Lornpulse: Card List

Lornpulse: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics

Show frames: W U B R G M A L

Show rarities: C U R M



Hide card text Show code Show active Show dates Hide comments

# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Abolishing Blow White Common 2{1}{w} Sorcery Redouble {3} (As you cast this spell, you may pay its redouble cost. When you do, copy it and you may choose new targets for the copy.)
Destroy target artifact or enchantment.
0
2 Alabaster Rift White Uncommon 5{4}{w} Enchantment – Rift Rift spells you cast cost {2} less to cast.
White creatures you control get +1/+1 and have first strike.
0
3 Angelic Aspirant White Uncommon 4{3}{w} Creature – Human Cleric 2 3 Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Angelic Aspirant gets +1/+1 and has flying and lifelink as long as it has a psyche counter on it.
2 1365535323 on 09 Apr 2013 by Alex
4 Archon of Solitude White Mythic 7{4}{w}{w}{w} Creature – Archon 6 6 When Archon of Solitude enters the battlefield, exile all other nonland permanents. 1 1365535521 on 09 Apr 2013 by Alex
5 Chassamat Eagles White Common 4{3}{w} Creature – Bird 2 2 Flying, first strike 0
6 Chassamat Rift Cluster White Rare 6{4}{w}{w} Enchantment – Rift Rift spells you cast cost {2} less to cast.
{4}{w}: Put X 1/1 white Bird creature tokens with flying onto the battlefield, where X is the number of Rifts you control.
0
7 Defy the Odds White Rare 2{1}{w} Instant Redouble {w} (As you cast this spell, you may pay its redouble cost. When you do, copy it.)
Choose a color. You and each creature you control gain protection from the chosen color until end of turn.
0
8 Divinity Pulse White Rare 8{7}{w} Sorcery Creatures you control get +3/+3 and gain vigilance until end of turn. Return Divinity Pulse to its owner’s hand. 0
9 Dreamguard Avenger White Uncommon 1{w} Creature – Human Soldier 1 1 Dreamguard Avenger gets +2/+2 as long as an opponent controls a Nightmare. 0
10 Fanatic Crusader White Uncommon 3{2}{w} Creature – Human Soldier 2 2 Hellbent{t}, Sacrifice Fanatic Crusader: Destroy target creature. Activate this ability only if you have no cards in hand. 0
11 Fireheart Shieldmage White Uncommon 3{2}{w} Creature – Human Cleric 0 3 Haste
{t}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
0
12 Halo of Clarity White Common 4{3}{w} Enchantment – Aura Enchant creature
Enchanted creature gets -2/-2 as long as it’s a Nightmare. Otherwise, it gets +2/+2.
0
13 Harried Deserter White Common 1{w} Creature – Human Soldier 2 2 Harried Deserter can’t attack or block unless you pay {1}. 0
14 Hope's Bastion White Rare 6{4}{w}{w} Creature – Angel 4 5 Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Flying
{2}{w}, Remove a psyche counter Hope's Bastion: Permanents you control are indestructible this turn.
0
15 Impassable Soul White Common 5{3}{w}{w} Creature – Spirit 3 4 Prevent all combat damage that would be dealt to Impassable Soul by creatures it’s blocking. 0
16 Relief Guard White Common 2{1}{w} Creature – Human Soldier 2 1 When Relief Guard enters the battlefield, untap target creature. 0
17 Renewed Mystique White Uncommon 4{2}{w}{w} Sorcery Return target enchantment card from your graveyard to the battlefield. 0
18 Skyward Charge White Uncommon 2{1}{w} Instant Redouble {2}{w} (As you cast this spell, you may pay its redouble cost. When you do, copy it and you may choose new targets for the copy.)
Target creature gets +2/+2 and gains flying until end of turn.
0
19 Soothing Word White Common 1{w} Instant Target player gains 2 life.
Draw a card.
3 1365545883 on 09 Apr 2013 by Alex
20 Stronghold Armorer White Common 3{1}{w}{w} Creature – Human Soldier 1 4 Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
{t}, Remove a psyche counter from Stronghold Armorer: Another target creature gets +1/+4 until end of turn.
0
21 Sunlance White Common 1{w} Sorcery Sunlance deals 3 damage to target nonwhite creature. 0
22 Toramir's Envoy White Common 5{4}{w} Creature – Human Cleric 2 2 Lifelink
When Toramir's Envoy enters the battlefield, target creature gets +2/+2 and gains lifelink until end of turn.
0
23 Toramir, the Eternal Light White Rare 3{1}{w}{w} Legendary Creature – Human Cleric 1 1 When Toramir, the Eternal Light enters the battlefield, you gain 2 life.
When Toramir dies, return it to its owner's hand.
0
24 Vedaris Borderwatch White Common 2{1}{w} Creature – Human Soldier Scout 1 1 First strike, vigilance 2 1367516761 on 02 May 2013 by amuseum
25 Warden of Stron Relis White Rare 6{4}{w}{w} Creature – Human Knight 4 4 First strike
When Warden of Stron Relis enters the battlefield or dies, put a 2/2 white Knight creature token with first strike onto the battlefield.
0
26 Befuddle Blue Common 3{2}{u} Instant Counter target spell unless its controller discards two cards. 0
27 Cerulean Rift Blue Uncommon 4{3}{u} Enchantment – Rift Rift spells you cast cost {2} less to cast.
Blue creatures you control have flying.
0
28 Dissolve Existence Blue Common 4{3}{u} Instant Return target nonland permanent to its owner’s hand. Put a 1/1 blue Illusion creature token with flying onto the battlefield. 0
29 Erasure Pulse Blue Rare 8{7}{u} Sorcery Return two target permanents to their owners’ hands. Return Erasure Pulse to its owner’s hand. 0
30 Errasin Rift Cluster Blue Rare 6{4}{u}{u} Enchantment – Rift Rift spells you cast cost {2} less to cast.
{3}{u}: Target player exiles the top X cards of his or her library, where X is twice the number of Rifts you control.
0
31 Floating Mirage Blue Uncommon 5{4}{u} Creature – Illusion 4 4 Flying
Whenever Floating Mirage becomes the target of a spell or ability, return it to its owner’s hand.
0
32 Galestalker Blue Common 2{1}{u} Creature – Illusion 2 1 Flying
Galestalker can block only creatures with flying.
0
33 Gate to Nowhere Blue Uncommon 4{3}{u} Sorcery Redouble {2}{u} (As you cast this spell, you may pay its redouble cost. When you do, copy it and you may choose new targets for the copy.)
Put target creature on top of its owner’s library.
0
34 Gatewatch Phantasm Blue Common 5{4}{u} Creature – Illusion 2 6 1 1365545931 on 09 Apr 2013 by Alex
35 Illusory Might Blue Uncommon 2{u}{u} Enchantment Illusion and Nightmare creatures you control get +1/+1 and have hexproof. 0
36 Jaxra Puppeteer Blue Uncommon 3{2}{u} Creature – Human Wizard 2 2 Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
{1}{u}, {t}: Tap target creature. If Jaxra Puppeteer has a psyche counter on it, that creature doesn’t untap during its controller’s next untap step.
0
37 Lorns' Deluge Blue Common 2{1}{u} Enchantment – Aura Enchant land
Enchanted land is an Island.
Whenever enchanted land becomes tapped, its controller exiles the top two cards of his or her library.
0
38 Master Denial Blue Rare 1{u} Instant Counter two target spells. (Master Denial can’t target itself.) 0
39 Null Seer Blue Rare 3{2}{u} Creature – Human Wizard 1 3 Hellbent{t}: Target player exiles the top five cards of his or her library. Activate this ability only if you have no cards in hand. 0
40 Ominous Visions Blue Uncommon 3{2}{u} Sorcery Each player looks at the top five cards of his or her library, puts one of them into his or her hand, then exiles the rest. 0
41 Phantom Wings Blue Common 2{1}{u} Enchantment – Aura Enchant creature
Enchanted creature has flying.
Sacrifice Phantom Wings: Return enchanted creature to its owner’s hand.
0
42 Rixian Desperado Blue Common 4{3}{u} Creature – Human Rogue 2 3 Hellbent — Rixian Desperado gets +1/+1 and is unblockable as long as you have no cards in hand. 0
43 Runic Entity Blue Rare 5{3}{u}{u} Creature – Elemental 3 3 Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Flying
{3}{u}, Remove a psyche counter from Runic Entity: Draw two cards.
0
44 Shore Crawler Blue Common 1{u} Creature – Nightmare Squid 0 3 Dementia (Rather than life loss, damage this deals to players causes that many cards to be exiled from the top of that player’s library.)
{u}: Shore Crawler gets +2/-1 until end of turn.
0
45 Spell Splitting Blue Mythic 7{5}{u}{u} Enchantment Each instant and sorcery spell you cast has redouble. The redouble cost is equal to its mana cost. (As you cast it, you may pay its redouble cost. When you do, copy it and you may choose new targets for the copy.) 0
46 Troxara Howler Blue Uncommon 5{4}{u} Creature – Nightmare 5 2 Dementia (Rather than life loss, damage this deals to players causes that many cards to be exiled from the top of that player’s library.)
Troxara Howler is unblockable.
0
47 Vigorous Study Blue Common 1{u} Instant Redouble {2}{u} (As you cast this spell, you may pay its redouble cost. When you do, copy it.)
Draw a card.
0
48 Voidscape Drifter Blue Common 4{2}{u}{u} Creature – Nightmare Illusion 3 4 Flying
Dementia (Rather than life loss, damage this deals to players causes that many cards to be exiled from the top of that player’s library.)
0
49 Windstun Blue Common 2{1}{u} Instant Redouble {3} (As you cast this spell, you may pay its redouble cost. When you do, copy it and you may choose new targets for the copy.)
Tap up to two target creatures.
0
50 Ætherstorm Prodigy Blue Rare 3{1}{u}{u} Creature – Human Wizard 1 1 {t}: Add {3} to your mana pool. Spend this mana only to cast instant or sorcery spells. 2 1365546011 on 09 Apr 2013 by Alex
51 Annihilation Demon Black Rare 7{5}{b}{b} Creature – Demon 5 5 Flying
Hellbent — Creatures you control get +2/+1 and creatures you don’t control get -2/-1 as long as you have no cards in hand.
6 1371023441 on 12 Jun 2013 by Vitenka
52 Blood Puppet Black Common 2{1}{b} Creature – Horror 3 1 At the beginning of your upkeep, you lose 1 life. 0
53 Brain Leech Black Uncommon 1{b} Creature – Leech 3 3 When Brain Leech enters the battlefield, discard a card at random. 0
54 Cultist of the Void Black Common 3{2}{b} Creature – Human Cleric 2 2 When Cultist of the Void enters the battlefield, you may search your library for a Nightmare creature card, reveal it, then shuffle your library and put that card on top of it. 0
55 Dark Gambit Black Uncommon 4{3}{b} Sorcery Redouble — Sacrifice two creatures. (As you cast this spell, you may pay its redouble cost. When you do, copy it.)
You draw two cards and you lose 2 life.
1 1365481139 on 09 Apr 2013 by PMega
56 Demon's Jester Black Common 4{3}{b} Creature – Imp 2 2 Flying
Hellbent — Demon's Jester gets +2/+1 as long as you have no cards in hand.
0
57 Depraved Butcher Black Common 5{4}{b} Creature – Nightmare Warrior 4 3 Dementia (Rather than life loss, damage this deals to players causes that many cards to be exiled from the top of that player’s library.)
Lifelink
0
58 Edge of Oblivion Black Common 2{1}{b} Enchantment – Aura Enchant creature
When enchanted creature dies, its controller discards two cards.
1 1368814741 on 17 May 2013 by PMega
59 Ghastly Chorus Black Uncommon 6{4}{b}{b} Creature – Spirit 4 4 Flying
When Ghastly Chorus enters the battlefield, each player discards two cards.
0
60 Grudgeon Rift Cluster Black Rare 6{4}{b}{b} Enchantment – Rift Rift spells you cast cost {2} less to cast.
{4}{b}: Target player loses X life, where X is the number of Rifts you control.
0
61 Hellcrash Black Mythic 5{2}{b}{b}{b} Sorcery Return all creature cards from your graveyard to the battlefield. Those creatures gain haste until end of turn. Exile those creatures at the beginning of the end step or if they would leave the battlefield. 0
62 Hideous Feast Black Common 5{4}{b} Sorcery Destroy target creature.
Hellbent — If you have no cards in hand, that creature’s controller loses life equal to its power and you gain life equal to its toughness.
0
63 Legion of Bones Black Uncommon 3{2}{b} Creature – Skeleton Soldier 1 1 Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
As long as Legion of Bones has a psyche counter on it, it gets +2/+1.
{b}: Regenerate Legion of Bones.
0
64 Loathe Black Rare 2{b}{b} Sorcery Redouble {b} (As you cast this spell, you may pay its redouble cost. When you do, copy it and you may choose new targets for the copy.)
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.
0
65 Maddening Moon Black Rare 5{3}{b}{b} Enchantment Each player’s maximum hand size is zero. 1 1365546966 on 09 Apr 2013 by Alex
66 Midnight Rift Black Uncommon 4{3}{b} Enchantment – Rift Rift spells you cast cost {2} less to cast.
Black creatures you control have deathtouch.
0
67 Nighthaze Black Common 1{b} Sorcery Target creature gains swampwalk until end of turn.
Draw a card.
0
68 Shadow Trance Black Uncommon 6{4}{b}{b} Enchantment – Aura Enchant creature
You control enchanted creature.
Enchanted creature is a Nightmare in addition to its other types and has dementia. (Rather than life loss, damage it deals to players causes that player to exile that many cards from the top of his or her library.)
2 1365547031 on 09 Apr 2013 by Alex
69 Silent Reaper Black Rare 4{2}{b}{b} Creature – Nightmare Wraith 5 2 Dementia (Rather than life loss, damage this deals to players causes that many cards to be exiled from the top of that player’s library.)
Whenever a creature dealt damage by Silent Reaper this turn dies, return that card to the battlefield under your control. It’s a Nightmare in addition to its other types and has dementia.
0
70 Spiral into Darkness Black Common 3{2}{b} Instant Target creature gets -3/-3 until end of turn. 0
71 Terrifying Silhouette Black Common 1{b} Enchantment – Aura Enchant Nightmare creature
Enchanted creature gets +2/+0 and can’t be blocked except by Nightmares.
0
72 Troxara Banewing Black Common 2{1}{b} Creature – Insect 1 1 Flying, deathtouch 0
73 Undeath Pulse Black Rare 8{7}{b} Sorcery Return target creature card in a graveyard to the battlefield under your control. Return Undeath Pulse to its owner’s hand. 0
74 Vaashin Spree-Killers Black Uncommon 3{1}{b}{b} Creature – Human Assassin 2 1 Intimidate
Hellbent — Whenever Vaashin Spree-Killers deals combat damage to a player, if you have no cards in hand, that player sacrifices a creature.
2 1365547170 on 09 Apr 2013 by Alex
75 Wailing Remnant Black Common 1{b} Creature – Nightmare Spirit 2 1 Dementia (Rather than life loss, damage this deals to players causes that many cards to be exiled from the top of that player’s library.) 1 1365699138 on 11 Apr 2013 by Jack V
76 Arc Flame Red Uncommon 1{r} Instant Redouble {r}{r} (As you cast this spell, you may pay its redouble cost. When you do, copy it and you may choose new targets for the copy.)
Arc Flame deals 2 damage to target creature or player.
0
77 Axe Crazy Red Common 2{1}{r} Enchantment – Aura Enchant creature
Enchanted creature gets +2/-2 and attacks each turn if able.
1 1367471052 on 02 May 2013 by PMega
78 Bloodhenge Rampagers Red Common 4{3}{r} Creature – Human Berserker 3 2 Hellbent — Bloodhenge Rampagers gets +2/+2 and has trample as long as you have no cards in hand. 0
79 Cranial Impact Red Common 3{2}{r} Sorcery Cranial Impact deals 2 damage to target player. That player discards a card. 2 1365547116 on 09 Apr 2013 by Alex
80 Crimson Rift Red Uncommon 5{4}{r} Enchantment – Rift Rift spells you cast cost {2} less to cast.
Red creatures you control get +2/+0.
0
81 Daralan Blademaster Red Uncommon 4{2}{r}{r} Creature – Human Warrior 3 3 Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Daralan Blademaster has double strike as long as it has a psyche counter on it.
0
82 Ember Spitter Red Common 6{5}{r} Creature – Elemental 3 3 When Ember Spitter enters the battlefield, it deals 3 damage to target creature or player. 0
83 Fearlancer Red Common 2{1}{r} Creature – Nightmare Soldier 2 2 First strike
Dementia (Rather than life loss, damage this deals to players causes that many cards to be exiled from the top of that player’s library.)
0
84 Fireheart Charger Red Common 3{2}{r} Creature – Human Soldier 2 2 Haste 0
85 Fires of Oblivion Red Mythic 2{x}{r}{r} Instant Fires of Oblivion deals X damage to target creature or player.
Hellbent — Fires of Oblivion deals three times X damage to that creature or player instead if you have no cards in hand.
2 1365547330 on 09 Apr 2013 by Alex
86 Goremaw Fiend Red Uncommon 5{3}{r}{r} Creature – Nightmare Elemental 5 4 Dementia (Rather than life loss, damage this deals to players causes that many cards to be exiled from the top of that player’s library.)
{1}{r}: Target Nightmare creature gets +2/+0 until end of turn.
0
87 Hellspawn of Ukaris Red Rare 8{6}{r}{r} Creature – Nightmare Elemental 12 4 Dementia (Rather than life loss, damage this deals to players causes that many cards to be exiled from the top of that player’s library.)
When Hellspawn of Ukaris dies, put four 3/1 red Nightmare Elemental creature tokens with dementia onto the battlefield.
0
88 Immolating Ritual Red Uncommon 5{3}{r}{r} Sorcery Immolating Ritual deals 7 damage to target creature. Add {r}{r}{r}{r}{r}{r}{r} to your mana pool. 1 1365547234 on 09 Apr 2013 by Alex
89 Inferno Pulse Red Rare 8{7}{r} Sorcery Inferno Pulse deals 5 damage to target creature or player. Return Inferno Pulse to its owner's hand. 0
90 Murderous Lunge Red Common 2{1}{r} Instant Redouble {4} (As you cast this spell, you may pay its redouble cost. When you do, copy it and you may choose new targets for the copy.)
Target creature gets +4/+0 until end of turn.
0
91 Nightmare Talons Red Uncommon 3{2}{r} Enchantment – Aura Enchant Nightmare creature
Enchanted creature has double strike and trample.
0
92 Onslaught Captain Red Common 3{1}{r}{r} Creature – Human Soldier 3 1 {2}{r}: Creatures you control get +1/+0 until end of turn. Activate this ability only once each turn. 6 1367774001 on 05 May 2013 by Alex
93 Pyris Rift Cluster Red Rare 6{4}{r}{r} Enchantment – Rift Rift spells you cast cost {2} less to cast.
{3}{r}: Pyris Rift Cluster deals X damage to target creature, where X is the number of Rifts you control.
