Lornpulse
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Showing 26 of 26 Green cards
Go to section: White (25) Blue (25) Black (25) Red (25) Green (26) Multicolour (5) Artifact (11) Land (3)
Show rarities: C U R M
, Sacrifice a creature: Draw a card.“Let the Eltis banish me from their naive circles. Even they cannot deny the truth in my rites.”
3/2
Defender
Hellbent — Creeping Baneroot gets +5/+0 and can attack as though it didn’t have defender as long as you have no cards in hand.
Hellbent — Creeping Baneroot gets +5/+0 and can attack as though it didn’t have defender as long as you have no cards in hand.
0/3
: Add
to your mana pool.2/2
When Doomed Cartographer enters the battlefield or dies, you may search your library for a Forest card, put it onto the battlefield tapped, then shuffle your library.
Knowing the forest would devour him alive, he etched his notes onto solid stone so that those who found his remains could inherit his work.
1/1
: Dreamfeeder Baloth fights target Nightmare creature.The savage predators of Rathwood have evolved to eat anything—even the dreambane.
4/4
When Eltis Sanctifier enters the battlefield, you may destroy target enchantment.
2/2
Reveal cards from the top of your library until you reveal a nonland card. You gain life equal to twice that card’s converted mana cost. Put the revealed cards on the bottom of your library in any order.
“I know I am not special, and have only meager ability to contribute. Still, I pledge myself to the Eltis. May my life further our blessed cause as best it can.”
1/2
Put two 4/4 green Beast creature tokens onto the battlefield. Return Genesis Pulse to its owner’s hand.
The Gorgonis Forest has a heart, and its every beat is unbridled, savage life.
Rift spells you cast cost
less to cast.

: Target creature gets +X/+X until end of turn, where X is the number of Rifts you control.
less to cast.

: Target creature gets +X/+X until end of turn, where X is the number of Rifts you control.Creatures you control get +1/+1 until end of turn.
“Our hunts used to be glorious celebrations of life. Now we fight nothing but shadows, and each trip could be our last.”
—Hakinar, Gorwinn clan trapper
—Hakinar, Gorwinn clan trapper
Put three 1/1 green Insect creature tokens onto the battlefield.
Hellbent — Put eight of those tokens onto the battlefield instead if you have no cards in hand.
Hellbent — Put eight of those tokens onto the battlefield instead if you have no cards in hand.
Forestwalk
2/4
Whenever Kolonar the Brutalizer becomes blocked, it gets +2/+2 until end of turn.
Whenever Kolonar the Brutalizer deals combat damage to a player, destroy target noncreature permanent that player controls.
Whenever Kolonar the Brutalizer deals combat damage to a player, destroy target noncreature permanent that player controls.
4/3
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Remove a psyche counter from Kolonar's Warchief: Creatures you control gain trample until end of turn.
Remove a psyche counter from Kolonar's Warchief: Creatures you control gain trample until end of turn.
3/3
Nature's Resolve can’t be countered.
Spells you control can’t be countered by spells or abilities.
Spells you control can’t be countered by spells or abilities.
“Why do the Errasi continue to fight nature? Don’t they realize nature will always fight back?”
—Fiyona, Eltis druidess
—Fiyona, Eltis druidess
Redouble
(As you cast this spell, you may pay its redouble cost. When you do, copy it and you may choose new targets for the copy.)
Return target creature card from your graveyard to your hand.
(As you cast this spell, you may pay its redouble cost. When you do, copy it and you may choose new targets for the copy.)
Return target creature card from your graveyard to your hand.
Redouble 
(As you cast this spell, you may pay its redouble cost. When you do, copy it and you may choose new targets for the copy.)
Target creature gets +2/+2 until end of turn.

(As you cast this spell, you may pay its redouble cost. When you do, copy it and you may choose new targets for the copy.)
Target creature gets +2/+2 until end of turn.
Enchant creature
Enchanted creature gets +1/+1 and has hexproof.
Enchanted creature gets +1/+1 and has hexproof.
Reach
: Stingshot Widow deals 1 damage to target creature with flying.
: Stingshot Widow deals 1 damage to target creature with flying.3/5
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Thousand-Eye Wurm gets +3/+3 and has trample as long as it has a psyche counter on it.
Thousand-Eye Wurm gets +3/+3 and has trample as long as it has a psyche counter on it.
5/5
Whenever a Forest enters the battlefield under your control, you may have it become a 4/4 green Treefolk creature with haste until end of turn. It’s still a land.

: Search your library for a Forest card and put it onto the battlefield, then shuffle your library.

: Search your library for a Forest card and put it onto the battlefield, then shuffle your library.8/8
Rift spells you cast cost
less to cast.
Green creatures you control get +1/+1 and have trample.
less to cast.
Green creatures you control get +1/+1 and have trample.
Only the eyes of the untamed can see its wild beauty.
Redouble 

(As you cast this spell, you may pay its redouble cost. When you do, copy it.)
Reveal the top five cards of your library. You may put any number of creature cards from among them onto the battlefield. Put the rest on the bottom of your library in any order.


(As you cast this spell, you may pay its redouble cost. When you do, copy it.)
Reveal the top five cards of your library. You may put any number of creature cards from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Intimidate
The predators of Rathwood that strayed too close to the Eye were corrupted by the lornwinds, becoming something even more savage and terrifying than what nature could produce alone.
4/3
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Show rarities: C U R M
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| Mechanics |



Draw a card.