Lornpulse

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 C 
Sorcery
Redouble {3} (As you cast this spell, you may pay its redouble cost. When you do, copy it and you may choose new targets for the copy.)
Destroy target artifact or enchantment.
 U 
Enchantment – Rift
Rift spells you cast cost {2} less to cast.
White creatures you control get +1/+1 and have first strike.
Only the hearts of the pure can receive its blessed strength.
 U 
Creature – Human Cleric
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Angelic Aspirant gets +1/+1 and has flying and lifelink as long as it has a psyche counter on it.
2/3
2 comments
last 2013-04-09 19:27:06 by PMega
 M 
Creature – Archon
When Archon of Solitude enters the battlefield, exile all other nonland permanents.
In the stillness that followed, only a single set of footsteps echoed quietly across the desolate landscape.
6/6
1 comment
2013-04-09 19:25:21 by Alex
 C 
Creature – Bird
Flying, first strike
2/2
 R 
Enchantment – Rift
Rift spells you cast cost {2} less to cast.
{4}{w}: Put X 1/1 white Bird creature tokens with flying onto the battlefield, where X is the number of Rifts you control.
 R 
Instant
Redouble {w} (As you cast this spell, you may pay its redouble cost. When you do, copy it.)
Choose a color. You and each creature you control gain protection from the chosen color until end of turn.
 R 
Sorcery
Creatures you control get +3/+3 and gain vigilance until end of turn. Return Divinity Pulse to its owner’s hand.
“How fortunate we are, to receive a wind that bolsters us for the battles to come.”
—Jephin, keeper of Saranis
 U 
Creature – Human Soldier
Dreamguard Avenger gets +2/+2 as long as an opponent controls a Nightmare.
“My home, laid to ruin. My loved ones, driven to madness. Revenge is all I have left to live for.”
1/1
 U 
Creature – Human Soldier
Hellbent{t}, Sacrifice Fanatic Crusader: Destroy target creature. Activate this ability only if you have no cards in hand.
Surrounded by despair, he became convinced that the only way to slay evil was to give in to it himself.
2/2
 U 
Creature – Human Cleric
Haste
{t}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
“We must be quick to strike down our enemies. But we must be even quicker to protect our compatriots.”
0/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -2/-2 as long as it’s a Nightmare. Otherwise, it gets +2/+2.
 C 
Creature – Human Soldier
Harried Deserter can’t attack or block unless you pay {1}.
He fled his post, unable to bear the daily onslaught of visions, but the terrors plaguing his sleepless nights never left.
2/2
 R 
Creature – Angel
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Flying
{2}{w}, Remove a psyche counter Hope's Bastion: Permanents you control are indestructible this turn.
4/5
 C 
Creature – Spirit
Prevent all combat damage that would be dealt to Impassable Soul by creatures it’s blocking.
3/4
 C 
Creature – Human Soldier
When Relief Guard enters the battlefield, untap target creature.
2/1
 U 
Sorcery
Return target enchantment card from your graveyard to the battlefield.
 U 
Instant
Redouble {2}{w} (As you cast this spell, you may pay its redouble cost. When you do, copy it and you may choose new targets for the copy.)
Target creature gets +2/+2 and gains flying until end of turn.
 C 
Instant
Target player gains 2 life.
Draw a card.
3 comments
last 2013-04-11 16:50:22 by Jack V
 C 
Creature – Human Soldier
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
{t}, Remove a psyche counter from Stronghold Armorer: Another target creature gets +1/+4 until end of turn.
1/4
 C 
Sorcery
Sunlance deals 3 damage to target nonwhite creature.
“No more talk of mercy. We must cleanse the darkness without hesitation before it swallows us all.”
—Toramir, Saranis priest
 C 
Creature – Human Cleric
Lifelink
When Toramir's Envoy enters the battlefield, target creature gets +2/+2 and gains lifelink until end of turn.
2/2
 R 
Legendary Creature – Human Cleric
When Toramir, the Eternal Light enters the battlefield, you gain 2 life.
When Toramir dies, return it to its owner's hand.
He is an undying beacon, a symbol of hope in an otherwise hopeless world.
1/1
 C 
Creature – Human Soldier Scout
First strike, vigilance
Every day he sees shadows stirring on the horizon, each bleaker than the last. Still he mans his post at the edge of the Voidscape, guarding the strongholds he serves against oblivion.
1/1
2 comments
last 2013-05-02 17:46:38 by PMega
 R 
Creature – Human Knight
First strike
When Warden of Stron Relis enters the battlefield or dies, put a 2/2 white Knight creature token with first strike onto the battlefield.
4/4
 C 
Instant
Counter target spell unless its controller discards two cards.
 U 
Enchantment – Rift
Rift spells you cast cost {2} less to cast.
Blue creatures you control have flying.
Only the minds of the perceptive can sense its hidden gifts.
 C 
Instant
Return target nonland permanent to its owner’s hand. Put a 1/1 blue Illusion creature token with flying onto the battlefield.
 R 
Sorcery
Return two target permanents to their owners’ hands. Return Erasure Pulse to its owner’s hand.
Each day, the Errasin Isles dwindle in number.
 R 
Enchantment – Rift
Rift spells you cast cost {2} less to cast.
{3}{u}: Target player exiles the top X cards of his or her library, where X is twice the number of Rifts you control.
 U 
Creature – Illusion
Flying
Whenever Floating Mirage becomes the target of a spell or ability, return it to its owner’s hand.
4/4
 C 
Creature – Illusion
Flying
Galestalker can block only creatures with flying.
2/1
 U 
Sorcery
Redouble {2}{u} (As you cast this spell, you may pay its redouble cost. When you do, copy it and you may choose new targets for the copy.)
Put target creature on top of its owner’s library.
 C 
Creature – Illusion
The catacomb slug slowly disappeared from view, leaving only a shimmering blue haze. The image shambled over to a guildgate and started watching it.
2/6
1 comment
2013-04-09 22:18:51 by Alex
 U 
Enchantment
Illusion and Nightmare creatures you control get +1/+1 and have hexproof.
 U 
Creature – Human Wizard
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
{1}{u}, {t}: Tap target creature. If Jaxra Puppeteer has a psyche counter on it, that creature doesn’t untap during its controller’s next untap step.
2/2
 C 
Enchantment – Aura
Enchant land
Enchanted land is an Island.
Whenever enchanted land becomes tapped, its controller exiles the top two cards of his or her library.
 R 
Instant
Counter two target spells. (Master Denial can’t target itself.)
“Twice the power? I think you mean twice the humiliation.”
—Krizzik Marash
 R 
Creature – Human Wizard
Hellbent{t}: Target player exiles the top five cards of his or her library. Activate this ability only if you have no cards in hand.
“I see nothing in your future—only a glorious, perfect void.”
1/3
 U 
Sorcery
Each player looks at the top five cards of his or her library, puts one of them into his or her hand, then exiles the rest.
“We must all come to terms with the grim future Zaberoth has for us.”
—Jephin, keeper of Saranis
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has flying.
Sacrifice Phantom Wings: Return enchanted creature to its owner’s hand.
With each passing day, the dreambane created new ways to defile reality.
 C 
Creature – Human Rogue
Hellbent — Rixian Desperado gets +1/+1 and is unblockable as long as you have no cards in hand.
2/3
 R 
Creature – Elemental
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Flying
{3}{u}, Remove a psyche counter from Runic Entity: Draw two cards.
3/3
 C 
Creature – Nightmare Squid
Dementia (Rather than life loss, damage this deals to players causes that many cards to be exiled from the top of that player’s library.)
{u}: Shore Crawler gets +2/-1 until end of turn.
0/3
 M 
Enchantment
Each instant and sorcery spell you cast has redouble. The redouble cost is equal to its mana cost. (As you cast it, you may pay its redouble cost. When you do, copy it and you may choose new targets for the copy.)
 U 
Creature – Nightmare
Dementia (Rather than life loss, damage this deals to players causes that many cards to be exiled from the top of that player’s library.)
Troxara Howler is unblockable.
5/2
 C 
Instant
Redouble {2}{u} (As you cast this spell, you may pay its redouble cost. When you do, copy it.)
Draw a card.
 C 
Creature – Nightmare Illusion
Flying
Dementia (Rather than life loss, damage this deals to players causes that many cards to be exiled from the top of that player’s library.)
3/4
 C 
Instant
Redouble {3} (As you cast this spell, you may pay its redouble cost. When you do, copy it and you may choose new targets for the copy.)
Tap up to two target creatures.
 R 
Creature – Human Wizard
{t}: Add {3} to your mana pool. Spend this mana only to cast instant or sorcery spells.
1/1
2 comments
last 2013-04-10 15:26:19 by PMega
 R 
Creature – Demon
Flying
Hellbent — Creatures you control get +2/+1 and creatures you don’t control get -2/-1 as long as you have no cards in hand.
It drains the will of the weak to fuel the strength of its master’s dark legions.
5/5
6 comments
last 2013-06-19 23:04:01 by PMega
 C 
Creature – Horror
At the beginning of your upkeep, you lose 1 life.
The only sound it ever makes is from the ghastly liquid dripping from its every pore.
3/1
 U 
Creature – Leech
When Brain Leech enters the battlefield, discard a card at random.
3/3
 C 
Creature – Human Cleric
When Cultist of the Void enters the battlefield, you may search your library for a Nightmare creature card, reveal it, then shuffle your library and put that card on top of it.
“I have seen the elegant truth the dreambane bring. Come, let us revel in darkness!”
2/2
 U 
Sorcery
Redouble — Sacrifice two creatures. (As you cast this spell, you may pay its redouble cost. When you do, copy it.)
You draw two cards and you lose 2 life.
1 comment
2013-04-09 04:18:59 by PMega
 C 
Creature – Imp
Flying
Hellbent — Demon's Jester gets +2/+1 as long as you have no cards in hand.
2/2
 C 
Creature – Nightmare Warrior
Dementia (Rather than life loss, damage this deals to players causes that many cards to be exiled from the top of that player’s library.)
Lifelink
4/3
 C 
Enchantment – Aura
Enchant creature
When enchanted creature dies, its controller discards two cards.
1 comment
2013-05-17 18:19:01 by PMega
 U 
Creature – Spirit
Flying
When Ghastly Chorus enters the battlefield, each player discards two cards.
4/4
 R 
Enchantment – Rift
Rift spells you cast cost {2} less to cast.
{4}{b}: Target player loses X life, where X is the number of Rifts you control.
 M 
Sorcery
Return all creature cards from your graveyard to the battlefield. Those creatures gain haste until end of turn. Exile those creatures at the beginning of the end step or if they would leave the battlefield.
“Who could resist one last chance for revenge?”
—Malishar the Sadistic
 C 
Sorcery
Destroy target creature.
Hellbent — If you have no cards in hand, that creature’s controller loses life equal to its power and you gain life equal to its toughness.
 U 
Creature – Skeleton Soldier
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
As long as Legion of Bones has a psyche counter on it, it gets +2/+1.
{b}: Regenerate Legion of Bones.
1/1
{b}{b}
 
 R 
Sorcery
Redouble {b} (As you cast this spell, you may pay its redouble cost. When you do, copy it and you may choose new targets for the copy.)
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.
 R 
Enchantment
Each player’s maximum hand size is zero.
As it waxes, delirium mounts. As it wanes, sanity recedes.
1 comment
2013-04-09 22:36:06 by Alex
 U 
Enchantment – Rift
Rift spells you cast cost {2} less to cast.
Black creatures you control have deathtouch.
Only the souls of the wicked can embrace its debilitating power.
 C 
Sorcery
Target creature gains swampwalk until end of turn.
Draw a card.
 U 
Enchantment – Aura
Enchant creature
You control enchanted creature.
Enchanted creature is a Nightmare in addition to its other types and has dementia. (Rather than life loss, damage it deals to players causes that player to exile that many cards from the top of his or her library.)
2 comments
last 2013-04-10 15:30:14 by PMega
 R 
Creature – Nightmare Wraith
Dementia (Rather than life loss, damage this deals to players causes that many cards to be exiled from the top of that player’s library.)
Whenever a creature dealt damage by Silent Reaper this turn dies, return that card to the battlefield under your control. It’s a Nightmare in addition to its other types and has dementia.
5/2
 C 
Instant
Target creature gets -3/-3 until end of turn.
“What lies in the darkness? Bliss. Truth. Freedom. Death. All are one and the same.”
—Jaresh, dreambane cultist
 C 
Enchantment – Aura
Enchant Nightmare creature
Enchanted creature gets +2/+0 and can’t be blocked except by Nightmares.
 C 
Creature – Insect
Flying, deathtouch
1/1
 R 
Sorcery
Return target creature card in a graveyard to the battlefield under your control. Return Undeath Pulse to its owner’s hand.
“Rise. You serve me now.”
—Oberon Nihil
 U 
Creature – Human Assassin
Intimidate
Hellbent — Whenever Vaashin Spree-Killers deals combat damage to a player, if you have no cards in hand, that player sacrifices a creature.
2/1
2 comments
last 2013-04-10 15:35:12 by PMega
 C 
Creature – Nightmare Spirit
Dementia (Rather than life loss, damage this deals to players causes that many cards to be exiled from the top of that player’s library.)
As the pulses grew stronger and more frequent, runners encountered even crueler shadows of their fallen compatriots.
2/1
1 comment
2013-04-11 16:52:18 by Jack V
 U 
Instant
Redouble {r}{r} (As you cast this spell, you may pay its redouble cost. When you do, copy it and you may choose new targets for the copy.)
Arc Flame deals 2 damage to target creature or player.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/-2 and attacks each turn if able.
Suddenly, Ganak knew just all the right questions to axe.
1 comment
2013-05-02 05:04:12 by PMega
 C 
Creature – Human Berserker
Hellbent — Bloodhenge Rampagers gets +2/+2 and has trample as long as you have no cards in hand.
When the pulse demolished their village, they were overjoyed. Now nothing kept them from a life of endless carnage.
3/2
 C 
Sorcery
Cranial Impact deals 2 damage to target player. That player discards a card.
2 comments
last 2013-04-10 15:31:13 by PMega
 U 
Enchantment – Rift
Rift spells you cast cost {2} less to cast.
Red creatures you control get +2/+0.
Only the ears of the bloodthirsty can hear its raging roar.
 U 
Creature – Human Warrior
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Daralan Blademaster has double strike as long as it has a psyche counter on it.
3/3
 C 
Creature – Elemental
When Ember Spitter enters the battlefield, it deals 3 damage to target creature or player.
3/3
 C 
Creature – Nightmare Soldier
First strike
Dementia (Rather than life loss, damage this deals to players causes that many cards to be exiled from the top of that player’s library.)
2/2
 C 
Creature – Human Soldier
Haste
“Their discipline and poise have improved slightly, but they still demonstrate a rather reckless desire to rush into battle.”
—Ziziva Fireheart
2/2
 M 
Instant
Fires of Oblivion deals X damage to target creature or player.
Hellbent — Fires of Oblivion deals three times X damage to that creature or player instead if you have no cards in hand.
2 comments
last 2013-04-10 15:37:09 by PMega
 U 
Creature – Nightmare Elemental
Dementia (Rather than life loss, damage this deals to players causes that many cards to be exiled from the top of that player’s library.)
{1}{r}: Target Nightmare creature gets +2/+0 until end of turn.
Its breath is the stench of burning blood.
5/4
 R 
Creature – Nightmare Elemental
Dementia (Rather than life loss, damage this deals to players causes that many cards to be exiled from the top of that player’s library.)
When Hellspawn of Ukaris dies, put four 3/1 red Nightmare Elemental creature tokens with dementia onto the battlefield.
12/4
 U 
Sorcery
Immolating Ritual deals 7 damage to target creature. Add {r}{r}{r}{r}{r}{r}{r} to your mana pool.
1 comment
2013-04-09 22:40:34 by Alex
 R 
Sorcery
Inferno Pulse deals 5 damage to target creature or player. Return Inferno Pulse to its owner's hand.
“Civilizations rise and fall. Fire is eternal.”
—Rakana, Itzent mystic
 C 
Instant
Redouble {4} (As you cast this spell, you may pay its redouble cost. When you do, copy it and you may choose new targets for the copy.)
Target creature gets +4/+0 until end of turn.
 U 
Enchantment – Aura
Enchant Nightmare creature
Enchanted creature has double strike and trample.
 C 
Creature – Human Soldier
{2}{r}: Creatures you control get +1/+0 until end of turn. Activate this ability only once each turn.
Born to the Bloodhenge, trained by the Fireheart, and maddened by the lornwinds, he knows only the rage of war.
3/1
6 comments
last 2013-05-06 13:14:56 by dude1818
 R 
Enchantment – Rift
Rift spells you cast cost {2} less to cast.
{3}{r}: Pyris Rift Cluster deals X damage to target creature, where X is the number of Rifts you control.
 R 
Creature – Phoenix
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Flying, haste
When Pyrisian Phoenix dies, if it had a psyche counter on it, return it from your graveyard to the battlefield tapped.
4/2
 C 
Creature – Nightmare
Dementia (Rather than life loss, damage this deals to players causes that many cards to be exiled from the top of that player’s library.)
When Roiling Ravager dies, it deals damage equal to its power to target player.
4/4
 R 
Sorcery
Search your library for a red instant or sorcery card, reveal it, and put it into your hand. Then shuffle your library.
Tired of mere lava and brimstone, the eldest of the stormseekers made a pilgrimage to the Eye, hoping to discover a chaos that could match the one within his heart.
 C 
Instant
Destroy target blocking creature.
3 comments
last 2013-04-10 15:55:54 by Vitenka
 U 
Creature – Devil
Hellbent — At the beginning of your end step, if you have no cards in hand, Spiteflame Devil deals 3 damage to each opponent.
2/1
 C 
Instant
Utter Rage deals 1 damage to each opponent.
Draw a card.
 R 
Instant
Destroy all lands that entered the battlefield this turn.
“QQ :(“
)—Triya Mureil, scapeshifter
1 comment
2013-04-09 22:54:06 by Alex
 C 
Instant
Regenerate target creature.
Draw a card.
 R 
Creature – Human Shaman
{t}, Sacrifice a creature: Draw a card.
“Let the Eltis banish me from their naive circles. Even they cannot deny the truth in my rites.”
3/2
 U 
Creature – Plant
Defender
Hellbent — Creeping Baneroot gets +5/+0 and can attack as though it didn’t have defender as long as you have no cards in hand.
0/3
 C 
Creature – Human Druid
{t}: Add {g} to your mana pool.
2/2
 U 
Creature – Human Scout
When Doomed Cartographer enters the battlefield or dies, you may search your library for a Forest card, put it onto the battlefield tapped, then shuffle your library.
Knowing the forest would devour him alive, he etched his notes onto solid stone so that those who found his remains could inherit his work.
1/1
 U 
Creature – Beast
{t}: Dreamfeeder Baloth fights target Nightmare creature.
The savage predators of Rathwood have evolved to eat anything—even the dreambane.
4/4
 C 
Creature – Human Druid
When Eltis Sanctifier enters the battlefield, you may destroy target enchantment.
2/2
 U 
Sorcery
Reveal cards from the top of your library until you reveal a nonland card. You gain life equal to twice that card’s converted mana cost. Put the revealed cards on the bottom of your library in any order.
 C 
Creature – Human Druid
“I know I am not special, and have only meager ability to contribute. Still, I pledge myself to the Eltis. May my life further our blessed cause as best it can.”
1/2
 R 
Sorcery
Put two 4/4 green Beast creature tokens onto the battlefield. Return Genesis Pulse to its owner’s hand.
The Gorgonis Forest has a heart, and its every beat is unbridled, savage life.
 R 
Enchantment – Rift
Rift spells you cast cost {2} less to cast.
{2}{g}: Target creature gets +X/+X until end of turn, where X is the number of Rifts you control.
 C 
Sorcery
Creatures you control get +1/+1 until end of turn.
“Our hunts used to be glorious celebrations of life. Now we fight nothing but shadows, and each trip could be our last.”
—Hakinar, Gorwinn clan trapper
 R 
Instant
Put three 1/1 green Insect creature tokens onto the battlefield.
Hellbent — Put eight of those tokens onto the battlefield instead if you have no cards in hand.
 C 
Creature – Elemental
Forestwalk
2/4
 M 
Legendary Creature – Human Warrior
Whenever Kolonar the Brutalizer becomes blocked, it gets +2/+2 until end of turn.
Whenever Kolonar the Brutalizer deals combat damage to a player, destroy target noncreature permanent that player controls.
4/3
 U 
Creature – Human Warrior
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Remove a psyche counter from Kolonar's Warchief: Creatures you control gain trample until end of turn.
3/3
 R 
Enchantment
Nature's Resolve can’t be countered.
Spells you control can’t be countered by spells or abilities.
“Why do the Errasi continue to fight nature? Don’t they realize nature will always fight back?”
—Fiyona, Eltis druidess
3 comments
last 2013-06-13 03:20:04 by Link
 C 
Sorcery
Redouble {2} (As you cast this spell, you may pay its redouble cost. When you do, copy it and you may choose new targets for the copy.)
Return target creature card from your graveyard to your hand.
 C 
Instant
Redouble {1}{g} (As you cast this spell, you may pay its redouble cost. When you do, copy it and you may choose new targets for the copy.)
Target creature gets +2/+2 until end of turn.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has hexproof.
 C 
Creature – Spider
Reach
{t}: Stingshot Widow deals 1 damage to target creature with flying.
3/5
 U 
Creature – Wurm
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Thousand-Eye Wurm gets +3/+3 and has trample as long as it has a psyche counter on it.
5/5
 M 
Creature – Treefolk
Whenever a Forest enters the battlefield under your control, you may have it become a 4/4 green Treefolk creature with haste until end of turn. It’s still a land.
{4}{g}: Search your library for a Forest card and put it onto the battlefield, then shuffle your library.
8/8
 U 
Enchantment – Rift
Rift spells you cast cost {2} less to cast.
Green creatures you control get +1/+1 and have trample.
Only the eyes of the untamed can see its wild beauty.
 R 
Sorcery
Redouble {g}{g}{g} (As you cast this spell, you may pay its redouble cost. When you do, copy it.)
Reveal the top five cards of your library. You may put any number of creature cards from among them onto the battlefield. Put the rest on the bottom of your library in any order.
1 comment
2013-05-08 21:44:28 by PMega
 C 
Creature – Beast Horror
Intimidate
The predators of Rathwood that strayed too close to the Eye were corrupted by the lornwinds, becoming something even more savage and terrifying than what nature could produce alone.
4/3
 M 
Legendary Creature – Nightmare
Dementia (Rather than life loss, damage this deals to players causes that many cards to be exiled from the top of that player’s library.)
{4}{u}{b}: Destroy target creature. The Pretender becomes a copy of that creature except its name is still The Pretender, it’s legendary in addition to its other types, and it gains dementia and this ability.
4/4
 R 
Creature – Nightmare Demon
Dementia (Rather than life loss, damage this deals to players causes that many cards to be exiled from the top of that player’s library.)
{b}{r}, Sacrifice a Nightmare creature: Voidscape Obliterator deals damage to target creature or player equal to the sacrificed creature’s power.
7/7
 R 
Creature – Nightmare
Dementia (Rather than life loss, damage this deals to players causes that many cards to be exiled from the top of that player’s library.)
Flying, haste
Whenever Chaos Avatar attacks or blocks, flip a coin. If you lose the flip, whenever it would deal damage this turn, it deals that damage to you instead.
5/4
 M 
Planeswalker – Ziziva
+1: Target creature gets +2/+0 and gains vigilance until end of turn.
0: Put a legendary 3/3 red and white Avatar creature token with flying and first strike named Ziziva’s Avatar onto the battlefield.
-5: Target creature becomes 7/7 and gains lifelink and hexproof.
3
 M 
Legendary Enchantment
Eye of Zaberoth is indestructible.
At the beginning of your upkeep, discard a card. You may search your library for a nonland card that shares a color with that card and cast it without paying its mana cost. If you do, shuffle your library afterwards.
1 comment
2013-04-10 16:46:57 by Alex
 U 
Artifact
{1}, Sacrifice a non-Nightmare creature: Put a 2/2 black Nightmare creature token with dementia onto the battlefield. (Rather than life loss, damage it deals to players causes that many cards to be exiled from the top of that player’s library.)
3 comments
last 2013-05-09 22:29:38 by PMega
 R 
Artifact
{2}, Discard a card: Chimeric Effigy becomes an X/X Horror artifact creature until end of turn, where X is the discarded card’s converted mana cost.
The shackled mind’s tortured thoughts fuel its sickening movements.
 U 
Artifact – Equipment
Equipped creature gets +4/+0.
Whenever equipped creature becomes blocked, defending player discards a card.
Equip {4}
Surgical tools are much easier to wield when you don’t care which parts get removed.
 M 
Artifact
Whenever a player discards a card, put a charge counter on Nihil Staff.
{t}, Remove five charge counters from Nihil Staff: Nihil Staff deals 10 damage to target creature or player.
4 comments
last 2014-01-17 13:23:16 by jmgariepy
 U 
Artifact
Your opponents play with their hands revealed.
 C 
Artifact Creature – Construct
{2}, Sacrifice Scrollbox Servitor: Draw a card.
They are useful for carrying simple messages to nearby strongholds. For routes that pass through the deep lorns, though, nothing can replace a seasoned runner.
1/1
 C 
Artifact
{t}: Add {u} to your mana pool.
{u}, {t}: Untap target Nightmare creature.
 C 
Artifact
{t}: Add {r} to your mana pool.
{r}, {t}: Target Nightmare creature gains haste until end of turn.
2 comments
last 2013-04-10 16:58:57 by PMega
 C 
Artifact
{t}: Add {b} to your mana pool.
{b}, {t}: Target Nightmare creature gets +1/+1 until end of turn.
 U 
Artifact Creature – Nightmare Juggernaut
Dementia (Rather than life loss, damage this deals to players causes that many cards to be exiled from the top of that player’s library.)
Voidcrusher attacks each turn if able.
5/5
 R 
Artifact
Rift spells you cast cost {2} less to cast.
 R 
Land
At the beginning of each player’s upkeep, that player exiles the top card of his or her library.
{t}: Add {1} to your mana pool.
2 comments
last 2013-04-10 15:28:11 by PMega
 C 
Land
{t}: Add {1} to your mana pool.
{t}, Tap an untapped creature you control: Add one mana of any color to your mana pool.
Unbridled power boils in the depths of the crevasse, waiting for someone to harness it.
8 comments
last 2015-12-14 13:28:27 by Alex
 U 
Land
{t}: Add {1} to your mana pool.
{4}, {t}, Discard a card: You gain 4 life.
The dark whispers from within the well promise great rewards for the errant traveler’s unwanted memories.
2 comments
last 2013-04-10 15:27:49 by PMega

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