Asmora 1: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Alaric, Saint of Justice White Mythic 3{1}{w}{w} Legendary Creature – Angel Soldier 1 2 Flying, Vigilance
Angel Creatures you control get +1/+1.
Soldier creatures you control get +1/+1.
0
2 Fast Stabber White Uncommon 2{1}{w} Creature – Human Soldier 1 1 First Strike
{3}{w}:Fast Stabber gains Vigilance until end of turn
0
3 He Whom Stabs White Rare 4{2}{w}{w} Creature – Human Soldier 2 3 When He Whom Stabs enters the battlefield,create two 1/1 white soldier creature tokens 0
4 Holy Smacker White Common 5{3}{w}{w} Creature – angel 4 4 Flying 0
5 Sarah McLachlan Singing White Mythic 4{2}{w}{w} Enchantment – Aura Enchant Creature
Enchanted creature gains vigilance, flying and has a base power and toughness of 4/4 and is an angel in addition to its other types
When Enchanted creature dies, return Sarah McLachlan Singing to your hand
0
6 Studied the Blade White Common 1{w} Creature – Human Soldier 1 1 0
7 big shield White Uncommon 3{2}{w} Creature – Human Soldier 1 4 Defender
big shield can block any number of creatures
0
8 bind them White Common 3{2}{w} Enchantment when bind them enters the battlefield, exile target nonland permanent.
When bind them leaves the battlefield, return the exiled card to the battlefield under its owner's control.
0
9 fancy tactics White Common 2{1}{w} sorcery Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn. 0
10 holy flyer White Common 5{4}{w} Creature – Angel Cleric 3 3 Flying
When holy flyer enters the battlefield, you gain 3 life.
0
11 Amelie, Saint of Intellect Blue Mythic 6{4}{u}{u} Legendary Creature – Sphinx Wizard 2 3 Flash, Flying, Hexproof
When Amelie, Saint of Intellect enters the battlefield, you may draw cards equal to seven minus the number of cards in your hand.
0
12 Erase the Mistake Blue Common 2{1}{u} Instant Return target creature to its owners hand 0
13 Fast Boi Blue Rare 5{3}{u}{u} Creature – Sphinx 5 6 Flash
Flying
when Fast Boi enters the battlefield,scry 2 then draw 2
0
14 Is this a wall? Blue Common 2{1}{u} Creature – Illusion wall 0 4 Defender
If a spell or ability would return Is this a wall? from the battlefield to your hand, sacrifice it instead
0
15 Peeking Blue Common 2{1}{u} instant Scry 1 0
16 birb Blue Common 1{u} Creature – bird 1 1 flying 0
17 man with a pointy hat Blue Uncommon 3{2}{u} Creature – Human Wizard 0 1 Hexproof
{3}{u}: Draw a card
0
18 Cultist Black Common 1{b} creature – human cultist 1 1 0
19 Satanic Panic Black Uncommon 4{2}{b}{b} Enchantment At the beginning of your upkeep, you may pay 2 life. If you do, create a 2/2 black demon creature token 0
20 Tarja, Saint of Power Black Mythic 5{3}{b}{b} Legendary Creature – Demon 2 2 Deathtouch
When Tarja, Saint of Power enters the battlefield, you may sacrifice a creature.
Whenever a creature you control dies, put a +1/+1 counter on Tarja, Saint of Power.
0
21 Unholy Smacker Black Common 6{4}{b}{b} Creature – demon 5 4 Flying 0
22 Xansum, Archdemon Black Mythic 6{3}{b}{b}{b} Legendary Creature – demon 6 6 Flying, Menace
At the beginning of your end step, you may pay X life, if you do, destroy target creature with converted mana cost X.
0
23 Bolt the Bird Red Common 1{r} Instant Bolt the Bird deals 3 damage to target creature 0
24 Sigeric, Saint of Fervor Red Mythic 4{2}{r}{r} Legendary Creature – Phoenix 3 3 Flying, Haste
If Sigeric, Saint of Fervor is in your graveyard, All of your creatures have haste.
4RR: Return Sigeric, Saint of Fervor from the graveyard to the battlefield.
0
25 Writing Fast Red Common 2{1}{r} instant create a 1/1 red poet creature 0
26 angery lad Red Common 1{r} Creature – dwarf 1 1 0
27 Arika, Saint of Independence Green Mythic 7{5}{g}{g} Legendary Creature – Giant Druid 0 1 Trample
Arika, Saint of Independence has +X/+X where X is the number of lands you control
0
28 Hugging a tree Green Uncommon 3{2}{g} sorcery Gain 1 life for each Basic Forests you control 0
29 Just a guy Green Common 1{g} Creature – human druid 0 1 {t}:add {g} to your mana pool 0
30 No Fighting Green Common 1{g} Instant prevent all damage that would be dealt this turn 0
31 Static Cling Artifact Rare 4{4} Artifact {t}: Tap target nonland permanent and put a Cling counter on it and Static Cling.
{0}: Untap Static Cling and remove all Cling counters from Static Cling and target nonland permanent
When Static Cling leaves the battlefield, remove all Cling counters from all permanents.
0
Asmora 1: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Names | Skeleton