Lornpulse
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Mechanics |
Showing 25 of 25 White cards
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Show rarities: C U R M
Rift spells you cast cost less to cast.
White creatures you control get +1/+1 and have first strike.
White creatures you control get +1/+1 and have first strike.
Only the hearts of the pure can receive its blessed strength.
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Angelic Aspirant gets +1/+1 and has flying and lifelink as long as it has a psyche counter on it.
Angelic Aspirant gets +1/+1 and has flying and lifelink as long as it has a psyche counter on it.
2/3
When Archon of Solitude enters the battlefield, exile all other nonland permanents.
In the stillness that followed, only a single set of footsteps echoed quietly across the desolate landscape.
6/6
Flying, first strike
2/2
Rift spells you cast cost less to cast.
: Put X 1/1 white Bird creature tokens with flying onto the battlefield, where X is the number of Rifts you control.
: Put X 1/1 white Bird creature tokens with flying onto the battlefield, where X is the number of Rifts you control.
Redouble (As you cast this spell, you may pay its redouble cost. When you do, copy it.)
Choose a color. You and each creature you control gain protection from the chosen color until end of turn.
Choose a color. You and each creature you control gain protection from the chosen color until end of turn.
Creatures you control get +3/+3 and gain vigilance until end of turn. Return Divinity Pulse to its owner’s hand.
“How fortunate we are, to receive a wind that bolsters us for the battles to come.”
—Jephin, keeper of Saranis
—Jephin, keeper of Saranis
Dreamguard Avenger gets +2/+2 as long as an opponent controls a Nightmare.
“My home, laid to ruin. My loved ones, driven to madness. Revenge is all I have left to live for.”
1/1
Hellbent — , Sacrifice Fanatic Crusader: Destroy target creature. Activate this ability only if you have no cards in hand.
Surrounded by despair, he became convinced that the only way to slay evil was to give in to it himself.
2/2
Haste
: Prevent the next 1 damage that would be dealt to target creature or player this turn.
: Prevent the next 1 damage that would be dealt to target creature or player this turn.
“We must be quick to strike down our enemies. But we must be even quicker to protect our compatriots.”
0/3
Enchant creature
Enchanted creature gets -2/-2 as long as it’s a Nightmare. Otherwise, it gets +2/+2.
Enchanted creature gets -2/-2 as long as it’s a Nightmare. Otherwise, it gets +2/+2.
Harried Deserter can’t attack or block unless you pay .
He fled his post, unable to bear the daily onslaught of visions, but the terrors plaguing his sleepless nights never left.
2/2
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Flying
, Remove a psyche counter Hope's Bastion: Permanents you control are indestructible this turn.
Flying
, Remove a psyche counter Hope's Bastion: Permanents you control are indestructible this turn.
4/5
Prevent all combat damage that would be dealt to Impassable Soul by creatures it’s blocking.
3/4
When Relief Guard enters the battlefield, untap target creature.
2/1
Return target enchantment card from your graveyard to the battlefield.
Redouble (As you cast this spell, you may pay its redouble cost. When you do, copy it and you may choose new targets for the copy.)
Target creature gets +2/+2 and gains flying until end of turn.
Target creature gets +2/+2 and gains flying until end of turn.
Target player gains 2 life.
Draw a card.
Draw a card.
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
, Remove a psyche counter from Stronghold Armorer: Another target creature gets +1/+4 until end of turn.
, Remove a psyche counter from Stronghold Armorer: Another target creature gets +1/+4 until end of turn.
1/4
Sunlance deals 3 damage to target nonwhite creature.
“No more talk of mercy. We must cleanse the darkness without hesitation before it swallows us all.”
—Toramir, Saranis priest
—Toramir, Saranis priest
Lifelink
When Toramir's Envoy enters the battlefield, target creature gets +2/+2 and gains lifelink until end of turn.
When Toramir's Envoy enters the battlefield, target creature gets +2/+2 and gains lifelink until end of turn.
2/2
When Toramir, the Eternal Light enters the battlefield, you gain 2 life.
When Toramir dies, return it to its owner's hand.
When Toramir dies, return it to its owner's hand.
He is an undying beacon, a symbol of hope in an otherwise hopeless world.
1/1
First strike, vigilance
Every day he sees shadows stirring on the horizon, each bleaker than the last. Still he mans his post at the edge of the Voidscape, guarding the strongholds he serves against oblivion.
1/1
First strike
When Warden of Stron Relis enters the battlefield or dies, put a 2/2 white Knight creature token with first strike onto the battlefield.
When Warden of Stron Relis enters the battlefield or dies, put a 2/2 white Knight creature token with first strike onto the battlefield.
4/4
Go to section: White (25) Blue (25) Black (25) Red (25) Green (26) Multicolour (5) Artifact (11) Land (3)
Show rarities: C U R M
Lornpulse: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Destroy target artifact or enchantment.