Alchemy of Fate: Card List

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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Bell of Order White Uncommon 5{3}{w}{w} Enchantment RW01 Whenever you cast a historic spell or a white spell, you may exile target creature. Then, you may return it to the battlefield under its owners control. 0
2 Gathering Forces White Common 2{1}{w} Sorcery CW03 Create two 1/1 red dwarf ally tokens.
Flashback {2}{w}
0
3 Marooned White Uncommon 6{4}{w}{w} Sorcery UW10 Exile up to two target creatures.
Choose one -
Fall in Love – Return those creatures to the battlefield under their owners control with a +1/+1 counter on each of them. You gain 10 life.
Invent a God – An opponent of your choice creates two treasure tokens.
0
4 Redwater Guard White Common 2{1}{w} Creature – Human Soldier 2 1 CW04 When Redwater Guard dies, amass white Soldiers 1. 0
5 Tamed Roc White Uncommon 5{3}{w}{w} Creature – Bird 4 4 UW06 Flying
Whenever Tamed Roc attacks, you may Expend 2 (Remove 2 counters from among permanents you control. ). If you do, destroy target artifact or enchantment.
0
6 Valgin, Uncommon Variant White Uncommon 3{2}{w} Legendary Creature – Orc Knight Ally 3 3 UW04 Valgin, Uncommon Variant enters the battlefield with a vigilance counter on it.
{t}: Expend 1 (Remove 1 counters from among permanents you control. ). If you do, target creature gains indestructible until end of turn.
0
7 Adventurer's Guild Library Blue Common 2{1}{u} Instant CU15 Expend X (Remove X counters from among permanents you control. ). Scry X, then draw a card. 0
8 Branching Paths Blue Uncommon 4{3}{u} Enchantment UU10 Whenever you cast a permanent spell, if it wasn't cast from your hand, draw a card. 0
9 Celestial Acceleration Blue Uncommon 3{1}{u}{u} Enchantment CU19 Foretell {u}
Each player skips their post-combat main phase.
0
10 Ecstasy, Court Mage Blue Uncommon 4{2}{u}{u} Legendary Creature – Tiefling Wizard Ally 3 3 UU04 Whenever you cast a historic spell, scry 2. 0
11 Eye of Krono Blue Mythic 6{4}{u}{u} Legendary Artifact – Artefact Equipment MU01 Bound to Blue (If this equipment is attached to a creature that is not Blue, sacrifice it, and instead attach this equipment to a 1/1 Legendary Artefact Beast Token. )

Reduce the Foretell cost of spells you control by {2}.

Equip 4. Whenever you cast a spell from somewhere other than your hand, put a time counter on equipped creature.

