Namekkos: Mechanics

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Clockwork: This artifact enters with PARAM1 charge counters on it. Whenever it becomes tapped, remove one at end of turn. Used on 11 cards: Powered Gauntlets, Ring of Kapare, Ring of Fulop, Perpetual Motion Machine, Infinity Clock, Ring of Boce-Nag, Specimen Journal, Ring of Sola, Ring of Aqming, Resonant Field Generator, Spring-Loaded Key
Cipher: Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost. Used on 15 cards: Freedom of Information, Corrosive Spray, Vile Eclipse, Voidwalk, Build Back Better, Accelerated Evolution, Pirated Plans, Insidious Cruelty, Repurpose, Tersol Scavenging, Spellmad Infiltrator, Lock Out, Lost in the Depths, Spreading Rust, Torment of Braxa
Scrap tokens.: They're artifacts with "{1}, {t}, Sacrifice this artifact: Give target permanent another counter of each kind already there." Used on 6 cards: Strip for Parts, Perpetual Motion Machine, Rapid Assembly, Overclock, Furnace Stoker, Quickthorn Drawer
Scrap token.: It's an artifact with "{1}, {t}, Sacrifice this artifact: Give target permanent another counter of each kind already there." Used on 21 cards: (show) Shrapnel Cannon, Scraphound, Kosmengeve Footsoldier, Scrap Polisher, Mount Sola Ascetic, Crowd Justice, Refabricator Plant, Owlin Tinkerer, Abandoned Scrapyard, Curious Cephalopod, Cable Nibbler, Mark for Disposal, Ticking Trufflehunter, Repurpose, Recycling Shepherd, Scrap Reclamation, Artinan Aeronaut, Incremental Advancement, Artinan Surveyor, Salvage Mite, Council's Dismissal

111.11s A Scrap token is a colorless Scrap artifact token with "{1}, {t}, Sacrifice this artifact: Give target permanent another counter of each kind already there."

wins a fight: Used on 2 cards: Knock-Down Brawl, Luthan, Street Brawler

701.12d Some abilities trigger "when a creature wins a fight." A creature wins a fight when, the first time state-based actions are checked after two creatures fight, that creature is still on the battlefield and the other creature is not.

copy: Used on 1 cards: Anima Overflowing

707.10h Some copy effects say that a permanent becomes a copy of a spell. This means it becomes a copy of the permanent that spell would become as it resolves. If the spell is not a permanent spell, the copy effect doesn't happen.

copy: Used on 1 cards: Venser, Prodigal Shaper

707.12a Some effects grant you permission to cast a copy of an object at a later time. To do so, use the characteristics of that object as it last existed in the zone in which such permission was granted to determine the copiable values of the copy. (See rule 608.2h.)

Clockwork: This creature enters with PARAM1 +1/+1 counters on it. Whenever it becomes tapped, remove one at end of turn. Used on 40 cards: (show) Artinan Naturalist, Kosmengeve Footsoldier, Boce-Nag Hydra, Urbka Sentry, Owlin Fledgling, Terosev Serpent, Terosev Marauders, Stun Scorpion, Tersol Harvester, Sonkoso Leaper, Cliffside Pterosaur, Wind-Up Dreadmaw, Anima Extractor, Migrating Tumbleweed, Nesting Songbird, Lauflug Pirates, Mischief of Rats, Comm-Line Spinner, Mechanical Cuckoo, Aloof Vulpine, Raging Thunderbeast, Bonobo Troop, Territorial Gorilla, Scrapdragon Whelp, Ticking Trufflehunter, Multi-Limbed Menace, Relentless Tracker, Liburb District Engineer, Terror of Ettero, Anima Inversion, Crackling Ceratops, Artinan Aeronaut, Shadow Boxer, Aguefield Ox, Akolum, Sheltering Wings, Artinan Surveyor, Scrappy Underdog, Pulgap Raider, Itezoe, Clockwork Kirin, Rust Weevils

702.168 Clockwork

702.168a Clockwork represents a static ability and a triggered ability. "Clockwork N" on a creature means "This creature enters with N +1/+1 counters on it" and "Whenever this creature becomes tapped, remove a +1/+1 counter from it at the beginning of the next cleanup step." "Clockwork N" on a noncreature permanent means "This permanent enters with N charge counters on it" and "Whenever this permanent becomes tapped, remove a charge counter from it at the beginning of the next cleanup step."

702.168b Clockwork without a number on a creature means "Whenever this creature becomes tapped, remove a +1/+1 counter from it at the beginning of the next cleanup step." Clockwork without a number on a noncreature permanent means "Whenever this permanent becomes tapped, remove a charge counter from it at the beginning of the next cleanup step."

702.168c Some spells and abilities refer to a "card with clockwork" and "its counters." If that card is a creature card with clockwork N, "its counters" means N +1/+1 counters. If that card is a noncreature card with clockwork N, "its counters" means N charge counters.




In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".