1/+1 counters equal to the damage you've been dealt this turn.
When Spirit of Salvation enters the battlefield, you gain life equal to the number of +1/+1 counters on it.
0/0
 M 
Legendary Enchantment Creature – God
Indestructible
Enchantment creatures can't block or by blocked by nonenchantment creatures.
Auras can't enchant nonenchantment permanents.
5/4
 R 
Sorcery
Tap all creatures you control. Overwhelmed by Numbers deals damage to target opponent equal to the total power of all creatures tapped this way.
Team-up — If you control more creatures than that player, Overwhelmed by Numbers instead deals that much damage to that player and each creature he or she controls.
 R 
Sorcery
Exile all permanents face down. For as long as any of those cards remain exiled, at the beginning of each player's end step, that player returns one of the exiled cards at random to the battlefield under his or her control. If it's a land card, that player repeats this process.
 R 
Creature – Giant
Trample
{2}{r}: Wound Opener deals damage to target player equal to the number of times he or she has been dealt damage this turn.
5/5
 R 
Creature – Angel
Flying
Spells your opponents control that target Just Seraph cost an additional "Sacrifice a creature" to cast.
4/4
 C 
Enchantment – Aura
Enchant creature
Sacrifice Vanishing Cloak: Exile enchanted creature. At the beginning of the next end step, return that card to the battlefield under its owner's control.
 U 
Instant
Choose target creature. If it's black, it gets +2/+1 and gains intimidate until end of turn. Otherwise, it gets -1/-2 and can't block this turn.
 U 
Sorcery
Target player chooses a creature he or she controls. You may pay 2 life. If you do, repeat this process except that player can’t choose a creature already chosen for Blood Tax. Then that player sacrifices the last chosen creature.
 R 
Sorcery
Take an extra turn after this one. Skip the combat phase of that turn.
 R 
Enchantment – Aura
Enchant two creatures (This Aura is attached to two creatures at once and is put into its owner's graveyard when either becomes illegal.)
You control enchanted creatures.
 R 
Enchantment
Whenever a creature you own dies, return it to your hand. If you do, you lose life equal to its converted mana cost.

Bloodsoaked Valley (rare)
Adaptative Predator (uncommon)
Skilled Tutor (uncommon)
Spirit of Salvation (rare)
Kruphix, God of Silence (mythic)
Overwhelmed by Numbers (rare)
Nations-wide Chaos (rare)
Wound Opener (rare)
Just Seraph (rare)
Vanishing Cloak (common)
Spiderwig Boon (uncommon)
Blood Tax (uncommon)
Period of Peace (rare)
Gather Friends (rare)
Graveyard Engine (rare)