Namekkos: Mechanics

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Clockwork: This artifact enters with PARAM1 charge counters on it. Whenever it becomes tapped, remove one at end of turn. Used on 11 cards: Resonant Field Generator, Powered Gauntlets, Ring of Fulop, Ring of Kapare, Ring of Sola, Ring of Aqming, Specimen Journal, Perpetual Motion Machine, Infinity Clock, Ring of Boce-Nag, Spring-Loaded Key
Scrap token.: It's an artifact with "{1}, {t}, Sacrifice this artifact: Give target permanent another counter of each kind already there." Used on 21 cards: (show) Scraphound, Shrapnel Cannon, Kosmengeve Footsoldier, Salvage Mite, Scrap Polisher, Mount Sola Ascetic, Scrap Reclamation, Crowd Justice, Refabricator Plant, Owlin Tinkerer, Incremental Advancement, Council's Dismissal, Abandoned Scrapyard, Artinan Surveyor, Curious Cephalopod, Artinan Aeronaut, Cable Nibbler, Mark for Disposal, Ticking Trufflehunter, Repurpose, Recycling Shepherd

111.11s A Scrap token is a colorless Scrap artifact token with "{1}, {t}, Sacrifice this artifact: Give target permanent another counter of each kind already there."

Cipher: Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost. Used on 15 cards: Freedom of Information, Corrosive Spray, Vile Eclipse, Lock Out, Voidwalk, Lost in the Depths, Spreading Rust, Accelerated Evolution, Build Back Better, Torment of Braxa, Pirated Plans, Insidious Cruelty, Repurpose, Tersol Scavenging, Spellmad Infiltrator
Scrap tokens.: They're artifacts with "{1}, {t}, Sacrifice this artifact: Give target permanent another counter of each kind already there." Used on 6 cards: Overclock, Strip for Parts, Perpetual Motion Machine, Quickthorn Drawer, Furnace Stoker, Rapid Assembly
Clockwork: This creature enters with PARAM1 +1/+1 counters on it. Whenever it becomes tapped, remove one at end of turn. Used on 40 cards: (show) Artinan Naturalist, Rust Weevils, Kosmengeve Footsoldier, Boce-Nag Hydra, Urbka Sentry, Pulgap Raider, Terosev Serpent, Owlin Fledgling, Terosev Marauders, Stun Scorpion, Tersol Harvester, Sonkoso Leaper, Cliffside Pterosaur, Wind-Up Dreadmaw, Anima Extractor, Shadow Boxer, Migrating Tumbleweed, Nesting Songbird, Lauflug Pirates, Mischief of Rats, Comm-Line Spinner, Mechanical Cuckoo, Aloof Vulpine, Bonobo Troop, Aguefield Ox, Raging Thunderbeast, Territorial Gorilla, Artinan Surveyor, Artinan Aeronaut, Scrapdragon Whelp, Ticking Trufflehunter, Scrappy Underdog, Multi-Limbed Menace, Relentless Tracker, Liburb District Engineer, Akolum, Sheltering Wings, Terror of Ettero, Anima Inversion, Itezoe, Clockwork Kirin, Crackling Ceratops

702.168 Clockwork

702.168a Clockwork represents a static ability and a triggered ability. "Clockwork N" on a creature means "This creature enters with N +1/+1 counters on it" and "Whenever this creature becomes tapped, remove a +1/+1 counter from it at the beginning of the next cleanup step." "Clockwork N" on a noncreature permanent means "This permanent enters with N charge counters on it" and "Whenever this permanent becomes tapped, remove a charge counter from it at the beginning of the next cleanup step."

702.168b Clockwork without a number on a creature means "Whenever this creature becomes tapped, remove a +1/+1 counter from it at the beginning of the next cleanup step." Clockwork without a number on a noncreature permanent means "Whenever this permanent becomes tapped, remove a charge counter from it at the beginning of the next cleanup step."

702.168c Some spells and abilities refer to a "card with clockwork" and "its counters." If that card is a creature card with clockwork N, "its counters" means N +1/+1 counters. If that card is a noncreature card with clockwork N, "its counters" means N charge counters.

wins a fight: Used on 2 cards: Luthan, Street Brawler, Knock-Down Brawl

701.12d Some abilities trigger "when a creature wins a fight." A creature wins a fight when, the first time state-based actions are checked after two creatures fight, that creature is still on the battlefield and the other creature is not.

copy: Used on 1 cards: Anima Overflowing

707.10h Some copy effects say that a permanent becomes a copy of a spell. This means it becomes a copy of the permanent that spell would become as it resolves. If the spell is not a permanent spell, the copy effect doesn't happen.

copy: Used on 1 cards: Venser, Prodigal Shaper

707.12a Some effects grant you permission to cast a copy of an object at a later time. To do so, use the characteristics of that object as it last existed in the zone in which such permission was granted to determine the copiable values of the copy. (See rule 608.2h.)




In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".