Asmora 1
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Names | Skeleton |
Showing all 36 cards
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First Strike
:Fast Stabber gains Vigilance until end of turn
:Fast Stabber gains Vigilance until end of turn
1/1
When He Whom Stabs enters the battlefield,create two 1/1 white soldier creature tokens
2/3
Flying
4/4
Enchant Creature
Enchanted creature gains vigilance, flying and has a base power and toughness of 4/4 and is an angel in addition to its other types
When Enchanted creature dies, return Sarah McLachlan Singing to your hand
Enchanted creature gains vigilance, flying and has a base power and toughness of 4/4 and is an angel in addition to its other types
When Enchanted creature dies, return Sarah McLachlan Singing to your hand
1/1
Defender
big shield can block any number of creatures
big shield can block any number of creatures
1/4
when bind them enters the battlefield, exile target nonland permanent.
When bind them leaves the battlefield, return the exiled card to the battlefield under its owner's control.
When bind them leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.
Flying
When holy flyer enters the battlefield, you gain 3 life.
When holy flyer enters the battlefield, you gain 3 life.
3/3
Flash, Flying, Hexproof
When Amelie, Saint of Intellect enters the battlefield, you may draw cards equal to seven minus the number of cards in your hand.
When Amelie, Saint of Intellect enters the battlefield, you may draw cards equal to seven minus the number of cards in your hand.
2/3
Return target creature to its owners hand
Flash
Flying
when Fast Boi enters the battlefield,scry 2 then draw 2
Flying
when Fast Boi enters the battlefield,scry 2 then draw 2
5/6
Defender
If a spell or ability would return Is this a wall? from the battlefield to your hand, sacrifice it instead
If a spell or ability would return Is this a wall? from the battlefield to your hand, sacrifice it instead
0/4
Scry 1
flying
1/1
Hexproof
: Draw a card
: Draw a card
0/1
1/1
At the beginning of your upkeep, you may pay 2 life. If you do, create a 2/2 black demon creature token
Deathtouch
When Tarja, Saint of Power enters the battlefield, you may sacrifice a creature.
Whenever a creature you control dies, put a +1/+1 counter on Tarja, Saint of Power.
When Tarja, Saint of Power enters the battlefield, you may sacrifice a creature.
Whenever a creature you control dies, put a +1/+1 counter on Tarja, Saint of Power.
2/2
Flying
5/4
Flying, Menace
At the beginning of your end step, you may pay X life, if you do, destroy target creature with converted mana cost X.
At the beginning of your end step, you may pay X life, if you do, destroy target creature with converted mana cost X.
6/6
, Discard a card at random: Angry Poet deals 1 damage to target creature or player.
Bolt the Bird deals 3 damage to target creature
Up to two target creatures gain +1/+0 and haste until end of turn.
Flying, Haste
If Sigeric, Saint of Fervor is in your graveyard, All of your creatures have haste.
4RR: Return Sigeric, Saint of Fervor from the graveyard to the battlefield.
If Sigeric, Saint of Fervor is in your graveyard, All of your creatures have haste.
4RR: Return Sigeric, Saint of Fervor from the graveyard to the battlefield.
3/3
create a 1/1 red poet creature
1/1
Until end of turn, Creatures you control have haste
Trample
Arika, Saint of Independence has +X/+X where X is the number of lands you control
Arika, Saint of Independence has +X/+X where X is the number of lands you control
0/1
Gain 1 life for each Basic Forests you control
:add to your mana pool
0/1
prevent all damage that would be dealt this turn
Look at the top three cards of your library. You may reveal a creature or land card from among them, and put it into your hand. Put the rest on the bottom of your library in a random order.
1, , Sacrifice I'm Lost: search your library for a basic land card, reveal it, and put it into your hand. Shuffle your library.
: Tap target nonland permanent and put a Cling counter on it and Static Cling.
: Untap Static Cling and remove all Cling counters from Static Cling and target nonland permanent
When Static Cling leaves the battlefield, remove all Cling counters from all permanents.
: Untap Static Cling and remove all Cling counters from Static Cling and target nonland permanent
When Static Cling leaves the battlefield, remove all Cling counters from all permanents.
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Names | Skeleton |
Angel Creatures you control get +1/+1.
Soldier creatures you control get +1/+1.