Equipped creature has: Expend 10, take an extra turn after this one. Exile Eye of Krono and return it to the battlefield at the beginning of your next end step.
0
12 Kuo-Toan Worship Blue Uncommon 6{4}{u}{u} Enchantment – Aura UU11 Foretell {2}{u}{u}
Enchant artifact or creature
You control enchanted permanent.
Enchanted permanent is legendary.
0
13 Mirror Attendants Blue Common 4{3}{u} Creature – Human Wizard 3 2 CU07 Foretell {1}{u}
Whenever a nonland permanent enters the battlefield under your control, if it wasn't cast from your hand, target creature gets -3/-0 until end of turn.
0
14 Owl Guide Blue Common 3{2}{u} Creature – Bird Druid 2 2 CU04 Flying
When Owl Guide enters the battlefield, draw a card.
0
15 Space Stone Blue Rare 6{4}{u}{u} Legendary Artifact – Artefact Equipment RU01 [Bound to X].
Creatures you control have "{t}: Expend 1. If you do, exile this creature from the battlefield, then return it to the battlefield under their owner's control.
Equip {4}.
Whenever a creature you control is put into exile, put a space counter on equipped creature.
Equipped creature has "{t}: Expend 10. If you do, exile all creatures your opponents control."
0
16 Bell of Evil Black Rare 5{3}{b}{b} Enchantment RB01 Whenever you cast a historic spell or a black spell, each opponent loses 3 life, and you may put X -1/-1 counters on target creature, where X is the mana value of that spell. 0
17 Emergency Amputation Black Common 1{b} Instant CB18 Choose target creature. You may Expend 1. If you do, that creature gains indestructible until end of turn. Otherwise, put a -1/-1 counter on it. 0
18 Emperor's Blessing Black Uncommon 5{3}{b}{b} Enchantment UB10 Whenever a -1/-1 counter is removed from a creature you control, you may also put a first strike, menace, trample or lifelink counter on it. Whenever an ability counter is put on a creature you control, you may also put a -1/-1 counter on it. 0
19 Grymm Black Mythic 6{4}{b}{b} Legendary Artifact – Artefact Equipment MB01 [Bound to Black].
Equip {4}.
Equipped creature gets +2/+2 and has "Whenever this creature attacks, create a token copy of this creature for each creature defending player controls. These copies are not legendary, and enter the battlefield tapped and attacking."
0
20 Hemocraft Scholar Black Common 2{1}{b} Creature – Human Warrior 1 2 CB02 Whenever you put a -1/-1 counter on a creature for the first time each turn, draw a card. 0
21 Northwell Coup Black Uncommon 4{2}{b}{b} Sorcery UB08 This spell costs {2} less to cast if it targets a legendary creature.
Destroy target creature. Amass black zombies 2.
0
22 Pit of Hatred Black Rare 0 Legendary Land RL01 Pit of Hatred enters the battlefield tapped.
{t}: Add {b}.
{2}{b}, {t}: Put a -1/-1 counter on target creature.
0
23 Selfless Sacrifice Black Uncommon 4{2}{b}{b} Sorcery UB11 As an additional cost to cast Selfless Sacrifice, sacrifice a creature.
Destroy all tokens target player controls, then destroy target creature that player controls.
0
24 Thunderbeast Skeleton Black Common 4{3}{b} Creature – Beast Skeleton 3 2 CB07 Menace
Persist
0
25 Trauma's Skeletons Black Common 3{2}{b} Creature – Skeleton 2 2 CB05 When Trauma's Skeletons dies, amass black skeletons 2. 0
26 Warlock's Familiar Black Common 1{b} Creature – Devil 1 1 CB01 Flying
{2}{b}, Discard a card: Return Warlock's Familiar from your graveyard to the battlefield tapped.
0
27 Battle as One Red Common 2{1}{r} Instant CR17 Two target creatures get +2/+0 and first strike until end of turn. 0
28 Bell of Chaos Red Rare 5{3}{r}{r} Enchantment RR01 Whenever you cast a historic spell or a red spell, exile the top card of each player's library. You may cast one without paying its mana cost. 0
29 Crimson Sacrifice Red Common 1{r} Instant CR19 Put -1/-1 counter on target creature. That creature gains lifelink until end of turn. 0
30 Draconic Grief Red Common 3{2}{r} Instant CR12 Draconic Grief deals 3 damage to target creature. If that creature attacked this turn, it deals 6 damage instead. 0
31 Face the Death Knight Red Uncommon 4{2}{r}{r} Sorcery UR09 Face the Death Knight deals 3 damage to target creature.
Choose one:
Suffer Defeat – Face the Death Knight deals 3 damage to each other creature.
Claim Victory – Face the Death Knight deals an additional 3 damage to the chosen creature and 3 damage to that creature's controller.
0
32 Lord Brine Red Uncommon 4{2}{r}{r} Legendary Creature – Human Noble 3 3 UR04 When Lord Brine enters the battlefield, it deals damage equal to the number of historic permanents you control to any target. 0
33 Magic Motorcycle Red Common 3{2}{r} Artifact – Vehicle 4 1 CR05 Haste
Crew 1
0
34 Release Inhibitions Red Uncommon 1{r} Instant UR10 Choose target creature you control. Double its power until end of turn. It gains trample until end of turn. Put a stun counter on it. 0
35 Screaming Shield Red Uncommon 3{2}{r} Artifact – Equipment ur11 Equip {2}
Equipped creature gets +1/+2 and has "When this creature attacks, goad target creature defending player controls."
1 1706848371 on 02 Feb 2024 by drummerbummer46
36 Sword of Rhino Red Rare 5{3}{r}{r} Artifact – Artefact Equipment rr02 [Bound to Warriors].
Equip {3}.
Equipped creature gets +6/+6, has trample, and has "Whenever equipped creature attacks, deal 6 damage to a random creature defending player controls."
0
37 Tempt with Rage Red Common 3{2}{r} Sorcery CR13 Choose one -
Give In – Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
Learn the Truth – Exile the top two cards of your library. You may play them until end of turn.
1 1706848538 on 02 Feb 2024 by drummerbummer46
38 Wood, Master Thief Red Uncommon 3{2}{r} Legendary Creature – Cat Rogue Ally 2 3 ur03 When Wood, Master Thief deals combat damage to a player, you may Expend 2. If you do, gain control of target artifact that player controls. If it is an Equipment, equip it to Wood, Master Thief.
Wood, Master Thief has menace as long as you control another Ally.
0
39 Bell of Good Green Rare 5{3}{g}{g} Enchantment RG01 Whenever you cast a historic spell or a green spell, you gain 3 life and amass green beasts 1. If that spell is a creature, it enters the battlefield with a +1/+1 counter on it. 0
40 Cryptid Carl Green Common 4{3}{g} Creature – Beast 4 4 CG07 Foretell {g}{g}
Cryptid Carl enters the battlefield with a trample counter on it.
0
41 Doomed Mapmaker Green Common 3{2}{g} Creature – Tiefling Scout 2 2 CG04 When Doomed Mapmaker dies, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. 0
42 Druid of Four Worlds Green Common 2{1}{g} Creature – Elf Druid 2 2 CG02 Druid of Four Worlds enters the battlefield with your choice of a reach or vigilance counter on it. 0
43 Gigantism Green Rare 3{1}{g}{g} Enchantment RG02 Each creature you controls enter the battlefield with two additional +1/+1 counters and an additional trample counter on it. 0
44 Stitch to the Cloak Green Uncommon 1{g} Sorcery UG09 Exile target card from a graveyard. Choose up to one target creature you control. If a creature card is exiled this way, put a flying counter on that creature if the exiled card had flying. Do the same for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance. 0
45 Thunderbeast Ambush Green Uncommon 4{2}{g}{g} Sorcery Target creature you control fights target creature you don't control. Then, target creature you control fights target creature you don't control. 0
46 Bediviere Trueheart, Helpful Squire Multicolour Uncommon 4{2}{w}{u} Legendary Creature – Gnome Wizard Ally 2 4 Flash
When Bediviere Trueheart, Helpful Squire enters the battlefield, put a shield counter on target creature you control.
0
47 Larrick, in Exile Multicolour Rare 5{3}{u}{b} Legendary Creature – Giant 4 5 Larrick, in Exile enters the battlefield with up to two -1/-1 counters on it.
{1}{b}, {t}: Expend 2 (Remove 2 counters from among permanents you control. ). If you do, gain control of target creature an opponent controls until Larrick leaves the battlefield.
0
48 Morgan Kidd, Lost Pirate Multicolour Uncommon 3{1}{u}{b} Legendary Creature – Giant Pirate Ally 4 3 Morgan Kidd, Lost Pirate enters the battlefield with 2 -1/-1 counters on him.

{t}, Expend 1 (Remove 1 counters from among permanents you control. ): Morgan Kidd puts a -1/-1 counter on target creature and creates a blood token.
0
49 Curse of the Emperor Multicolour Uncommon 6{4}{b}{r} Sorcery Target creature gets +5/+5 and gains indestructible, double strike, and haste until end of turn. At the beginning of the next end step, put five -1/-1 counters on it. 0
50 Rasshu, Uncommon Version Multicolour Uncommon 3{1}{g}{w} Legendary Creature – Human Druid Ally 2 3 Rasshu, Uncommon Version enters the battlefield with a +1/+1 counter on it.
Whenever Rasshu attacks, you may Expend 1 to put a +1/+1, first strike, or trample counter on it.
0
51 The Hermit Multicolour Rare 2{b}{g} Legendary Creature – Giant Wizard 0
52 Drexel, Wandering Noble Multicolour Uncommon 3{1}{r}{w} Legendary Creature – Human Elf Berserker Ally 3 2 Haste
Whenever Drexel, Wandering Noble attacks, put a +1/+1 counter on it. Then, if Drexel has 12 or more counters on it, it fights target creature.
0
53 King Redwater Multicolour Rare 5{3}{r}{w} Legendary Creature – Human Noble Warrior 5 5 At the beginning of your upkeep, put a +1/+1 counter on each Soldier, Warrior and Ally creature you control.
Warriors, Soldiers, and Allies you control have "When this creature attacks or blocks, you may Expend 1. If you do, this creature gains +1/+1 and first strike until end of turn."
0
54 Lawrence Multicolour Uncommon 4{2}{r}{w} Legendary Creature – ? Ally 2 2 When Lawrence enters the battlefield, create 3 0/1 red Kobold tokens.
Creature tokens you control get +1/+1.
0
55 Thane, King of the Tide Multicolour Rare 5{2}{u}{b}{r} Legendary Creature – Giant Pirate 5 6 Menace
When Thane, King of Tides enters the battlefield, you may put up to 3 -1/-1 counters on it.
Whenever Thane, King of the Tides attacks, you may Expend X. If you do, it gets +X/+X and gains trample and flying until end of turn. X can't be 0.
0
56 The Death Knight Multicolour Mythic 5{2}{u}{b}{r} Legendary Creature – Tiefling Wizard 6 6 Legendary Equipment spells you cast cost {0}.
At the beginning of combat on your turn, attach all Equipment you control to The Death Knight.
Whenever The Death Knight attacks, defending player may choose a creature they control. If they do, put a -1/-1 counter on it for each Equipment attached to The Death Knight. If they don't, draw that many cards.
0
57 Rasshu of Four Worlds Multicolour Mythic 6{3}{g}{w}{u} Legendary Creature – Human Druid 4 4 When Rasshu of Four Worlds enters the battlefield, put a +1/+1 counter on any creature you control. Do the same with a vigilance counter, flying counter, and trample counter.
At the beginning of combat on your turn, you may Expend 4. If you do, tap all creatures your opponents control and Rasshu of Four Worlds gets +4/+4 until end of turn.
0
58 Nellie, Eldritch Knight Multicolour Rare 4{1}{u}{r}{w} Legendary Creature – Human Warrior Ally 4 3 When Nellie, Eldritch Knight enters the battlefield, put a +1/+1 counter on target creature.
Whenever Nellie becomes blocked, you may Expend 1 (Remove 1 counters from among permanents you control. ). If you do, exile Nellie and then return it to the battlefield under you control.
0
59 Adventurer's Guild Signal Artifact Uncommon 3{3} Artifact {t}: Add {r}.
{2}{r}, {t}: Amass white allies 1.
0
60 Adventurers' Ship Artifact Uncommon 4{4} Artifact – Vehicle 4 5 Crew 3
Whenever Adventurers' Ship attacks, look at the top 5 cards of your library. You may reveal an Ally card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
0
61 Angurvadal, Stream of Violence Artifact Rare 3{3} Legendary Artifact – Equipment Equip {2} or place -1/-1 counter on the creature targeted with this ability.

