Namekkos by dude1818

72 cards in Multiverse

22 commons, 24 uncommons, 21 rares, 5 mythics

14 white, 12 blue, 9 black, 12 red,
13 green, 2 multicolour, 8 artifact, 2 land

90 comments total

The Clockwork Plane. A world made of metal, striving to improve itself.

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Mechanics | Political Groups | Locations | Naming Convention | Skeleton

I had an idea for a world in which clockwork automation had progressed to the point that nothing living in a traditional sense was left. Imagine Esper advanced all the way to their goal of a world made of etherium, or the original Argentum "unpolluted" by Memnarch and later Phyrexia. The entire plane is clockwork; the main purpose in life of the people living there is to create the perfect clock. Since the people are clockwork, they refer to themselves as clocks, so their real goal is to complete (not compleat!) the world's mechanism. Because the beings are artificially made (by "clockmakers," appropriately enough), they shouldn't posses the spark. However, Venser comes across the plane and discovers a clock with the spark. This begs the question of whether the inhabitants are actually living beings. They believe that they are, but most Planeswalkers don't. Venser must now discover the truth, or if it even matters. This story takes place between the Mending and Scars of Mirrodin block.

When I came up with the setting, it was an anti-progress story in the style of Frankenstein, but set in the ironic fittings of Steampunk. While it certainly could be a cautionary tale, that's more appropriate to a different storyline, which I won't go into here. This story is an actual Steampunk story. Unfortunately, I probably won't create a full set, though I can certainly map out a block outline. The mechanical themes of this block seem to already overlap those of my main set, The Oncoming Storm, which implies a separate problem. For now, I'll simply create a smattering of card ideas.

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Artifact Creature – Wurm
Clockwork 6 (This creature enters the battlefield with 6 +1/+1 counters on it. Whenever it becomes tapped, remove one at end of turn.)
Remove a counter from an artifact you control: Wind-Up Behemoth gains trample until end of turn.
Burst of Feedback deals damage to target player equal to the number of artifacts you control.
The path of least resistance is often through your enemies.
1 comment
2016-03-29 03:35:31 by dude1818
Artifact Creature – Elemental
Clockwork 2 (This creature enters the battlefield with 2 +1/+1 counters on it. Whenever it becomes tapped, remove one at end of turn.)
Whenever you remove one or more counters from a permanent you control, put a 1/1 green Elemental artifact creature token onto the battlefield.
Artifact Creature – Rat
Clockwork 3 (This creature enters the battlefield with 3 +1/+1 counters on it. Whenever it becomes tapped, remove one at end of turn.)
When Mischief of Rats dies, if it had no counters on it, return it to its owner's hand.
They consist of parts repurposed from any source, even each other.
Artifact Creature – Illusion
Whenever another artifact enters the battlefield under your control, Glaze Fiend gets +2/+2 until end of turn.
Clockmakers of the Morex don't limit themselves to durable metals. All they need is for their work to get the job done.
Illus. Joshua Hagler
1 comment
2013-02-10 05:39:28 by dude1818

Recent comments: (all recent activity)
On Burst of Feedback:

­Feedback Bolt wouldn't be an instant today.

On Concentrated Fire:

On a scale of Righteous Blow to Gideon's Reproach to Sandblast, I'm not sure where this belongs. Testing will show if it needs to cost more.

On Neutralize:

­Negate variant.

On Warehouse Scavenger:

Just a Rummaging Goblin for now. May tweak effect later.

On "ETB Naturalize":

Can this destroy Lucent Liminid? It's not supposed to, but I'm not sure how it's parsed.

On Spring-Loaded Key:

Oh yes, nice!

On Spring-Loaded Key:

That's a rather cool Voltaic Key that's also a Coretapper/Energy Chamber. I worry that it shouldn't be common, but clockwork helps on that front.

On Stun Scorpion:

No room for flavor text after all. For posterity: "It charges its claws in the desert sand, stunning its prey with a sharp shock."

On Clock of Omens:

Nonbo with clockwork, so I'll have to cut it, sadly.

On Terosev Scuttler:

Oh man, I forgot about this, and got to have the joy of cracking it from a player's perspective.

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