Alchemy of Fate
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Mechanics | Skeleton |
Showing 9 of 9 Blue cards
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Show rarities: C U R M
Expend X (Remove X counters from among permanents you control. ). Scry X, then draw a card.
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Whenever you cast a permanent spell, if it wasn't cast from your hand, draw a card.
Foretell
Each player skips their post-combat main phase.

Each player skips their post-combat main phase.
Whenever you cast a historic spell, scry 2.
3/3
Bound to Blue (If this equipment is attached to a creature that is not Blue, sacrifice it, and instead attach this equipment to a 1/1 Legendary Artefact Beast Token. )
Reduce the Foretell cost of spells you control by
.
Equip 4. Whenever you cast a spell from somewhere other than your hand, put a time counter on equipped creature.
Equipped creature has: Expend 10, take an extra turn after this one. Exile Eye of Krono and return it to the battlefield at the beginning of your next end step.
Reduce the Foretell cost of spells you control by

Equip 4. Whenever you cast a spell from somewhere other than your hand, put a time counter on equipped creature.
Equipped creature has: Expend 10, take an extra turn after this one. Exile Eye of Krono and return it to the battlefield at the beginning of your next end step.
Foretell 

Enchant artifact or creature
You control enchanted permanent.
Enchanted permanent is legendary.



Enchant artifact or creature
You control enchanted permanent.
Enchanted permanent is legendary.
Foretell 
Whenever a nonland permanent enters the battlefield under your control, if it wasn't cast from your hand, target creature gets -3/-0 until end of turn.


Whenever a nonland permanent enters the battlefield under your control, if it wasn't cast from your hand, target creature gets -3/-0 until end of turn.
3/2
Flying
When Owl Guide enters the battlefield, draw a card.
When Owl Guide enters the battlefield, draw a card.
2/2
[Bound to X].
Creatures you control have "
: Expend 1. If you do, exile this creature from the battlefield, then return it to the battlefield under their owner's control.
Equip
.
Whenever a creature you control is put into exile, put a space counter on equipped creature.
Equipped creature has "
: Expend 10. If you do, exile all creatures your opponents control."
Creatures you control have "

Equip

Whenever a creature you control is put into exile, put a space counter on equipped creature.
Equipped creature has "

Go to section: White (5) Blue (9) Black (12) Red (9) Green (7) Multicolour (18) Artifact (10)
Show rarities: C U R M
Alchemy of Fate: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |