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Mechanics | Design notes | Skeleton |
The set's major themes are:
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- "Exile matter": Delve, Afterlife and cards that count or care about things that get exiled.
- "Enemy color matters": This is not a multicolor set (except for maybe a cycle per set), there will be no single spell that require two colors to cast (split cards don't count: they are two monocolored spells), but there will be a lot of cards that care about the enemy color. I'm referring to this as "monocolor gold" or "tinted cards".
- Secondary themes that have developped, but might not remain:
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- "Counters matter": ability counter, stuff that scales with or cares about counters... (Although ability counters are being stripped from commons, they will be kept at higher rarities, if only because I like (((Make // Break))) far too much.)
- "Fertility": life gain matters cards and the Fertility ability word