Alchemy of Fate: Card List
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# | Name | Colour | Rarity | Cost | Type | P | T | Code | Card text | Comments | Recent comment |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | Bell of Order | White | Uncommon | Enchantment | RW01 | Whenever you cast a historic spell or a white spell, you may exile target creature. Then, you may return it to the battlefield under its owners control. | 0 | ||||
2 | Gathering Forces | White | Common | Sorcery | CW03 |
Create two 1/1 red dwarf ally tokens.
Flashback |
0 | ||||
3 | Marooned | White | Uncommon | Sorcery | UW10 |
Exile up to two target creatures.
Choose one - • Fall in Love – Return those creatures to the battlefield under their owners control with a +1/+1 counter on each of them. You gain 10 life. • Invent a God – An opponent of your choice creates two treasure tokens. |
0 | ||||
4 | Redwater Guard | White | Common | Creature – Human Soldier | 2 | 1 | CW04 | When Redwater Guard dies, amass white Soldiers 1. | 0 | ||
5 | Tamed Roc | White | Uncommon | Creature – Bird | 4 | 4 | UW06 |
Flying
Whenever Tamed Roc attacks, you may Expend 2 (Remove 2 counters from among permanents you control. ). If you do, destroy target artifact or enchantment. |
0 | ||
6 | Valgin, Uncommon Variant | White | Uncommon | Legendary Creature – Orc Knight Ally | 3 | 3 | UW04 |
Valgin, Uncommon Variant enters the battlefield with a vigilance counter on it.
: Expend 1 (Remove 1 counters from among permanents you control. ). If you do, target creature gains indestructible until end of turn. |
0 | ||
7 | Adventurer's Guild Library | Blue | Common | Instant | CU15 | Expend X (Remove X counters from among permanents you control. ). Scry X, then draw a card. | 0 | ||||
8 | Branching Paths | Blue | Uncommon | Enchantment | UU10 | Whenever you cast a permanent spell, if it wasn't cast from your hand, draw a card. | 0 | ||||
9 | Celestial Acceleration | Blue | Uncommon | Enchantment | CU19 |
Foretell
Each player skips their post-combat main phase. |
0 | ||||
10 | Ecstasy, Court Mage | Blue | Uncommon | Legendary Creature – Tiefling Wizard Ally | 3 | 3 | UU04 | Whenever you cast a historic spell, scry 2. | 0 | ||
11 | Eye of Krono | Blue | Mythic | Legendary Artifact – Artefact Equipment | MU01 |
Bound to Blue (If this equipment is attached to a creature that is not Blue, sacrifice it, and instead attach this equipment to a 1/1 Legendary Artefact Beast Token. )
Reduce the Foretell cost of spells you control by . Equip 4. Whenever you cast a spell from somewhere other than your hand, put a time counter on equipped creature. Equipped creature has: Expend 10, take an extra turn after this one. Exile Eye of Krono and return it to the battlefield at the beginning of your next end step. |
0 | ||||
12 | Kuo-Toan Worship | Blue | Uncommon | Enchantment – Aura | UU11 |
Foretell
Enchant artifact or creature You control enchanted permanent. Enchanted permanent is legendary. |
0 | ||||
13 | Mirror Attendants | Blue | Common | Creature – Human Wizard | 3 | 2 | CU07 |
Foretell
Whenever a nonland permanent enters the battlefield under your control, if it wasn't cast from your hand, target creature gets -3/-0 until end of turn. |
0 | ||
14 | Owl Guide | Blue | Common | Creature – Bird Druid | 2 | 2 | CU04 |
Flying
When Owl Guide enters the battlefield, draw a card. |
0 | ||
15 | Space Stone | Blue | Rare | Legendary Artifact – Artefact Equipment | RU01 |
[Bound to X].
Creatures you control have ": Expend 1. If you do, exile this creature from the battlefield, then return it to the battlefield under their owner's control. Equip . Whenever a creature you control is put into exile, put a space counter on equipped creature. Equipped creature has ": Expend 10. If you do, exile all creatures your opponents control." |
0 | ||||
16 | Bell of Evil | Black | Rare | Enchantment | RB01 | Whenever you cast a historic spell or a black spell, each opponent loses 3 life, and you may put X -1/-1 counters on target creature, where X is the mana value of that spell. | 0 | ||||
17 | Emergency Amputation | Black | Common | Instant | CB18 | Choose target creature. You may Expend 1. If you do, that creature gains indestructible until end of turn. Otherwise, put a -1/-1 counter on it. | 0 | ||||
18 | Emperor's Blessing | Black | Uncommon | Enchantment | UB10 | Whenever a -1/-1 counter is removed from a creature you control, you may also put a first strike, menace, trample or lifelink counter on it. Whenever an ability counter is put on a creature you control, you may also put a -1/-1 counter on it. | 0 | ||||
19 | Grymm | Black | Mythic | Legendary Artifact – Artefact Equipment | MB01 |
[Bound to Black].
Equip . Equipped creature gets +2/+2 and has "Whenever this creature attacks, create a token copy of this creature for each creature defending player controls. These copies are not legendary, and enter the battlefield tapped and attacking." |
0 | ||||
20 | Hemocraft Scholar | Black | Common | Creature – Human Warrior | 1 | 2 | CB02 | Whenever you put a -1/-1 counter on a creature for the first time each turn, draw a card. | 0 | ||
21 | Northwell Coup | Black | Uncommon | Sorcery | UB08 |
This spell costs less to cast if it targets a legendary creature.
Destroy target creature. Amass black zombies 2. |
0 | ||||
22 | Pit of Hatred | Black | Rare | Legendary Land | RL01 |
Pit of Hatred enters the battlefield tapped.
: Add . , : Put a -1/-1 counter on target creature. |
0 | ||||
23 | Selfless Sacrifice | Black | Uncommon | Sorcery | UB11 |
As an additional cost to cast Selfless Sacrifice, sacrifice a creature.
Destroy all tokens target player controls, then destroy target creature that player controls. |
0 | ||||
24 | Thunderbeast Skeleton | Black | Common | Creature – Beast Skeleton | 3 | 2 | CB07 |
Menace
Persist |
0 | ||
25 | Trauma's Skeletons | Black | Common | Creature – Skeleton | 2 | 2 | CB05 | When Trauma's Skeletons dies, amass black skeletons 2. | 0 | ||
26 | Warlock's Familiar | Black | Common | Creature – Devil | 1 | 1 | CB01 |
Flying
, Discard a card: Return Warlock's Familiar from your graveyard to the battlefield tapped. |
0 | ||
27 | Battle as One | Red | Common | Instant | CR17 | Two target creatures get +2/+0 and first strike until end of turn. | 0 | ||||
28 | Bell of Chaos | Red | Rare | Enchantment | RR01 | Whenever you cast a historic spell or a red spell, exile the top card of each player's library. You may cast one without paying its mana cost. | 0 | ||||
29 | Crimson Sacrifice | Red | Common | Instant | CR19 | Put -1/-1 counter on target creature. That creature gains lifelink until end of turn. | 0 | ||||
30 | Draconic Grief | Red | Common | Instant | CR12 | Draconic Grief deals 3 damage to target creature. If that creature attacked this turn, it deals 6 damage instead. | 0 | ||||
31 | Face the Death Knight | Red | Uncommon | Sorcery | UR09 |
Face the Death Knight deals 3 damage to target creature.
Choose one: • Suffer Defeat – Face the Death Knight deals 3 damage to each other creature. • Claim Victory – Face the Death Knight deals an additional 3 damage to the chosen creature and 3 damage to that creature's controller. |
0 | ||||
32 | Lord Brine | Red | Uncommon | Legendary Creature – Human Noble | 3 | 3 | UR04 | When Lord Brine enters the battlefield, it deals damage equal to the number of historic permanents you control to any target. | 0 | ||
33 | Magic Motorcycle | Red | Common | Artifact – Vehicle | 4 | 1 | CR05 |
Haste
Crew 1 |
0 | ||
34 | Release Inhibitions | Red | Uncommon | Instant | UR10 | Choose target creature you control. Double its power until end of turn. It gains trample until end of turn. Put a stun counter on it. | 0 | ||||
35 | Screaming Shield | Red | Uncommon | Artifact – Equipment | ur11 |
Equip
Equipped creature gets +1/+2 and has "When this creature attacks, goad target creature defending player controls." |
1 | on 02 Feb 2024 by drummerbummer46 | |||
36 | Sword of Rhino | Red | Rare | Artifact – Artefact Equipment | rr02 |
[Bound to Warriors].
Equip . Equipped creature gets +6/+6, has trample, and has "Whenever equipped creature attacks, deal 6 damage to a random creature defending player controls." |
0 | ||||
37 | Tempt with Rage | Red | Common | Sorcery | CR13 |
Choose one -
• Give In – Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. • Learn the Truth – Exile the top two cards of your library. You may play them until end of turn. |
1 | on 02 Feb 2024 by drummerbummer46 | |||
38 | Wood, Master Thief | Red | Uncommon | Legendary Creature – Cat Rogue Ally | 2 | 3 | ur03 |
When Wood, Master Thief deals combat damage to a player, you may Expend 2. If you do, gain control of target artifact that player controls. If it is an Equipment, equip it to Wood, Master Thief.
Wood, Master Thief has menace as long as you control another Ally. |
0 | ||
39 | Bell of Good | Green | Rare | Enchantment | RG01 | Whenever you cast a historic spell or a green spell, you gain 3 life and amass green beasts 1. If that spell is a creature, it enters the battlefield with a +1/+1 counter on it. | 0 | ||||
40 | Cryptid Carl | Green | Common | Creature – Beast | 4 | 4 | CG07 |
Foretell
Cryptid Carl enters the battlefield with a trample counter on it. |
0 | ||
41 | Doomed Mapmaker | Green | Common | Creature – Tiefling Scout | 2 | 2 | CG04 | When Doomed Mapmaker dies, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | 0 | ||
42 | Druid of Four Worlds | Green | Common | Creature – Elf Druid | 2 | 2 | CG02 | Druid of Four Worlds enters the battlefield with your choice of a reach or vigilance counter on it. | 0 | ||
43 | Gigantism | Green | Rare | Enchantment | RG02 | Each creature you controls enter the battlefield with two additional +1/+1 counters and an additional trample counter on it. | 0 | ||||
44 | Stitch to the Cloak | Green | Uncommon | Sorcery | UG09 | Exile target card from a graveyard. Choose up to one target creature you control. If a creature card is exiled this way, put a flying counter on that creature if the exiled card had flying. Do the same for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance. | 0 | ||||
45 | Thunderbeast Ambush | Green | Uncommon | Sorcery | Target creature you control fights target creature you don't control. Then, target creature you control fights target creature you don't control. | 0 | |||||
46 | Bediviere Trueheart, Helpful Squire | Multicolour | Uncommon | Legendary Creature – Gnome Wizard Ally | 2 | 4 |
Flash
When Bediviere Trueheart, Helpful Squire enters the battlefield, put a shield counter on target creature you control. |
0 | |||
47 | Larrick, in Exile | Multicolour | Rare | Legendary Creature – Giant | 4 | 5 |
Larrick, in Exile enters the battlefield with up to two -1/-1 counters on it.
, : Expend 2 (Remove 2 counters from among permanents you control. ). If you do, gain control of target creature an opponent controls until Larrick leaves the battlefield. |
0 | |||
48 | Morgan Kidd, Lost Pirate | Multicolour | Uncommon | Legendary Creature – Giant Pirate Ally | 4 | 3 |
Morgan Kidd, Lost Pirate enters the battlefield with 2 -1/-1 counters on him.
, Expend 1 (Remove 1 counters from among permanents you control. ): Morgan Kidd puts a -1/-1 counter on target creature and creates a blood token. |
0 | |||
49 | Curse of the Emperor | Multicolour | Uncommon | Sorcery | Target creature gets +5/+5 and gains indestructible, double strike, and haste until end of turn. At the beginning of the next end step, put five -1/-1 counters on it. | 0 | |||||
50 | Rasshu, Uncommon Version | Multicolour | Uncommon | Legendary Creature – Human Druid Ally | 2 | 3 |
Rasshu, Uncommon Version enters the battlefield with a +1/+1 counter on it.
Whenever Rasshu attacks, you may Expend 1 to put a +1/+1, first strike, or trample counter on it. |
0 | |||
51 | The Hermit | Multicolour | Rare | Legendary Creature – Giant Wizard | 0 | ||||||
52 | Drexel, Wandering Noble | Multicolour | Uncommon | Legendary Creature – Human Elf Berserker Ally | 3 | 2 |
Haste
Whenever Drexel, Wandering Noble attacks, put a +1/+1 counter on it. Then, if Drexel has 12 or more counters on it, it fights target creature. |
0 | |||
53 | King Redwater | Multicolour | Rare | Legendary Creature – Human Noble Warrior | 5 | 5 |
At the beginning of your upkeep, put a +1/+1 counter on each Soldier, Warrior and Ally creature you control.
Warriors, Soldiers, and Allies you control have "When this creature attacks or blocks, you may Expend 1. If you do, this creature gains +1/+1 and first strike until end of turn." |
0 | |||
54 | Lawrence | Multicolour | Uncommon | Legendary Creature – ? Ally | 2 | 2 |
When Lawrence enters the battlefield, create 3 0/1 red Kobold tokens.
Creature tokens you control get +1/+1. |
0 | |||
55 | Thane, King of the Tide | Multicolour | Rare | Legendary Creature – Giant Pirate | 5 | 6 |
Menace
When Thane, King of Tides enters the battlefield, you may put up to 3 -1/-1 counters on it. Whenever Thane, King of the Tides attacks, you may Expend X. If you do, it gets +X/+X and gains trample and flying until end of turn. X can't be 0. |
0 | |||
56 | The Death Knight | Multicolour | Mythic | Legendary Creature – Tiefling Wizard | 6 | 6 |
Legendary Equipment spells you cast cost .
At the beginning of combat on your turn, attach all Equipment you control to The Death Knight. Whenever The Death Knight attacks, defending player may choose a creature they control. If they do, put a -1/-1 counter on it for each Equipment attached to The Death Knight. If they don't, draw that many cards. |
0 | |||
57 | Rasshu of Four Worlds | Multicolour | Mythic | Legendary Creature – Human Druid | 4 | 4 |
When Rasshu of Four Worlds enters the battlefield, put a +1/+1 counter on any creature you control. Do the same with a vigilance counter, flying counter, and trample counter.
At the beginning of combat on your turn, you may Expend 4. If you do, tap all creatures your opponents control and Rasshu of Four Worlds gets +4/+4 until end of turn. |
0 | |||
58 | Nellie, Eldritch Knight | Multicolour | Rare | Legendary Creature – Human Warrior Ally | 4 | 3 |
When Nellie, Eldritch Knight enters the battlefield, put a +1/+1 counter on target creature.
Whenever Nellie becomes blocked, you may Expend 1 (Remove 1 counters from among permanents you control. ). If you do, exile Nellie and then return it to the battlefield under you control. |
0 | |||
59 | Adventurer's Guild Signal | Artifact | Uncommon | Artifact |
: Add .
, : Amass white allies 1. |
0 | |||||
60 | Adventurers' Ship | Artifact | Uncommon | Artifact – Vehicle | 4 | 5 |
Crew 3
Whenever Adventurers' Ship attacks, look at the top 5 cards of your library. You may reveal an Ally card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
0 | |||
61 | Angurvadal, Stream of Violence | Artifact | Rare | Legendary Artifact – Equipment |
Equip or place -1/-1 counter on the creature targeted with this ability.
Equipped creature gets +2/+0 and has "Whenever this creature attacks, you may Expend 1. If you do, deal 3 damage to target creature." |
0 | |||||
62 | Artificial Hatred | Artifact | Uncommon | Artifact |
: Add .
, : Put a -1/-1 counter on target creature you control. |
0 | |||||
63 | Bounty Board | Artifact | Common | Artifact | CA01 |
When Bounty Board enters the battlefield, scry 1.
, : Amass Allies 1, put a +1/+1 counter on target creature, or add two mana of any color. |
0 | ||||
64 | Father's Pendant | Artifact | Uncommon | Artifact |
: Add .
, : Search your library for a basic land card, reveal it, put it into your hand, then shuffle. |
0 | |||||
65 | Oracle's Mask | Artifact | Uncommon | Artifact |
Whenever you foretell a card, scry X, where X is the number of cards you have foretold this turn.
, : Exile a card from your hand. It is foretold. Its foretell cost is equal to its mana cost reduced by . |
0 | |||||
66 | Staff of Saint Augustine | Artifact | Uncommon | Artifact |
: Add .
, : Target creature can't be blocked this turn. |
1 | on 31 Jan 2024 by drummerbummer46 | ||||
67 | Uriel, the Protector | Artifact | Rare | Legendary Artifact Creature – Construct Ally | 4 | 4 | CA02 |
Defender, Persist
, Sacrifice Uriel, the Protector: Target creature gains hexproof and indestructible until end of turn. |
0 |
Alchemy of Fate: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |