Asmora 1

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Names | Skeleton

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 M 
Legendary Creature – Angel Soldier
Flying, Vigilance
Angel Creatures you control get +1/+1.
Soldier creatures you control get +1/+1.
1/2
 U 
Creature – Human Soldier
First Strike
{3}{w}:Fast Stabber gains Vigilance until end of turn
1/1
 R 
Creature – Human Soldier
When He Whom Stabs enters the battlefield,create two 1/1 white soldier creature tokens
2/3
 C 
Creature – angel
Flying
4/4
 M 
Enchantment – Aura
Enchant Creature
Enchanted creature gains vigilance, flying and has a base power and toughness of 4/4 and is an angel in addition to its other types
When Enchanted creature dies, return Sarah McLachlan Singing to your hand
 C 
Creature – Human Soldier
1/1
 U 
Creature – Human Soldier
Defender
big shield can block any number of creatures
1/4
 C 
Enchantment
when bind them enters the battlefield, exile target nonland permanent.
When bind them leaves the battlefield, return the exiled card to the battlefield under its owner's control.
 C 
sorcery
Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.
 C 
Creature – Angel Cleric
Flying
When holy flyer enters the battlefield, you gain 3 life.
3/3
 M 
Legendary Creature – Sphinx Wizard
Flash, Flying, Hexproof
When Amelie, Saint of Intellect enters the battlefield, you may draw cards equal to seven minus the number of cards in your hand.
2/3
 C 
Instant
Return target creature to its owners hand
 R 
Creature – Sphinx
Flash
Flying
when Fast Boi enters the battlefield,scry 2 then draw 2
5/6
 C 
Creature – Illusion wall
Defender
If a spell or ability would return Is this a wall? from the battlefield to your hand, sacrifice it instead
0/4
{1}{u}
 
 C 
instant
Scry 1
{u}
 
 C 
Creature – bird
flying
1/1
 U 
Creature – Human Wizard
Hexproof
{3}{u}: Draw a card
0/1
{b}
 
 C 
creature – human cultist
1/1
 U 
Enchantment
At the beginning of your upkeep, you may pay 2 life. If you do, create a 2/2 black demon creature token
 M 
Legendary Creature – Demon
Deathtouch
When Tarja, Saint of Power enters the battlefield, you may sacrifice a creature.
Whenever a creature you control dies, put a +1/+1 counter on Tarja, Saint of Power.
2/2
 C 
Creature – demon
Flying
5/4
 M 
Legendary Creature – demon
Flying, Menace
At the beginning of your end step, you may pay X life, if you do, destroy target creature with converted mana cost X.
6/6
 C 
Instant
Bolt the Bird deals 3 damage to target creature
 M 
Legendary Creature – Phoenix
Flying, Haste
If Sigeric, Saint of Fervor is in your graveyard, All of your creatures have haste.
4RR: Return Sigeric, Saint of Fervor from the graveyard to the battlefield.
3/3
 C 
instant
create a 1/1 red poet creature
 C 
Creature – dwarf
1/1
 M 
Legendary Creature – Giant Druid
Trample
Arika, Saint of Independence has +X/+X where X is the number of lands you control
0/1
 U 
sorcery
Gain 1 life for each Basic Forests you control
 C 
Creature – human druid
{t}:add {g} to your mana pool
0/1
 C 
Instant
prevent all damage that would be dealt this turn
 R 
Artifact
{t}: Tap target nonland permanent and put a Cling counter on it and Static Cling.
{0}: Untap Static Cling and remove all Cling counters from Static Cling and target nonland permanent
When Static Cling leaves the battlefield, remove all Cling counters from all permanents.

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Asmora 1: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Names | Skeleton