0
94 Pyrisian Phoenix Red Rare 5{3}{r}{r} Creature – Phoenix 4 2 Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Flying, haste
When Pyrisian Phoenix dies, if it had a psyche counter on it, return it from your graveyard to the battlefield tapped.
0
95 Roiling Ravager Red Common 5{4}{r} Creature – Nightmare 4 4 Dementia (Rather than life loss, damage this deals to players causes that many cards to be exiled from the top of that player’s library.)
When Roiling Ravager dies, it deals damage equal to its power to target player.
0
96 Seek the Hellfire Red Rare 3{2}{r} Sorcery Search your library for a red instant or sorcery card, reveal it, and put it into your hand. Then shuffle your library. 0
97 Siege Break Red Common 2{1}{r} Instant Destroy target blocking creature. 3 1365547542 on 09 Apr 2013 by Alex
98 Spiteflame Devil Red Uncommon 2{r}{r} Creature – Devil 2 1 Hellbent — At the beginning of your end step, if you have no cards in hand, Spiteflame Devil deals 3 damage to each opponent. 0
99 Utter Rage Red Common 1{r} Instant Utter Rage deals 1 damage to each opponent.
Draw a card.
0
100 Wounded World Red Rare 4{2}{r}{r} Instant Destroy all lands that entered the battlefield this turn. 1 1365548046 on 09 Apr 2013 by Alex
101 Arcane Mending Green Common 2{1}{g} Instant Regenerate target creature.
Draw a card.
0
102 Bonereader Exile Green Rare 4{3}{g} Creature – Human Shaman 3 2 {t}, Sacrifice a creature: Draw a card. 0
103 Creeping Baneroot Green Uncommon 1{g} Creature – Plant 0 3 Defender
Hellbent — Creeping Baneroot gets +5/+0 and can attack as though it didn’t have defender as long as you have no cards in hand.
0
104 Deepforest Druid Green Common 2{1}{g} Creature – Human Druid 2 2 {t}: Add {g} to your mana pool. 0
105 Doomed Cartographer Green Uncommon 3{2}{g} Creature – Human Scout 1 1 When Doomed Cartographer enters the battlefield or dies, you may search your library for a Forest card, put it onto the battlefield tapped, then shuffle your library. 0
106 Dreamfeeder Baloth Green Uncommon 5{4}{g} Creature – Beast 4 4 {t}: Dreamfeeder Baloth fights target Nightmare creature. 0
107 Eltis Sanctifier Green Common 3{2}{g} Creature – Human Druid 2 2 When Eltis Sanctifier enters the battlefield, you may destroy target enchantment. 0
108 Erratic Harvest Green Uncommon 3{1}{g}{g} Sorcery Reveal cards from the top of your library until you reveal a nonland card. You gain life equal to twice that card’s converted mana cost. Put the revealed cards on the bottom of your library in any order. 0
109 Florisi's Devoted Green Common 1{g} Creature – Human Druid 1 2 0
110 Genesis Pulse Green Rare 8{7}{g} Sorcery Put two 4/4 green Beast creature tokens onto the battlefield. Return Genesis Pulse to its owner’s hand. 0
111 Gorgonis Rift Cluster Green Rare 6{4}{g}{g} Enchantment – Rift Rift spells you cast cost {2} less to cast.
{2}{g}: Target creature gets +X/+X until end of turn, where X is the number of Rifts you control.
0
112 Grim Preparations Green Common 1{g} Sorcery Creatures you control get +1/+1 until end of turn. 0
113 Hive Evacuation Green Rare 4{2}{g}{g} Instant Put three 1/1 green Insect creature tokens onto the battlefield.
Hellbent — Put eight of those tokens onto the battlefield instead if you have no cards in hand.
0
114 Jairwood Wanderer Green Common 4{3}{g} Creature – Elemental 2 4 Forestwalk 0
115 Kolonar the Brutalizer Green Mythic 4{1}{g}{g}{g} Legendary Creature – Human Warrior 4 3 Whenever Kolonar the Brutalizer becomes blocked, it gets +2/+2 until end of turn.
Whenever Kolonar the Brutalizer deals combat damage to a player, destroy target noncreature permanent that player controls.
0
116 Kolonar's Warchief Green Uncommon 3{2}{g} Creature – Human Warrior 3 3 Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Remove a psyche counter from Kolonar's Warchief: Creatures you control gain trample until end of turn.
0
117 Nature's Resolve Green Rare 4{2}{g}{g} Enchantment Nature's Resolve can’t be countered.
Spells you control can’t be countered by spells or abilities.
3 1368899873 on 18 May 2013 by PMega
118 Rite of Rebirth Green Common 2{1}{g} Sorcery Redouble {2} (As you cast this spell, you may pay its redouble cost. When you do, copy it and you may choose new targets for the copy.)
Return target creature card from your graveyard to your hand.
0
119 Show of Strength Green Common 1{g} Instant Redouble {1}{g} (As you cast this spell, you may pay its redouble cost. When you do, copy it and you may choose new targets for the copy.)
Target creature gets +2/+2 until end of turn.
0
120 Steelroot Shield Green Common 3{2}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 and has hexproof.
0
121 Stingshot Widow Green Common 5{4}{g} Creature – Spider 3 5 Reach
{t}: Stingshot Widow deals 1 damage to target creature with flying.
0
122 Thousand-Eye Wurm Green Uncommon 6{5}{g} Creature – Wurm 5 5 Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Thousand-Eye Wurm gets +3/+3 and has trample as long as it has a psyche counter on it.
0
123 Tyrant of the Woods Green Mythic 7{5}{g}{g} Creature – Treefolk 8 8 Whenever a Forest enters the battlefield under your control, you may have it become a 4/4 green Treefolk creature with haste until end of turn. It’s still a land.
{4}{g}: Search your library for a Forest card and put it onto the battlefield, then shuffle your library.
0
124 Verdant Rift Green Uncommon 5{4}{g} Enchantment – Rift Rift spells you cast cost {2} less to cast.
Green creatures you control get +1/+1 and have trample.
0
125 Wild Genesis Green Rare 7{5}{g}{g} Sorcery Redouble {g}{g}{g} (As you cast this spell, you may pay its redouble cost. When you do, copy it.)
Reveal the top five cards of your library. You may put any number of creature cards from among them onto the battlefield. Put the rest on the bottom of your library in any order.
1 1368049468 on 08 May 2013 by PMega
126 Windblight Mangler Green Common 5{3}{g}{g} Creature – Beast Horror 4 3 Intimidate 0
127 The Pretender Multicolour Mythic 5{3}{u}{b} Legendary Creature – Nightmare 4 4 Dementia (Rather than life loss, damage this deals to players causes that many cards to be exiled from the top of that player’s library.)
{4}{u}{b}: Destroy target creature. The Pretender becomes a copy of that creature except its name is still The Pretender, it’s legendary in addition to its other types, and it gains dementia and this ability.
0
128 Voidscape Obliterator Multicolour Rare 6{4}{b}{r} Creature – Nightmare Demon 7 7 Dementia (Rather than life loss, damage this deals to players causes that many cards to be exiled from the top of that player’s library.)
{b}{r}, Sacrifice a Nightmare creature: Voidscape Obliterator deals damage to target creature or player equal to the sacrificed creature’s power.
0
129 Chaos Avatar Multicolour Rare 4{2}{u}{r} Creature – Nightmare 5 4 Dementia (Rather than life loss, damage this deals to players causes that many cards to be exiled from the top of that player’s library.)
Flying, haste
Whenever Chaos Avatar attacks or blocks, flip a coin. If you lose the flip, whenever it would deal damage this turn, it deals that damage to you instead.
0
130 Ziziva Fireheart Multicolour Mythic 4{2}{r}{w} Planeswalker – Ziziva 3 +1: Target creature gets +2/+0 and gains vigilance until end of turn.
0: Put a legendary 3/3 red and white Avatar creature token with flying and first strike named Ziziva’s Avatar onto the battlefield.
-5: Target creature becomes 7/7 and gains lifelink and hexproof.
0
131 Eye of Zaberoth Multicolour Mythic 5{w}{u}{b}{r}{g} Legendary Enchantment Eye of Zaberoth is indestructible.
At the beginning of your upkeep, discard a card. You may search your library for a nonland card that shares a color with that card and cast it without paying its mana cost. If you do, shuffle your library afterwards.
1 1365612417 on 10 Apr 2013 by Alex
132 Altar of Conversion Artifact Uncommon 5{5} Artifact {1}, Sacrifice a non-Nightmare creature: Put a 2/2 black Nightmare creature token with dementia onto the battlefield. (Rather than life loss, damage it deals to players causes that many cards to be exiled from the top of that player’s library.) 3 1368086652 on 09 May 2013 by Vitenka
133 Chimeric Effigy Artifact Rare 3{3} Artifact {2}, Discard a card: Chimeric Effigy becomes an X/X Horror artifact creature until end of turn, where X is the discarded card’s converted mana cost. 0
134 Lobotomizer's Sledge Artifact Uncommon 4{4} Artifact – Equipment Equipped creature gets +4/+0.
Whenever equipped creature becomes blocked, defending player discards a card.
Equip {4}
0
135 Nihil Staff Artifact Mythic 6{6} Artifact Whenever a player discards a card, put a charge counter on Nihil Staff.
{t}, Remove five charge counters from Nihil Staff: Nihil Staff deals 10 damage to target creature or player.
4 1385198873 on 23 Nov 2013 by Alex
136 Piercing Eye Artifact Uncommon 2{2} Artifact Your opponents play with their hands revealed. 0
137 Scrollbox Servitor Artifact Common 1{1} Artifact Creature – Construct 1 1 {2}, Sacrifice Scrollbox Servitor: Draw a card. 0
138 Totem of Deceit Artifact Common 3{3} Artifact {t}: Add {u} to your mana pool.
{u}, {t}: Untap target Nightmare creature.
0
139 Totem of Malice Artifact Common 3{3} Artifact {t}: Add {r} to your mana pool.
{r}, {t}: Target Nightmare creature gains haste until end of turn.
2 1365612489 on 10 Apr 2013 by Alex
140 Totem of Shadows Artifact Common 3{3} Artifact {t}: Add {b} to your mana pool.
{b}, {t}: Target Nightmare creature gets +1/+1 until end of turn.
0
141 Voidcrusher Artifact Uncommon 4{4} Artifact Creature – Nightmare Juggernaut 5 5 Dementia (Rather than life loss, damage this deals to players causes that many cards to be exiled from the top of that player’s library.)
Voidcrusher attacks each turn if able.
0
142 Æthergash Disk Artifact Rare 1{1} Artifact Rift spells you cast cost {2} less to cast. 0
143 Delirium Spires Land Rare 0 Land At the beginning of each player’s upkeep, that player exiles the top card of his or her library.
{t}: Add {1} to your mana pool.
2 1365546903 on 09 Apr 2013 by Alex
144 Luminous Chasm Land Common 0 Land {t}: Add {1} to your mana pool.
{t}, Tap an untapped creature you control: Add one mana of any color to your mana pool.
8 1365533513 on 09 Apr 2013 by Alex
145 Mindslag Well Land Uncommon 0 Land {t}: Add {1} to your mana pool.
{4}, {t}, Discard a card: You gain 4 life.
2 1365546100 on 09 Apr 2013 by Alex
Lornpulse: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics