Asmora 1: Virtual Booster
| Asmora 1: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Names | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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first strike
2/1
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Flash, Flying, Hexproof
When Amelie, Saint of Intellect enters the battlefield, you may draw cards equal to seven minus the number of cards in your hand. 2/3
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Enchant Creature.
Enchanted creature gets +2/+2 as long as it is a human. Otherwise, it cannot attack or block |
At the beginning of your upkeep, you may pay 2 life. If you do, create a 2/2 black demon creature token
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Hexproof
![]() : Draw a card0/1
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first strike
2/1
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Flying
4/4
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Flying
When holy flyer enters the battlefield, you gain 3 life. 3/3
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1/1
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create a 1/1 red poet creature
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Look at the top three cards of your library. You may reveal a creature or land card from among them, and put it into your hand. Put the rest on the bottom of your library in a random order.
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Creatures you control gain protection from non-human creatures until end of turn.
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flying
1/1
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Deal 3 damage to target attacking creature.
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slicer
(common, foil)
Amelie, Saint of Intellect
(mythic)
to whack or not to whack?
(uncommon)
Satanic Panic
(uncommon)
man with a pointy hat
(uncommon)
slicer
(common)
Holy Smacker
(common)
holy flyer
(common)
angery lad
(common)
Writing Fast
(common)
lookin around
(common)
can't touch this
(common)
birb
(common)
surprise bap
(common)
Swamp
(basic)





