Alchemy of Fate

Printable
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Mechanics | Skeleton

Showing 10 of 10 Artifact cards

Go to section: White (5) Blue (9) Black (12) Red (9) Green (7) Multicolour (18) Artifact (10)

Show rarities: N C U R

Artifact
{t}: Add {w}

{2}{w}: Amass white Allies 1
 U 
Artifact – Vehicle
Crew 3
Whenever Adventurers' Ship attacks, look at the top 5 cards of your library. You may reveal an Ally card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
4/5
 U 
Artifact
{t}: Add {r}

{2}{r}, {t}: Put a +1/+1 counter on target creature. It gains trample until end of turn.
 R 
Legendary Artifact – Equipment
Equip {2} or place -1/-1 counter on the creature targeted with this ability.

Equipped creature gets +2/+0 and has "Whenever this creature attacks, you may Expend 1. If you do, deal 3 damage to target creature."
 U 
Artifact
{t}: Add {b}.
{b}, {t}: Put a -1/-1 counter on target creature you control.
 C 
Artifact
When Bounty Board enters the battlefield, scry 1.

{2}, {t}: Amass Allies 1, put a +1/+1 counter on target creature, or add two mana of any color.
 U 
Artifact
{t}: Add {g}.
{3}{g}, {t}: Put a flying or trample counter on target creature you control.
 U 
Artifact
Whenever you foretell a card, scry X, where X is the number of cards you own in exile that are foretold.
{1}{u}, {t}: Exile a card from your hand. It is foretold. Its foretell cost is equal to its mana cost reduced by {1}.
 U 
Artifact
{t}: Add {u}.
{2}{u}, {t}: Target creature can't be blocked this turn.
1 comment
2024-01-31 04:36:47 by drummerbummer46
 R 
Legendary Artifact Creature – Construct Ally
Defender, Persist
{1}, Sacrifice Uriel, the Protector: Target creature gains hexproof and indestructible until end of turn.
4/4

Go to section: White (5) Blue (9) Black (12) Red (9) Green (7) Multicolour (18) Artifact (10)

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Alchemy of Fate: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton