Lornpulse

Lornpulse by PMega

145 cards in Multiverse

60 commons, 40 uncommons, 35 rares, 10 mythics

25 white, 25 blue, 25 black, 25 red,
26 green, 5 multicolour, 11 artifact, 3 land

71 comments total

Descent into Madness - Set 2 of 3 in Zaberoth Block

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Mechanics

Cardset comments (4) | Add a comment on this cardset

Recently active cards: (all recent activity)

 C 
Land
{t}: Add {1} to your mana pool.
{t}, Tap an untapped creature you control: Add one mana of any color to your mana pool.
Unbridled power boils in the depths of the crevasse, waiting for someone to harness it.
8 comments
last 2015-12-14 13:28:27 by Alex
 C 
Creature – Elemental
When Ember Spitter enters the battlefield, it deals 3 damage to target creature or player.
3/3
 U 
Sorcery
Return target enchantment card from your graveyard to the battlefield.
 C 
Creature – Human Cleric
Lifelink
When Toramir's Envoy enters the battlefield, target creature gets +2/+2 and gains lifelink until end of turn.
2/2
 C 
Instant
Target creature gets -3/-3 until end of turn.
“What lies in the darkness? Bliss. Truth. Freedom. Death. All are one and the same.”
—Jaresh, dreambane cultist

Recent comments: (all recent activity)
On Luminous Chasm:
On Nihil Staff:

Man... I could never quite get Lightning Coils to work the way I wanted it to...

On Nihil Staff:

Well, it's kinda a madness enhancer. Costly, triggers only in bunches of 5 - probably ok. Though very aspirational.

On Nihil Staff:

Hm. This is also kinda crazy with Windfall effects like Reforge the Soul.

On Nihil Staff:

Haha. At first it looks like it's a Liliana's Caress, but it's actually a secret combo with... One with Nothing!

On Lornpulse:

Done, done, DONE!! Other than naming a few placeholder cards, that is. :)

Now on to the third set...

On Annihilation Demon:

It's enough of a drawback that I'm not interested in bumping this up to mythic. Being able to reanimate Elesh Norn and then have answers in hand (more reanimation, protection against removal, etc) is a substantial advantage over... well... not being able to do that.

I might tone it down to +1/+1 and -1/-1 but this is something I'd rather do after testing (y'know, the testing we can never quite get around to).

On Annihilation Demon:

By the time you get to 7 mana, it isn't much of a drawback. It's more... it doesn't work with certain archtypes. You can't pack this spell with counterspells and expect it to do well. But in your standard mid-range black deck with some creatures and some removal? Hellbent is unlikely to hurt you much. Even more so if that deck is focused on reanimation.

On Annihilation Demon:

It's SORT of a drawback, but it's also somewhere most decks are bound to be, eventually.

On Annihilation Demon:

Let's not forget, though, that hellbent is a very significant drawback.

(All recent activity)
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