UBW
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Showing all 134 cards
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Exile target creature. Creatures with the same name as that creature cannot be played for the rest of the game.
<message deleted>
All creatures are 0/1 viewers with no abilities.
Destroy all creatures. They cannot be regenerated.
When Dogrunes attacks, put one 1/1 white angel token with flying into the battlefield, tapped and attacking.
"YO MAI BES FRIEN"
1/2
Prevent all combat damage that would be dealt to FUNgineer.
1/3
Hexproof
When Horror comes into play, exile all other creatures.
:Exile target permanent
:Tap target viewer.
:Counter target spell or ability.
When Horror comes into play, exile all other creatures.
:Exile target permanent
:Tap target viewer.
:Counter target spell or ability.
3/6
Non-creature spells cost more.
Exalted
Exalted
2/1
Soulbond
As long as Katiee is paired with another creature, they both gain ":Tap target creature"
As long as Katiee is paired with another creature, they both gain ":Tap target creature"
"unlimitedpuruworks, are you a gamer?"
1/3
Whenever a spell or ability targets a knight you control, you may choose to redirect it to Lion900.
When Lion900 dies, put a 1/2 white lion token named Taiga900 into play.
When Lion900 dies, put a 1/2 white lion token named Taiga900 into play.
instagib.com
1/3
At the end of your turn, if you didn't play an instant or sorcery, exile Magicandybar.
Whenever you play an instant or sorcery, if Magicandybar was exiled, return it to the battlefield.
Whenever you play an instant or sorcery, if Magicandybar was exiled, return it to the battlefield.
2/3
Kicker –
Prevent all damage that would be dealt to target creature and it gains +2/+0.
If you paid the kicker cost, deal 2 damage to target creature.
Prevent all damage that would be dealt to target creature and it gains +2/+0.
If you paid the kicker cost, deal 2 damage to target creature.
Destroy all illusions and tokens and put all exiled creatures into the battlefield under their owners control. This effect cannot be countered.
Exile target creature until end of turn.
,:Tap target creature
2/2
Enchanted creature has haste and hexproof.
: Enchanted creature becomes the color of your choice
: Enchanted creature becomes the color of your choice
Sacrifice White Knight: Regenerate target creature. It gains hexproof until end of turn.
1/1
Exile all creatures. For each creature exiled this way, put a token copy into play under its owners control.
Counter target spell your opponent controls. He reveals cards from the top of his library until he reveals a spell, and plays it if able. He puts any cards revealed this way on the bottom of his library in any order.
Tap all creatures target player controls. Then put X 1/1 black Cat tokens into the battlefield under that player's control, where X is the number of creatures tapped this way.
Backlog
Discard a card. Look at the top 5 cards of your library. Put one into your hand and the rest on the top of your deck in any order.
Discard a card. Look at the top 5 cards of your library. Put one into your hand and the rest on the top of your deck in any order.
Defender
Whenever a viewer dies, draw a card.
: Tap target viewer.
XU,: Change a number to X+1.
Whenever a viewer dies, draw a card.
: Tap target viewer.
XU,: Change a number to X+1.
"You ain't got my numbers"
0/3
If an effect would exile a creature, counter it.
Tap target creature.
Draw a card.
Draw a card.
All permanents are all colors until end of turn.
Untap all non-land permanents until end of turn.
All lands are all basic land types until end of turn.
Untap all non-land permanents until end of turn.
All lands are all basic land types until end of turn.
"Whoa...whoa... what's going on.."
Exile all creature cards from the battlefield. Shuffle them, then put them into play face down distributed equally between all players.
Whenever a creature becomes the target of a spell or ability, or receives or deals damage, reveal it until the end of turn.
Whenever a creature becomes the target of a spell or ability, or receives or deals damage, reveal it until the end of turn.
Cipher
Draw a card. Reveal the top card of your library. If it's an instant or sorcery, you may play it as if it were in your hand.
Draw a card. Reveal the top card of your library. If it's an instant or sorcery, you may play it as if it were in your hand.
"Grandma once said..."
Backlog
Flashback 3
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend.
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend.
Morph
When Ladyboy becomes the target of a spell or ability, sacrifice it.
When Ladyboy becomes the target of a spell or ability, sacrifice it.
6/6
Flash
When Liu Kang enters play he replaces target creature, and target creature turns to the hand.
Whenever Liu Kang dies, return it to your hand.
When Liu Kang enters play he replaces target creature, and target creature turns to the hand.
Whenever Liu Kang dies, return it to your hand.
2/1
Choose one – Choose a new creature type for target creature, choose a new target for target ability, choose a new name for target permanent.
"Cor Blimey!"
Haste, shroud, unblockable, indestructable.
Whenever it leaves play, return it to the battlefield.
Whenever it leaves play, return it to the battlefield.
Pomf, Pomf, Kimochii, What's this sticky stuff on me?
0/1
Reveal the top 10 cards of your library. Put them in alphabetical order.
"You know A, B, C, D, E, F, G.."
Whenever a creature you control is exiled, put a token into play that is a copy of that creature and says "Whenever this creature becomes the target of a spell or ability, destroy it."
Splitsecond
Players cannot play spells this turn.
Players cannot play spells this turn.
Switch target creature's power and toughness.
"ZACKY WACKY? ZACKY. WACKY."
Destroy target creature unless its controller reveals his hand and discards a non-land, non-creature card of your choice.
Put target card from a graveyard into the battlefield. Soulbind it to a creature you control.
Target creature gets -1/-1 until end of turn.
Put a 1/1 black spirit token with flying and fear into the battlefield under your control.
Put a 1/1 black spirit token with flying and fear into the battlefield under your control.
Sacrifice a creature, then lose life equal to its mana cost. Put BBBB in your mana pool.
Jesus Jesus Nester Jesus
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
If Black Scrawl would be put into a graveyard, move it onto target creature.
If Black Scrawl would be put into a graveyard, move it onto target creature.
Anytime a player would draw a card, they draw three cards.
Anytime a player would discard a card, they discard three cards instead.
Anytime a player would discard a card, they discard three cards instead.
"PS Triple PS Triple PS Triple"
3/3
Swampwalk, protection from black.
All creatures are black in addition to their color.
All lands are Swamps in addition to their own type.
All creatures are black in addition to their color.
All lands are Swamps in addition to their own type.
5/5
White creatures you control get +1/+1.
Deathtouch
Deathtouch
"aaaAAAaaa"
2/2
Whenever a creature becomes tapped, destroy it.
Destroy target creature.
"FUCK MEXICO!"
When Iron Knight Tarkus enters the battlefield, sacrifice it unless there is another knight in play.
Protection from GOlems.
: Destroy target creature with power 4 or greater.
Protection from GOlems.
: Destroy target creature with power 4 or greater.
1/4
Backlog
Target player discards a card.
Target player discards a card.
"(Gibberish)"
Return target creature card from your graveyard to the battlefield.
"Minase hiMinase Hi"
Enchanted creature gains "Cumulative upkeep – discard a card."
"Ahhhhhh... My scheduuuule..."
Search your deck for a legendary creature. Lose life equal to its converted mana cost.
Regenerate all creatures you control until end of turn.
"BibleThump"
At the beginning of your upkeep, if UBW Roach is in a graveyard or exiled, return it to the battlefield.
1/1
Backlog
All creatures gains -1/-1 until end of turn.
All creatures gains -1/-1 until end of turn.
"AAAAAAAAAAAHHHHHHHHHHHHH"
Flip a coin. If you win the flip, deal 3 damage to target creature or player. If you lose, take 3 damage.
Storm
Storm
Deal 2 damage to target creature. Attacking creatures get +2/+0.
"THIS I COMMAND" -Serpentor 2013
Flip a coin until you lose a flop or choose to stop flipping.
If you lose a flip, Can't Stop has no effect. If you win one or more flips, Can't Stop deals damage to target creature or player equal to twice the number of flips won.
If you lose a flip, Can't Stop has no effect. If you win one or more flips, Can't Stop deals damage to target creature or player equal to twice the number of flips won.
When Chara Soon dies, deal 1 damage to all creatures without flying.
"I AM CHARA SOOOOOOOOOOOOOOOOOON!!!!"
1/1
When Chara Soon dies, deal 1 damage to all creatures without flying.
"I AM CHARA SOOOOOOOOOOOOOOOOOON!!!!"
1/1
Whenever an artifact enters the battlefield, flip a coin. If you win the toss, all opponents sacrifice a creature. Otherwise, you sacrifice a creature.
Discard your hand, then draw three cards.
Gain control of target creature until end of turn. Untap it and it gains haste until end of turn.
Whenever a creature comes into play, if Numakie was in your graveyard, return it to the battlefield.
Whenever a creature you control attacks, put a 0/1 red viewer token into play tapped and attacking.
Whenever a creature you control attacks, put a 0/1 red viewer token into play tapped and attacking.
Viewers you control get +1/+0 and haste.
1/1
Enchanted creature is unblockable and gets +2/+0
If ResidentKenji attacked or blocked this turn, tap it. It doesn't untap during its next untap phase
3/3
Sacrifice a creature and deal damage equal to its power to target creature or player.
"I won't miss this time."
Haste, attacks each turn if able
2/1
Haste
Attacks each turn if able.
Attacks each turn if able.
1/1
Convoke 1
Destroy target creature. Reveal cards from the top of your library until you reveal a creature. Put it into play and put the rest on the bottom of your library in any order.
Destroy target creature. Reveal cards from the top of your library until you reveal a creature. Put it into play and put the rest on the bottom of your library in any order.
During your upkeep, put a +1/+1 counter on Casual Gamer. Whenever you play a creature, remove a +1/+1 counter from Casual Gamer if possible.
0/1
If enchanted creature would leave play, reveal a card at random from your hand. If it's a creature card, return enchanted creature and Coopa lifeline to your hand. Otherwise, discard it.
"RED. I SAID RED!"
Soulbind
As long as Dik Dik Van Dik is paired with another creature, they both gain haste, and you may redistribute any damage dealt to either creature.
As long as Dik Dik Van Dik is paired with another creature, they both gain haste, and you may redistribute any damage dealt to either creature.
"Take this and this and this!"
2/1
Whenever a Food card comes into play, its owner puts a 2/2 green illusion token named Miku into play.
Creatures have Food and Steak in addition to their creature types until end of turn.
Flashback
Put a 2/3 green spider token with reach into the battlefield.
Put a 2/3 green spider token with reach into the battlefield.
"Spider man. Spider man. Sp-sp-sp-sp-spider man"
Each player puts a 2/2 green beetle token with deathtouch into the battlefield under their control.
If any of the beetles leaves the battlefield, put three +1/+1 counters on all remaining beetles.
If any of the beetles leaves the battlefield, put three +1/+1 counters on all remaining beetles.
"Chris Bee"
Trample
Whenever Panic Skater attacks, flip a coin. On heads, Panic Skater fights target creature you control.
Whenever Panic Skater attacks, flip a coin. On heads, Panic Skater fights target creature you control.
5/2
During your upkeep, reveal the top card of your library. If it is a non-land card, set it aside. You may play cards set aside as if they are in your hand if they share a color with the most common color among creatures in play.
Sacrifice Surgeon Skater: Choose a creature. Flip a coin – On heads, regenerate that creature. On tails, destroy it.
"A++"
3/1
tanbears has power and toughness equal to the amount of bears in play.
(ʳ ´º㉨º)ʳ
*/*
Discard a card: Exile xxTearsxx until end of turn. Any player may use this ability.
Whenever xxTearsxx attacks, put a 2/2 bear token into play, tapped and attacking.
Whenever xxTearsxx attacks, put a 2/2 bear token into play, tapped and attacking.
0/1
Choose one – Target spell or ability cannot be countered, prevent all damage that would be dealt to a target, or target creature gets hexproof until end of turn.
I got this
Creatures blocked or blocking Brettany don't untap during their untap phase.
: Destroy target tapped creature.
: Destroy target tapped creature.
2/6
This spell cannot be countered.
Counter target creature spell and its owner discards a card. Then, if the spell was a knight card, put it into play under your control.
Counter target creature spell and its owner discards a card. Then, if the spell was a knight card, put it into play under your control.
Team St1ckBug comes into play with five +1/+1 counters.
Remove a +1/+1 counter: Put a 1/1 red viewer token into play.
Remove a +1/+1 counter: Target play discards a card.
Remove a +1/+1 counter: Put a 1/1 red viewer token into play.
Remove a +1/+1 counter: Target play discards a card.
"ya boy stick bizzy"
0/1
Creatures you control gain two of the following until end of turn: haste, trample, flying, deathtouch, vigilance, or lifelink.
During your upkeep, put a time counter on Legion TD.
Players cannot attack.
During each players combat phase, they put X X/X turtle tokens into the battlefield tapped and attacking, where X is the number of time counters on Legion TD. Destroy them at the end of turn.
Players cannot attack.
During each players combat phase, they put X X/X turtle tokens into the battlefield tapped and attacking, where X is the number of time counters on Legion TD. Destroy them at the end of turn.
Extort
Whenever a creature leaves the battlefield, as long as Bruce Bennett is in play, opponents may not play spells of that name.
Whenever a creature leaves the battlefield, as long as Bruce Bennett is in play, opponents may not play spells of that name.
3/1
Deal X damage to creature and prevent X damage from a source, where X is the number of cards put into a graveyard this turn.
Target opponent may discard a card to counter this effect. If they do, you may discard a card to copy this spell and choose a new target.
Target opponent may discard a card to counter this effect. If they do, you may discard a card to copy this spell and choose a new target.
You may only play Cross Slash when you have less than 10 life.
Deal 6 damage to target blocked creature.
Deal 6 damage to target blocked creature.
Target creature gains +6/+0 and first strike until end of turn.
"UNNIVERRRSEEE!!!"
Creatures that share a color with the most common color among all permanents gain flying, trample, double strike, vigilance, and fear.
Skip combat phase this turn.
Creatures with power less than 4 cannot block Janne de Arc.
Janne de Arc must attack each turn if able.
Janne de Arc must attack each turn if able.
6/1
Opponents cannot play spells during your combat phase.
Chat was cleared by a moderator.
Both players discard one card from their hand and three from the top of their deck.
Storm
Storm
Whenever you flip a coin, put a +1/+1 counter on Raffle Monster
"Raffles!"
2/2
Flashback
Put target card land on the top of its owner's library.
Put target card land on the top of its owner's library.
Protection against bears
Whenever a bear leaves the battlefield, put a +1/+1 counter on Coopa.
Creatures blocking or blocked by Coopa skip their next untap phase.
Whenever a bear leaves the battlefield, put a +1/+1 counter on Coopa.
Creatures blocking or blocked by Coopa skip their next untap phase.
"I've banned whole chats, so what chance have you got?"
3/4
When Orange-chan comes into play, gain 2 life.
Persist
Persist
Kreygasm
1/2
If any opponents control a bear card, you may play this spell as an instant.
Choose a target creature. For each card in all graveyards with the same name as the chosen creature, exile target creature with power 2 or less.
Choose a target creature. For each card in all graveyards with the same name as the chosen creature, exile target creature with power 2 or less.
First strike, vigilance, exalted
Protection from black and white.
,:Search your deck for a knight and put it into your hand.
Protection from black and white.
,:Search your deck for a knight and put it into your hand.
"BRETT THE KNIGHT"
2/2
If a spell or ability would exile this card, you may return it to your hand instead.
"Make a move and the bunny gets it."
2/2
Flying. vigilance
If a spell or ability would have a player flip a coin, you may pay 2 to counter it.
When Raffle Batman is put into a graveyard, put a 1/1 green bird token with flying into play.
If a spell or ability would have a player flip a coin, you may pay 2 to counter it.
When Raffle Batman is put into a graveyard, put a 1/1 green bird token with flying into play.
2/1
When CGI Baby dies, exile all viewers until end of turn.
At the beginning of your upkeep, put a +1/+1 counter on CGI Baby.
At the beginning of your upkeep, put a +1/+1 counter on CGI Baby.
0/1
Whenever a creature dies, put a +1/+1 counter on enchanted creature.
Remove a +1/+1 counter: Regenerate enchanted creature.
Remove a +1/+1 counter: Regenerate enchanted creature.
Take an extra combat step. Skip your next turn.
Prevent all damage that would be dealt to target creature or player. Wakeup DP deals that much to target creature or player.
Target creature gains +3/+3 until end of turn.
WHAT DID YOU SAY?
DO YOU EVEN LIFT?
