Elementis: Virtual Booster

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Mechanics | Concept
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Colour indicator W Air Creature – Angel
Flying, Vigilance
Angelic Host's Power and Toughness are each equal to the number of Air permanents you control.
({?} can be paid with either {w} or one mana from an Air permanent)
 U 
Air Instant
multikicker {r}{r} (You may pay an additional {r}{r} any number of times as you cast this spell.)
Choose target creature, then choose another target creature for each time Chaining Bolt was kicked. Chaining Bolt deals 3 damage to each of them.
 U 
Fire Enchantment – Aura
Enchant Creature
Enchanted creature has Haste.
{r}: Enchanted creature gets +1/+0 until end of turn.
 U 
Earth Instant
Earthen Grasp deals 3 damage to target creature with Flying. That creature loses flying until end of turn.
 C 
Colour indicator G Earth Creature – Devil
{?}: Regenerate Earth Mephit.
({?} can be paid with either {g} or one mana from an Earth permanent)
They embody the resilience of their element.
1/2
 C 
Colour indicator B Void Creature – Devil
Deathtouch
({?} can be paid with either {b} or one mana from a Void permanent)
They are the smallest of all mephits though what they lack in size they make up in pure deadliness.
1/1
 C 
Colour indicator W Air Creature – Devil
Flying
({?} can be paid with either {w} or one mana from an Air permanent.)
2/1
 C 
Colour indicator R Fire Creature – Devil
Whenever you cast a Fire spell, Fire Mephit gets +1/+0 until end of turn.
({?} can be paid with either {r} or one mana from a Fire permanent)
Like calls to like, any fire nearby makes them burn all the brighter.
1/2
 C 
Colour indicator U Water Creature – Devil
({?} can be paid with either {u} or one mana from a Water permanent)
They effortlessly flow around all but the most mighty of blows.
1/3
{u}
 
 C 
Air Sorcery
Target creature gains Flying until end of turn.
 C 
Earth Creature – Warrior
Earthwalk (This creature is unblockable as long as defending player controls an Earth land.)
2/2
 C 
Void Instant
Target non-Void creature gets -1/-1 until end of turn.
 
 
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No more commons
 
 
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Angelic Host (rare)
Chaining Bolt (uncommon)
Imbue with Flame (uncommon)
Earthen Grasp (uncommon)
Earth Mephit (common)
Void Mephit (common)
Air Mephit (common)
Fire Mephit (common)
Water Mephit (common)
Updraft (common)
Earthen Warrior (common)
Touch of the Void (common)