Elementis: Virtual Booster
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| Mechanics | Concept |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target non-Void creature gets -1/-1 until end of turn.
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Play Blaze of Fury only during the declare attackers step.
All creatures able to block target attacking creature must do so. For each creature assigned to block the target creature, Blaze of Fury deals 1 damage to you. |
Enchant Creature
Enchanted creature has Haste. : Enchanted creature gets +1/+0 until end of turn. |
multikicker
![]() (You may pay an additional ![]() any number of times as you cast this spell.)
Choose target creature, then choose another target creature for each time Chaining Bolt was kicked. Chaining Bolt deals 3 damage to each of them. |
Earthen Grasp deals 3 damage to target creature with Flying. That creature loses flying until end of turn.
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No more commons
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Target creature gains Flying until end of turn.
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: Regenerate Earth Mephit.
( can be paid with either or one mana from an Earth permanent)They embody the resilience of their element.
1/2
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Whenever you cast a Fire spell, Fire Mephit gets +1/+0 until end of turn.
( can be paid with either or one mana from a Fire permanent)Like calls to like, any fire nearby makes them burn all the brighter.
1/2
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Earthwalk (This creature is unblockable as long as defending player controls an Earth land.)
2/2
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(
can be paid with either or one mana from a Water permanent)They effortlessly flow around all but the most mighty of blows.
1/3
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Flying
( can be paid with either or one mana from an Air permanent.)2/1
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Deathtouch
( can be paid with either or one mana from a Void permanent)They are the smallest of all mephits though what they lack in size they make up in pure deadliness.
1/1
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No more commons
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Target non-Void creature gets -1/-1 until end of turn.
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Touch of the Void
(common, foil)
Blaze of Fury
(rare)
Imbue with Flame
(uncommon)
Chaining Bolt
(uncommon)
Earthen Grasp
(uncommon)
Updraft
(common)
Earth Mephit
(common)
Fire Mephit
(common)
Earthen Warrior
(common)
Water Mephit
(common)
Air Mephit
(common)
Void Mephit
(common)
Touch of the Void
(common)

Earth Creature – Devil
Fire Creature – Devil

Water Creature – Devil
Air Creature – Devil
or one mana from an Air permanent.)
Void Creature – Devil