DO YOU EVEN LIFT?
Target creature fights another target creature.
FIGHT ME IRL
Defender, shroud, indestructable
0/2
Equip
Equipped creature gains protection from Food and hexproof, and gains Maid in addition to other creature types.
Equipped creature gains protection from Food and hexproof, and gains Maid in addition to other creature types.
Defender
At the end of your turn, exile Brett's Dakimakura until the beginning of your next upkeep.
At the end of your turn, exile Brett's Dakimakura until the beginning of your next upkeep.
4/6
2, Flip a coin: If heads, deal 2 damage to target creature or player. If tails, BrettBot deals 2 damage to you. Any player may use this ability.
2: Counter target spell or ability. Any player may use this ability.
2: Counter target spell or ability. Any player may use this ability.
2/5
During your upkeep, reveal the top card of your library. If it is a Food card, you may put it into play. Otherwise, discard it.
Food spells you play cost less.
Non-food spells cost more.
Non-food spells cost more.
"Yo I hella disinfected that"
Equip
Double strike, +1/+0
Damage from equipped creature cannot be prevented.
Double strike, +1/+0
Damage from equipped creature cannot be prevented.
"Hellllllllllla good"
Suspend 5 –
Whenever a player plays a spell, add a time counter to this card.
When Kenji's EXVS comes into play, if it was played from exile, you win the game. Otherwise, you lose the game.
Whenever a player plays a spell, add a time counter to this card.
When Kenji's EXVS comes into play, if it was played from exile, you win the game. Otherwise, you lose the game.
When Kenji's Swag comes into play, discard any number of cards.
Equip
Equipped creature gains +X/+X where X is the number of cards discarded when you played Kenji's Swag
Equip
Equipped creature gains +X/+X where X is the number of cards discarded when you played Kenji's Swag
"Smoke Weed Every Day"
Trample
If Knack was blocked this turn, sacrifice it at the end of turn.
If Knack was blocked this turn, sacrifice it at the end of turn.
5/5
Whenever you play a spell, Lurker becomes a 1/3 Artifact Creature – Viewer until end of turn.
When NightBot comes into play, reveal up to five spells from your hand and exile them.
,:Play a card exiled by NightBot.
: Redirect a spell or ability to the target of your choice.
,:Play a card exiled by NightBot.
: Redirect a spell or ability to the target of your choice.
1/3
Morph
: Robo Geisha gains flying until end of turn.
: Robo Geisha gets +1/-1 until end of turn.
: Robot Geisha gets -1/+1 until end of turn.
: Robo Geisha gains flying until end of turn.
: Robo Geisha gets +1/-1 until end of turn.
: Robot Geisha gets -1/+1 until end of turn.
3/3
2, : Gain 2 life.
2/1
Whenever you cast an instant or sorcery, you may exile it from the game.
,: Cast a copy of the last card exiled by UBW|Picbot without paying its mana cost.
,: Cast a copy of the last card exiled by UBW|Picbot without paying its mana cost.
0/3
Players only untap 1 permanent during their untap phase.
1/2
Creature spells you play cost more.
,: Reveal the top card of your library. If it's a instant or sorcery, Backlog it.
,: Reveal the top card of your library. If it's a instant or sorcery, Backlog it.
:
X, : Target opponent plays a spell with converted mana cost X or less if able. Spells played this way must target D.O.M.E. if able.
X, : Target opponent plays a spell with converted mana cost X or less if able. Spells played this way must target D.O.M.E. if able.
0/1
Whenever a creature dies, put a charge counter on Evolution.
, remove X charge counters from Evolution: Gain X mana of your choice.
, PT}: Target creature fights another target creature.
, remove X charge counters from Evolution: Gain X mana of your choice.
, PT}: Target creature fights another target creature.
:Add to your mana pool.
Scrub of the Century comes into play tapped.
: Add to your mana pool.
1,: Choose two creatures with power of 1. They fight each other, and if either dies, the other gets +4/+4 until end of turn.
: Add to your mana pool.
1,: Choose two creatures with power of 1. They fight each other, and if either dies, the other gets +4/+4 until end of turn.
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Show rarities: N C U R
Or view by sections
UBW: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Details |
2013-03-07 16:17:07 by Visitor