Elementis: Virtual Booster

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Mechanics | Concept
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Fire Instant
Play Blaze of Fury only during the declare attackers step.
All creatures able to block target attacking creature must do so.
For each creature assigned to block the target creature, Blaze of Fury deals 1 damage to you.
 U 
Fire Enchantment – Aura
Enchant Creature
Enchanted creature has Haste.
{r}: Enchanted creature gets +1/+0 until end of turn.
 U 
Air Instant
multikicker {r}{r} (You may pay an additional {r}{r} any number of times as you cast this spell.)
Choose target creature, then choose another target creature for each time Chaining Bolt was kicked. Chaining Bolt deals 3 damage to each of them.
 U 
Earth Instant
Earthen Grasp deals 3 damage to target creature with Flying. That creature loses flying until end of turn.
 C 
Colour indicator W Air Creature – Devil
Flying
({?} can be paid with either {w} or one mana from an Air permanent.)
2/1
 
 
No more commons
 C 
Colour indicator B Void Creature – Devil
Deathtouch
({?} can be paid with either {b} or one mana from a Void permanent)
They are the smallest of all mephits though what they lack in size they make up in pure deadliness.
1/1
 
 
No more commons
 
 
No more commons
{u}
 
 C 
Air Sorcery
Target creature gains Flying until end of turn.
 C 
Colour indicator G Earth Creature – Devil
{?}: Regenerate Earth Mephit.
({?} can be paid with either {g} or one mana from an Earth permanent)
They embody the resilience of their element.
1/2
 C 
Colour indicator U Water Creature – Devil
({?} can be paid with either {u} or one mana from a Water permanent)
They effortlessly flow around all but the most mighty of blows.
1/3
 C 
Colour indicator R Fire Creature – Devil
Whenever you cast a Fire spell, Fire Mephit gets +1/+0 until end of turn.
({?} can be paid with either {r} or one mana from a Fire permanent)
Like calls to like, any fire nearby makes them burn all the brighter.
1/2
 C 
Void Instant
Target non-Void creature gets -1/-1 until end of turn.
 C 
Earth Creature – Warrior
Earthwalk (This creature is unblockable as long as defending player controls an Earth land.)
2/2

Blaze of Fury (rare)
Imbue with Flame (uncommon)
Chaining Bolt (uncommon)
Earthen Grasp (uncommon)
Air Mephit (common)
Void Mephit (common)
Updraft (common)
Earth Mephit (common)
Water Mephit (common)
Fire Mephit (common)
Touch of the Void (common)
Earthen Warrior (common)