Alchemy of Fate: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Giant
Larrick, in Exile enters the battlefield with up to two -1/-1 counters on it.
{1}{b}, {t}: Expend 2 (Remove 2 counters from among permanents you control. ). If you do, gain control of target creature an opponent controls until Larrick leaves the battlefield.
4/5
 
 R 
Legendary Creature – Giant Pirate
Menace
When Thane, King of Tides enters the battlefield, you may put up to 3 -1/-1 counters on it.
Whenever Thane, King of the Tides attacks, you may Expend X. If you do, it gets +X/+X and gains trample and flying until end of turn. X can't be 0.
6/7
 U 
Legendary Creature – Human Angel Ally
Reach

{t}, Expend 1: Put a -1/-1 counter on target creature. It can't attack or block until your next turn.

Whenever a creature an opponent control's dies, Amass white Allies 1.
3/3
 U 
Legendary Creature – Orc Knight Ally
Valgin, Uncommon Variant enters the battlefield with a vigilance counter on it.

Mentor

{t}, Expend 2: Prevent all combat damage that would be dealt to creatures you control this turn.
4/3
 U 
Artifact
{t}: Add {b}.
{b}, {t}: Put a -1/-1 counter on target creature you control.
 C 
Creature – Beast Skeleton
Menace
Persist
3/2
 C 
Artifact
When Bounty Board enters the battlefield, scry 1.

{2}, {t}: Amass Allies 1, put a +1/+1 counter on target creature, or add two mana of any color.
 C 
Sorcery
Create two 1/1 red dwarf ally tokens.
Flashback {2}{w}
 C 
Creature – Devil
Flying
{2}{b}, Discard a card: Return Warlock's Familiar from your graveyard to the battlefield tapped.
1/1
 C 
Creature – Beast
Foretell {g}{g}
Cryptid Carl enters the battlefield with a trample counter on it.
4/4
 C 
Creature – Bird Druid
Flying
When Owl Guide enters the battlefield, draw a card.
2/2
 C 
Instant
Expend X (Remove X counters from among permanents you control. ). Scry X, then draw a card.
 C 
Sorcery
Choose one -
Give In – Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
Learn the Truth – Exile the top two cards of your library. You may play them until end of turn.
 C 
Instant
Two target creatures get +2/+0 and first strike until end of turn.
Swamp
 
 B 
Basic Land – Swamp

Larrick, in Exile (rare, foil)
Thane, King of the Tide (rare)
Gabe, Angelic Archer (uncommon)
Valgin, Uncommon Variant (uncommon)
Artificial Hatred (uncommon)
Thunderbeast Skeleton (common)
Bounty Board (common)
Gathering Forces (common)
Warlock's Familiar (common)
Cryptid Carl (common)
Owl Guide (common)
Adventurer's Guild Library (common)
Tempt with Rage (common)
Battle as One (common)
Swamp (basic)