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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 ( ͡° ͜ʖ ͡°) Colourless None 5{5} Sorcery Add {r}{w}{u}{g}{b} to your mana pool. 1 1362673027 on 07 Mar 2013 by Visitor
2 Terry Bogard, CIA Colourless None 0 Legendary Creature – Knight Agent 0
3 /ban White Uncommon 4{2}{w}{w} Sorcery Exile target creature. Creatures with the same name as that creature cannot be played for the rest of the game. 0
4 Anor Londo Rafter Tournament White None 3{2}{w} Enchantment All creatures are 0/1 viewers with no abilities. 0
5 Clear Chat White None 4{2}{w}{w} Sorcery Destroy all creatures. They cannot be regenerated. 0
6 Dogrunes White None 3{2}{w} Creature – Viewer 1 2 When Dogrunes attacks, put one 1/1 white angel token with flying into the battlefield, tapped and attacking. 2 1363227815 on 14 Mar 2013 by dogrunes
7 FUNgineer White Common 3{2}{w} Creature – Emote 1 3 Prevent all combat damage that would be dealt to FUNgineer. 0
8 Horror White None 6{3}{w}{w}{w} Legendary Creature – Staff 3 6 Hexproof
When Horror comes into play, exile all other creatures.
{t}:Exile target permanent
{w}{w}:Tap target viewer.
{u}{u}:Counter target spell or ability.
0
9 Karune White None 3{2}{w} Creature – Viewer 2 1 Non-creature spells cost {1} more.
Exalted
0
10 Katiee White None 4{3}{w} Creature – Viewer 1 3 Soulbond
As long as Katiee is paired with another creature, they both gain "{w}:Tap target creature"
0
11 Lion900 White Uncommon 3{1}{w}{w} Creature – Lion Knight Viewer 1 3 Whenever a spell or ability targets a knight you control, you may choose to redirect it to Lion900.
When Lion900 dies, put a 1/2 white lion token named Taiga900 into play.
0
12 Magicandybar White None 2{1}{w} Creature – Viewer 2 3 At the end of your turn, if you didn't play an instant or sorcery, exile Magicandybar.

Whenever you play an instant or sorcery, if Magicandybar was exiled, return it to the battlefield.
0
13 Shoryuken White None 2{1}{w} Instant Kicker – {1}{r}
Prevent all damage that would be dealt to target creature and it gains +2/+0.
If you paid the kicker cost, deal 2 damage to target creature.
0
14 The Dream is Dead White None 4{2}{w}{w} Sorcery Destroy all illusions and tokens and put all exiled creatures into the battlefield under their owners control. This effect cannot be countered. 0
15 Timeout White Common 2{1}{w} Instant Exile target creature until end of turn. 0
16 Twitch Cops White None 3{2}{w} Creature – Staff 2 2 {w},{t}:Tap target creature 0
17 Twitch Turbo White None 3{1}{w}{w} Enchantment – Aura Enchanted creature has haste and hexproof.

{w}: Enchanted creature becomes the color of your choice
0
18 White Knight White None 1{w} Creature – Knight Viewer 1 1 Sacrifice White Knight: Regenerate target creature. It gains hexproof until end of turn. 3 1362999162 on 11 Mar 2013 by Vitenka
19 Zanarkand White None 4{2}{w}{w} Sorcery Exile all creatures. For each creature exiled this way, put a token copy into play under its owners control. 0
20 !skipsong Blue None 3{1}{u}{u} Counter target spell your opponent controls. He reveals cards from the top of his library until he reveals a spell, and plays it if able. He puts any cards revealed this way on the bottom of his library in any order. 0
21 A Cat Is Fine Too Blue None 3{2}{u} Instant Tap all creatures target player controls. Then put X 1/1 black Cat tokens into the battlefield under that player's control, where X is the number of creatures tapped this way. 0
22 Anime Backlog Blue None 0 Sorcery Backlog {2}{u}
Discard a card. Look at the top 5 cards of your library. Put one into your hand and the rest on the top of your deck in any order.
0
23 Anime4life10 Blue None 3{u}{u}{u} 0 3 Defender
Whenever a viewer dies, draw a card.
{1}{u}: Tap target viewer.
XU,{t}: Change a number to X+1.
0
24 BetterTwitchTV Blue Uncommon 4{3}{u} Enchantment If an effect would exile a creature, counter it. 1 1362679728 on 07 Mar 2013 by Alex Valle
25 Bright Slap Blue None 1{u} Instant Tap target creature.
Draw a card.
0
26 Cody Party Hard Blue None 1{u} Instant All permanents are all colors until end of turn.
Untap all non-land permanents until end of turn.
All lands are all basic land types until end of turn.
0
27 Epic Mafia Blue Rare 5{3}{u}{u} Enchantment Exile all creature cards from the battlefield. Shuffle them, then put them into play face down distributed equally between all players.
Whenever a creature becomes the target of a spell or ability, or receives or deals damage, reveal it until the end of turn.
1 1362673068 on 07 Mar 2013 by Visitor
28 Grandma Says Blue None 3{2}{u} Instant Cipher
Draw a card. Reveal the top card of your library. If it's an instant or sorcery, you may play it as if it were in your hand.
1 1363227838 on 14 Mar 2013 by Souji Tendou
29 Joseph pls Blue None 0 Sorcery Backlog {u} 0
30 Kenji Shipping Blue None 3{2}{u} Instant Flashback 3{u}

Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend.
0
31 Ladyboy Blue None 0 Creature – Illusion 6 6 Morph {2}{u}{u}
When Ladyboy becomes the target of a spell or ability, sacrifice it.
0
32 Liu Kang Blue None 4{3}{pu} Legendary Creature – Monk Teacher Pirate 2 1 Flash
When Liu Kang enters play he replaces target creature, and target creature turns to the hand.

Whenever Liu Kang dies, return it to your hand.
0
33 Nutbladder Subs Blue None 2{1}{u} Instant Choose one – Choose a new creature type for target creature, choose a new target for target ability, choose a new name for target permanent. 0
34 Pomf =3 Blue None 1{u} 0 1 Haste, shroud, unblockable, indestructable.
Whenever it leaves play, return it to the battlefield.
0
35 Put it IN. The Right. File. Blue Common 2{1}{u} Instant Reveal the top 10 cards of your library. Put them in alphabetical order. 1 1362673142 on 07 Mar 2013 by Visitor
36 Substream Blue Common 3{2}{u} Enchantment Whenever a creature you control is exiled, put a token into play that is a copy of that creature and says "Whenever this creature becomes the target of a spell or ability, destroy it." 3 1362669570 on 07 Mar 2013 by Vitenka
37 Twitch Chat Down Blue None 4{2}{u}{u} Instant Splitsecond
Players cannot play spells this turn.
0
38 Zacky Wacky Blue None 2{1}{u} Instant Switch target creature's power and toughness. 0
39 Answer or Die Black None 2{b}{b} Instant Destroy target creature unless its controller reveals his hand and discards a non-land, non-creature card of your choice. 0
40 Ash Urn Wedding Black Uncommon 3{2}{b} Sorcery Put target card from a graveyard into the battlefield. Soulbind it to a creature you control. 0
41 Balloon Scare Black None 2{1}{b} Instant Target creature gets -1/-1 until end of turn.
Put a 1/1 black spirit token with flying and fear into the battlefield under your control.
0
42 Bible Black Black Rare 1{b} Sorcery Sacrifice a creature, then lose life equal to its mana cost. Put BBBB in your mana pool. 0
43 Black Scrawl Black None 4{2}{b}{b} Enchantment At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.

If Black Scrawl would be put into a graveyard, move it onto target creature.
0
44 Chad Warden Black None 3{pb}{pb}{pb} Legendary Creature – Human 3 3 Anytime a player would draw a card, they draw three cards.
Anytime a player would discard a card, they discard three cards instead.
0
45 Dieminion Black None 5{b}{b}{b}{b}{b} Legendary Creature – Player 5 5 Swampwalk, protection from black.
All creatures are black in addition to their color.
All lands are Swamps in addition to their own type.
0
46 EMP IFC Yipes Black None 3{1}{b}{b} Legendary Creature – Scumbag Player 2 2 White creatures you control get +1/+1.
Deathtouch
0
47 Fan Death Black None 3{b}{b}{b} Enchantment Whenever a creature becomes tapped, destroy it. 0
48 HI FUCKING YA Black Common 2{1}{b} Instant Destroy target creature. 0
49 Iron Knight Tarkus Black None 4{2}{b}{b} Legendary Creature – Knight 1 4 When Iron Knight Tarkus enters the battlefield, sacrifice it unless there is another knight in play.
Protection from GOlems.
{t}: Destroy target creature with power 4 or greater.
0
50 Keiichirou Sob Black Common 0 Sorcery Backlog {2}{b}

Target player discards a card.
0
51 Minase Hi Black None 4{3}{b} Sorcery Return target creature card from your graveyard to the battlefield. 0
52 My Schedule Black None 2{b}{b} Enchantment – Aura Enchanted creature gains "Cumulative upkeep – discard a card." 0
53 Pick A Top Tier Black None 2{1}{b} Sorcery Search your deck for a legendary creature. Lose life equal to its converted mana cost. 0
54 SPOOBY PLS Black None 3{2}{b} Instant Regenerate all creatures you control until end of turn. 0
55 UBW Roach Black None 3{1}{b}{b} 1 1 At the beginning of your upkeep, if UBW Roach is in a graveyard or exiled, return it to the battlefield. 0
56 Yuki Screams Black None 0 Backlog {b}{b}

All creatures gains -1/-1 until end of turn.
0
57 !shoot Red Common 2{1}{r} Instant Flip a coin. If you win the flip, deal 3 damage to target creature or player. If you lose, take 3 damage.
Storm
0
58 COBRALALALALALALA Red None 4{2}{r}{r} Deal 2 damage to target creature. Attacking creatures get +2/+0. 0
59 Can't Stop Red None 1{r} Instant Flip a coin until you lose a flop or choose to stop flipping.
If you lose a flip, Can't Stop has no effect. If you win one or more flips, Can't Stop deals damage to target creature or player equal to twice the number of flips won.
0
60 Chara Soon Red None 1{r} Creature – Pilot 1 1 When Chara Soon dies, deal 1 damage to all creatures without flying. 0
61 Chara Soon Red None 1{r} Creature – Pilot 1 1 When Chara Soon dies, deal 1 damage to all creatures without flying. 0
62 Give The Jar An Elixir Red None 2{1}{r} Enchantment Whenever an artifact enters the battlefield, flip a coin. If you win the toss, all opponents sacrifice a creature. Otherwise, you sacrifice a creature. 0
63 Just Three Red None 3{r}{r}{r} Sorcery Discard your hand, then draw three cards. 0
64 NT-R Mode Red None 3{2}{r} Sorcery Gain control of target creature until end of turn. Untap it and it gains haste until end of turn. 0
65 Numakie Red None 2{1}{r} Enchantment Whenever a creature comes into play, if Numakie was in your graveyard, return it to the battlefield.
Whenever a creature you control attacks, put a 0/1 red viewer token into play tapped and attacking.
0
66 One Hand Red None 2{1}{r} Creature – Viewer 1 1 Viewers you control get +1/+0 and haste. 0
67 Raging Lion Red Common 2{1}{r} Enchantment – Aura Enchanted creature is unblockable and gets +2/+0 3 1362671814 on 07 Mar 2013 by Vitenka
68 ResidentKenji Red None 2{1}{r} Creature – Viewer 3 3 If ResidentKenji attacked or blocked this turn, tap it. It doesn't untap during its next untap phase 0
69 Rocket Punch Red None 3{1}{r}{r} Instant Sacrifice a creature and deal damage equal to its power to target creature or player. 0
70 Scrubplayer Red Common 2{1}{r} Creature – Viewer 2 1 Haste, attacks each turn if able 0
71 Stream Monster Red None 1{r} Creature – Viewer 1 1 Haste
Attacks each turn if able.
0
72 !voteskip Green Common 7{6}{g} Sorcery Convoke 1

Destroy target creature. Reveal cards from the top of your library until you reveal a creature. Put it into play and put the rest on the bottom of your library in any order.
0
73 Casual Gamer Green None 1{g} Creature – Player 0 1 During your upkeep, put a +1/+1 counter on Casual Gamer. Whenever you play a creature, remove a +1/+1 counter from Casual Gamer if possible. 0
74 Coopa Lifeline Green None 3{2}{g} Enchantment – Aura If enchanted creature would leave play, reveal a card at random from your hand. If it's a creature card, return enchanted creature and Coopa lifeline to your hand. Otherwise, discard it. 0
75 Dik Dik Van Dik Green None 2{g}{g} Creature – Gazelle Human 2 1 Soulbind
As long as Dik Dik Van Dik is paired with another creature, they both gain haste, and you may redistribute any damage dealt to either creature.
0
76 Domino's Hatsune Miku Green None 3{1}{g}{g} Enchantment Whenever a Food card comes into play, its owner puts a 2/2 green illusion token named Miku into play. 0
77 Fsteak Green None 1{g} Instant Creatures have Food and Steak in addition to their creature types until end of turn. 0
78 I Need Backup Green None 3{2}{g} Sorcery Flashback {3}{g}
Put a 2/3 green spider token with reach into the battlefield.
0
79 Local Beetles Green Uncommon 4{2}{g}{g} Enchantment Each player puts a 2/2 green beetle token with deathtouch into the battlefield under their control.

If any of the beetles leaves the battlefield, put three +1/+1 counters on all remaining beetles.
0
80 Panic Skater Green Common 3{2}{g} Creature – Viewer 5 2 Trample
Whenever Panic Skater attacks, flip a coin. On heads, Panic Skater fights target creature you control.
0
81 Poll the Chat Green None 4{2}{g}{g} Enchantment During your upkeep, reveal the top card of your library. If it is a non-land card, set it aside. You may play cards set aside as if they are in your hand if they share a color with the most common color among creatures in play. 0
82 Surgeon Skater Green None 3{2}{g} Creature – Viewer 3 1 Sacrifice Surgeon Skater: Choose a creature. Flip a coin – On heads, regenerate that creature. On tails, destroy it. 0
83 tanbears Green None 2{1}{g} Creature – Tan Bear * * tanbears has power and toughness equal to the amount of bears in play. 0
84 xxTearsxx Green None 2{1}{g} Legendary Creature – Bear Viewer 0 1 Discard a card: Exile xxTearsxx until end of turn. Any player may use this ability.
Whenever xxTearsxx attacks, put a 2/2 bear token into play, tapped and attacking.
0
85 It's Fine Multicolour Uncommon 2{u}{w} Choose one – Target spell or ability cannot be countered, prevent all damage that would be dealt to a target, or target creature gets hexproof until end of turn. 0
86 Brettany, Mistress of Tales Multicolour None 5{3}{b}{u} Legendary Creature – Streamer Siren 2 6 Creatures blocked or blocking Brettany don't untap during their untap phase.

{t}: Destroy target tapped creature.
0
87 Drowned in Lewdness Multicolour None 4{u}{u}{b}{b} 0
88 LIKE METAKNIGHT HotPokket Multicolour Common 4{2}{u}{b} Instant This spell cannot be countered.

Counter target creature spell and its owner discards a card. Then, if the spell was a knight card, put it into play under your control.
0
89 Team St1ckBug Multicolour None 5{3}{b}{r} Creature – Mob 0 1 Team St1ckBug comes into play with five +1/+1 counters.
Remove a +1/+1 counter: Put a 1/1 red viewer token into play.
Remove a +1/+1 counter: Target play discards a card.
0
90 HYPE Multicolour Uncommon 4{2}{g}{r} Sorcery Creatures you control gain two of the following until end of turn: haste, trample, flying, deathtouch, vigilance, or lifelink. 0
91 Legion TD Multicolour None 5{3}{g}{w} Enchantment During your upkeep, put a time counter on Legion TD.
Players cannot attack.
During each players combat phase, they put X X/X turtle tokens into the battlefield tapped and attacking, where X is the number of time counters on Legion TD. Destroy them at the end of turn.
0
92 Bruce Bennett Multicolour None 3{1}{w}{b} Creature – Human Yakuza 3 1 Extort
Whenever a creature leaves the battlefield, as long as Bruce Bennett is in play, opponents may not play spells of that name.
1 1371157482 on 13 Jun 2013 by dude1818
93 Big Gamble Multicolour None 2{u}{r} Instant Deal X damage to creature and prevent X damage from a source, where X is the number of cards put into a graveyard this turn.
Target opponent may discard a card to counter this effect. If they do, you may discard a card to copy this spell and choose a new target.
0
94 Cross Slash Multicolour Common 3{1}{u}{r} Instant You may only play Cross Slash when you have less than 10 life.

Deal 6 damage to target blocked creature.
1 1362673152 on 07 Mar 2013 by OneHand
95 UNIVERSE! Multicolour None 4{2}{r}{w} Instant Target creature gains +6/+0 and first strike until end of turn. 0
96 Color Wars Multicolour None 5{u}{b}{w}{r}{g} Enchantment Creatures that share a color with the most common color among all permanents gain flying, trample, double strike, vigilance, and fear. 0
97 Chat Servers Down Hybrid None 2{1}{u/w} Instant Skip combat phase this turn. 0
98 Janne de Arc Hybrid None 5{3}{u/w}{u/w} Legendary Creature – Knight 6 1 Creatures with power less than 4 cannot block Janne de Arc.

Janne de Arc must attack each turn if able.
1 1365660765 on 11 Apr 2013 by Vitenka
99 No Spoilers Hybrid None 3{1}{u/w}{w/u} Opponents cannot play spells during your combat phase. 0
100 !panic Hybrid None 2{1}{u/b} Instant Both players discard one card from their hand and three from the top of their deck.

Storm
0
101 Raffle Monster Hybrid Common 3{2}{r/b} Creature – Viewer 2 2 Whenever you flip a coin, put a +1/+1 counter on Raffle Monster 1 1362673301 on 07 Mar 2013 by Gootecks
102 PJSalt Hybrid Common 4{2}{r/g}{r/g} Sorcery Flashback {4}{r/g}

Put target card land on the top of its owner's library.
12 1362665693 on 07 Mar 2013 by Vitenka
103 Coopa, Bear Slayer Hybrid None 4{2}{w/g}{w/g} Legendary Creature – Streamer 3 4 Protection against bears
Whenever a bear leaves the battlefield, put a +1/+1 counter on Coopa.
Creatures blocking or blocked by Coopa skip their next untap phase.
0
104 Orange-chan Hybrid None 2{w/g}{w/g} Creature 1 2 When Orange-chan comes into play, gain 2 life.

Persist
0
105 !bantears Hybrid None 2{1}{w/b} Sorcery If any opponents control a bear card, you may play this spell as an instant.
Choose a target creature. For each card in all graveyards with the same name as the chosen creature, exile target creature with power 2 or less.
0
106 Brett The Knight Hybrid None 4{b/w}{b/w}{b/w}{b/w} Legendary Creature – Knight Brett 2 2 First strike, vigilance, exalted
Protection from black and white.

{w}{b},{t}:Search your deck for a knight and put it into your hand.
0
107 Emp_cyrus_da_virus Hybrid None 2{1}{w/b} Creature – Viewer Convict 2 2 If a spell or ability would exile this card, you may return it to your hand instead. 0
108 Raffle Batman Hybrid Uncommon 3{1}{b/w}{b/w} Creature – Dark Knight 2 1 Flying. vigilance
If a spell or ability would have a player flip a coin, you may pay 2 to counter it.
When Raffle Batman is put into a graveyard, put a 1/1 green bird token with flying into play.
1 1362663759 on 07 Mar 2013 by Visitor
109 CGI Baby Hybrid None 2{g/b}{g/b} Creature – Vampire Human Baby Illusion 0 1 When CGI Baby dies, exile all viewers until end of turn.

At the beginning of your upkeep, put a +1/+1 counter on CGI Baby.
0
110 Second Impact Hybrid None 3{2}{u/g} Enchantment – Aura Whenever a creature dies, put a +1/+1 counter on enchanted creature.

Remove a +1/+1 counter: Regenerate enchanted creature.
0
111 Sleep Schedule Hybrid Uncommon 4{2}{u/r}{u/r} Take an extra combat step. Skip your next turn. 0
112 Wakeup DP Hybrid Uncommon 4{2}{r/w}{r/w} Instant Prevent all damage that would be dealt to target creature or player. Wakeup DP deals that much to target creature or player. 0
113 Do You Even Lift? // FIGHT ME IRL Split Common 2 {1}{g} // {1}{r} Instant // Instant Target creature gains +3/+3 until end of turn. // Target creature fights another target creature. 1 1362672685 on 07 Mar 2013 by chad warden
114 Amnesia Chalkboard Artifact None 3{3} Artifact Creature – Chalkboard 0 2 Defender, shroud, indestructable 0
115 Apron Artifact None 2{2} Artifact – Equipment Equip {2}
Equipped creature gains protection from Food and hexproof, and gains Maid in addition to other creature types.
0
116 Brett's Dakimakura Artifact None 3{3} Artifact Creature 4 6 Defender

At the end of your turn, exile Brett's Dakimakura until the beginning of your next upkeep.
0
117 BrettBot Artifact Rare 5{5} Legendary Artifact Creature 2 5 2, Flip a coin: If heads, deal 2 damage to target creature or player. If tails, BrettBot deals 2 damage to you. Any player may use this ability.

2: Counter target spell or ability. Any player may use this ability.
0
118 Cooking with Brett Artifact None 4{4} Artifact During your upkeep, reveal the top card of your library. If it is a Food card, you may put it into play. Otherwise, discard it. 0
119 Golden Spatula Artifact None 2{2} Legendary Artifact Food spells you play cost {1} less.
Non-food spells cost {1} more.
0
120 Hella Good Artifact None 2{2} Artifact – Equipment Equip {3}

Double strike, +1/+0
Damage from equipped creature cannot be prevented.
0
121 Kenji's EXVS Artifact None 0 Artifact Suspend 5 – {2}
Whenever a player plays a spell, add a time counter to this card.
When Kenji's EXVS comes into play, if it was played from exile, you win the game. Otherwise, you lose the game.
0
122 Kenji's Swag Artifact None 4{4} Artifact – Equipment When Kenji's Swag comes into play, discard any number of cards.
Equip {3}
Equipped creature gains +X/+X where X is the number of cards discarded when you played Kenji's Swag
0
123 Knack Artifact None 4{4} Artifact Creature – Golem 5 5 Trample
If Knack was blocked this turn, sacrifice it at the end of turn.
0
124 Lurker Artifact None 2{2} Artifact Whenever you play a spell, Lurker becomes a 1/3 Artifact Creature – Viewer until end of turn. 0
125 NightBot Artifact Rare 4{4} Artifact Creature 1 3 When NightBot comes into play, reveal up to five spells from your hand and exile them.

{4},{t}:Play a card exiled by NightBot.
{3}: Redirect a spell or ability to the target of your choice.
0
126 Robo Geisha Artifact None 5{5} Artifact Creature – Robot Geisha 3 3 Morph {4}
{1}: Robo Geisha gains flying until end of turn.
{1}: Robo Geisha gets +1/-1 until end of turn.
{1}: Robot Geisha gets -1/+1 until end of turn.
0
127 Sourdough Jack Artifact None 2{2} Artifact Creature – Food 2 1 2, {t}: Gain 2 life. 0
128 UBW|Picbot Artifact None 3{3} Artifact Creature – Viewer 0 3 Whenever you cast an instant or sorcery, you may exile it from the game.
{5},{t}: Cast a copy of the last card exiled by UBW|Picbot without paying its mana cost.
0
129 Whatttt cann I do forrrr youuu Artifact Rare 2{2} Artifact Creature – Illusion 1 2 Players only untap 1 permanent during their untap phase. 1 1362671343 on 07 Mar 2013 by Vitenka
130 Comiket Land None 0 Legendary Land Creature spells you play cost {1} more.

{2},{t}: Reveal the top card of your library. If it's a instant or sorcery, Backlog it.
0
131 D.O.M.E. Land None 0 Land Creature – Newtype 0 1 {t}:{1}
X, {t}: Target opponent plays a spell with converted mana cost X or less if able. Spells played this way must target D.O.M.E. if able.
1 1371163166 on 13 Jun 2013 by dude1818
132 Evolution Land Rare 0 Legendary Land Whenever a creature dies, put a charge counter on Evolution.
{t}, remove X charge counters from Evolution: Gain X mana of your choice.
{2}, PT}: Target creature fights another target creature.
0
133 Midcoast Land None 0 Land – Viewer {t}:Add {1} to your mana pool. 0
134 Scrub of the Century Land None 0 Legendary Land Scrub of the Century comes into play tapped.
{t}: Add {g} to your mana pool.
1{g},{t}: Choose two creatures with power of 1. They fight each other, and if either dies, the other gets +4/+4 until end of turn.
0
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