OR, I could take a leaf out of Phyrexian Mana's book and just have the one symbol but have it colour coded.
Air could be a light blue, Fire Orange, Earth Brown, Water Aqua and Void Purple - heh 5 new 'colours of magic' coming your way soon (or not)
Actually I do have as basic little 'elemental mana symbol that I came up with. I originally played around with having one for each element type but decided to just go with a unified one like the snow mana symbol and have the type of elemental mana /required generated be determined by the elemental supertype.
This may be a bit complicated however and maybe I do need a different symbol for each element to avoid confusion.
That sounds like a very sensible approach. You could template it just like the symbol from snow card:
> ({Void} can be paid with one mana from a Void permanent.)
By the way, do you have little icons you want to use in place of the {Void}, {Fire} etc text strings? I've got an imminent Multiverse feature on its way that'll let you define symbols like that in the cardset configuration, and then have them converted to the same image anywhere you mention it on a card, comment or details page in that cardset.
Looking at how the set is slowly cominf together, I'm thinking that these should be like the snow lands and be - Elemental supertype - Basic Land - Type (So this would be a Void - Basic Land - Swamp) which will make it much easier to build elemental themed decks. If I went down this path I would need to rework the rules of the set so this only produced but that any mana produced from an elemental land is mana of that elemental type (again bringing it in line with Snow Mana) then I could have elemental activation costs.
Fair enough answer... I wasn't considering multiplayer. I guess there is room for an instant speed lure, but I regret the fact that the simplest version of an instant speed lure hasn't been printed yet before a fancier version is.
Tried it as a Sorcery and it was OK but, as an Instant it works much better, especially in multiplayer where you can use this on another player's attacking creature, sure you still take the damage but it can wreak havoc on an opponent's board position.
OR, I could take a leaf out of Phyrexian Mana's book and just have the one symbol but have it colour coded. Air could be a light blue, Fire Orange, Earth Brown, Water Aqua and Void Purple - heh 5 new 'colours of magic' coming your way soon (or not)
Actually I do have as basic little 'elemental mana symbol that I came up with. I originally played around with having one for each element type but decided to just go with a unified one like the snow mana symbol and have the type of elemental mana /required generated be determined by the elemental supertype.
This may be a bit complicated however and maybe I do need a different symbol for each element to avoid confusion.
That sounds like a very sensible approach. You could template it just like the symbol from snow card:
> ({Void} can be paid with one mana from a Void permanent.)
By the way, do you have little icons you want to use in place of the {Void}, {Fire} etc text strings? I've got an imminent Multiverse feature on its way that'll let you define symbols like that in the cardset configuration, and then have them converted to the same image anywhere you mention it on a card, comment or details page in that cardset.
Looking at how the set is slowly cominf together, I'm thinking that these should be like the snow lands and be - Elemental supertype - Basic Land - Type (So this would be a Void - Basic Land - Swamp) which will make it much easier to build elemental themed decks. If I went down this path I would need to rework the rules of the set so this only produced but that any mana produced from an elemental land is mana of that elemental type (again bringing it in line with Snow Mana) then I could have elemental activation costs.
Fair enough answer... I wasn't considering multiplayer. I guess there is room for an instant speed lure, but I regret the fact that the simplest version of an instant speed lure hasn't been printed yet before a fancier version is.
Tried it as a Sorcery and it was OK but, as an Instant it works much better, especially in multiplayer where you can use this on another player's attacking creature, sure you still take the damage but it can wreak havoc on an opponent's board position.