Equipped creature gets +2/+0 and has "Whenever this creature attacks, you may Expend 1. If you do, deal 3 damage to target creature."
0
62 Artificial Hatred Artifact Uncommon 3{3} Artifact {t}: Add {b}.
{b}, {t}: Put a -1/-1 counter on target creature you control.
0
63 Bounty Board Artifact Common 1{1} Artifact CA01 When Bounty Board enters the battlefield, scry 1.

{2}, {t}: Amass Allies 1, put a +1/+1 counter on target creature, or add two mana of any color.
0
64 Father's Pendant Artifact Uncommon 3{3} Artifact {t}: Add {g}.
{3}{g}, {t}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
0
65 Oracle's Mask Artifact Uncommon 3{3} Artifact Whenever you foretell a card, scry X, where X is the number of cards you have foretold this turn.
{2}{u}, {t}: Exile a card from your hand. It is foretold. Its foretell cost is equal to its mana cost reduced by {1}.
0
66 Staff of Saint Augustine Artifact Uncommon 3{3} Artifact {t}: Add {u}.
{2}{u}, {t}: Target creature can't be blocked this turn.
1 1706675807 on 31 Jan 2024 by drummerbummer46
67 Uriel, the Protector Artifact Rare 3{3} Legendary Artifact Creature – Construct Ally 4 4 CA02 Defender, Persist
{1}, Sacrifice Uriel, the Protector: Target creature gains hexproof and indestructible until end of turn.
0
Alchemy of Fate: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton