Namekkos: Mechanics
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111.11s A Scrap token is a colorless Scrap artifact token with ",
, Sacrifice this artifact: Give target permanent another counter of each kind already there."
701.12d Some abilities trigger "when a creature wins a fight." A creature wins a fight when, the first time state-based actions are checked after two creatures fight, that creature is still on the battlefield and the other creature is not.
707.10h Some copy effects say that a permanent becomes a copy of a spell. This means it becomes a copy of the permanent that spell would become as it resolves. If the spell is not a permanent spell, the copy effect doesn't happen.
707.12a Some effects grant you permission to cast a copy of an object at a later time. To do so, use the characteristics of that object as it last existed in the zone in which such permission was granted to determine the copiable values of the copy. (See rule 608.2h.)
702.168 Clockwork
702.168a Clockwork represents a static ability and a triggered ability. "Clockwork N" on a creature means "This creature enters with N +1/+1 counters on it" and "Whenever this creature becomes tapped, remove a +1/+1 counter from it at the beginning of the next cleanup step." "Clockwork N" on a noncreature permanent means "This permanent enters with N charge counters on it" and "Whenever this permanent becomes tapped, remove a charge counter from it at the beginning of the next cleanup step."
702.168b Clockwork without a number on a creature means "Whenever this creature becomes tapped, remove a +1/+1 counter from it at the beginning of the next cleanup step." Clockwork without a number on a noncreature permanent means "Whenever this permanent becomes tapped, remove a charge counter from it at the beginning of the next cleanup step."
702.168c Some spells and abilities refer to a "card with clockwork" and "its counters." If that card is a creature card with clockwork N, "its counters" means N +1/+1 counters. If that card is a noncreature card with clockwork N, "its counters" means N charge counters.
In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – . (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".