Secrets of Aphezir: Card List

Secrets of Aphezir: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton

Show frames: W U B R G M

Show rarities: C U R



Hide card text Show code Show active Show dates Hide comments

# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Alert the Militia White Common 5{3}{w}{w} Instant Create three 1/1 white Citizen tokens, Citizens you control can block any number of creatures this turn. 0
2 CWCombatTrick White Common 1{w} Instant Target creature gains +1/+2 and lifelink until end of turn. 0
3 Concerned Citizens White Common 2{1}{w} Creature – Citizen 1 1 When Concerned Citizens enters the battlefield, create a 1/1 white Citizen creature token.

Concerned Citizens has +1/+1 for each other Citizen you control.
0
4 Corroded Facemask (Illuminated Hazard Suit) White Rare 4 {2}{w}{w} Legendary Artifact – Equipment Relic
‑‑‑‑
Legendary Artifact – Equipment Relic
At the beginning of your upkeep, if there are 3 or more innovation counters on Corroded Facemask, transform it.

Equipped creature has +0/+2 and vigilance.

Whenever equipped creature attacks, Uncover 2 and put an innovation counter on Corroded Facemask."

Equip {2}
‑‑‑‑
At the beginning of your end step, remove an innovation counter from Illuminated Hazard Suit, then if it has no innovation counters on it, transform Illuminated Hazard Suit.

Equipped creature has protection from colorless, +0/+3, and vigilance.

Whenever equipped creature attacks, Uncover 4.

Equip {2}{w}{w}
0
5 Dig Site Sentry White Common 4{3}{w} Creature – Human Monk 1 3 First strike, Vigilance

When Dig Site Sentry enters the battlefield, Uncover 4 (Return target non land permanent card from your graveyard with mana value 4 or less to your hand. If the returned card was a relic, put a +1/+1 counter on this creature.).
0
6 Luminous Mana Cell White Common 1{w} Artifact Relic When Luminous Mana Cell enters the battlefield, you gain 2 life.

{1}{w}, Sacrifice Luminous Mana Cell:You gain 3 life, draw a card.
0
7 Mistwing Gull White Common 2{1}{w} Creature – Bird 1 1 Flying, Vigilance

Sacrifice Mistwing Gull: Prevent all damage that would be dealt to you this turn from a source of your choice.
0
8 Pass Into Legend White Rare 5{3}{w}{w} Sorcery Exile target player's graveyard.

Distribute +1/+1 counters among any number of creatures you control for each artifact or enchantment exiled this way.
0
9 WCExileGrave White Common 3{2}{w} Creature – Human Artificer 2 3 When WCExileGrave enters the battlefield, exile target card from an opponent's graveyard. 0
10 WCInnovateFS White Common 3{2}{w} Creature – Human Monk 2 2 When WCInnovateFS enters the battlefield, put an innovation counter on a creature you control.

Each creature you control with an innovation counter on it has first strike.
0
11 WCInnovator White Common 3{2}{w} Creature – Human Citizen 2 2 Lifelink

When WCInnovator enters the battlefield, put an innovation counter on a permanent you control.
0
12 WCLargeFlier White Common 4{3}{w} Creature – Bird 3 3 Flying

When WCLargeFlier enters the battlefield, other creatures you control gain +1/+1 until end of turn.
0
13 WCNaturalize White Common 2{1}{w} Instant Exile target artifact or enchantment. 0
14 WCPacify White Common 3{2}{w} Enchantment – Aura Enchant creature

When WCPacify enters the battlefield, scry 2.

Enchanted creature can't attack, block, or crew vehicles.
0
15 WCPopulateCreature White Common 4{3}{w} Creature – Human Citizen 1 2 When WCPopulateCreature enters the battlefield, create a 1/1 white Citizen creature token, then populate. 0
16 WCRelicUser White Common 4{2}{w}{w} Creature – Bird Citizen 2 4 Flying

WCRelicUser has Vigilance as long as you control a Relic.
0
17 WCUncoverer White Common 2{1}{w} Creature – Human Artificer 1 2 When WCUncoverer enters the battlefield, Uncover 2 (Return target non land permanent card from your graveyard with mana value 2 or less to your hand. If the returned card was a relic, put a +1/+1 counter on this creature.) 0
18 Apraising Flock Blue Common 5{3}{u}{u} Creature – Bird 3 3 Flying, vigilance

Whenever Apraising Flock deals combat damage to a player, Surveil 1.
0
19 Deep Study Blue Common 3{1}{u}{u} Enchantment When Deep Study enters the battlefield, scry 2 and put an innovation counter on target permanent you control.

{2}{u}, Sacrifice Deep Study: Put an innovation counter on target permanent you control then draw cards equal to the number of innovation counters on permanents you control.
1 1683115942 on 03 May 2023 by Sorrow
20 Dismiss Theory Blue Common 3{2}{u} Instant Counter target noncreature spell.

You may remove an innovation counter from target permanent.
0
21 Forge Documents Blue Common 2{1}{u} Instant Return target nonland permanent to its owner's hand. If the target was a Relic, put an innovation counter on a permanent you control. 0
22 Inconspicuous Crow Blue Common 2{1}{u} Creature – Bird 1 2 Flying

When Inconspicuous Crow enters the battlefield, Surveil 1
0
23 Monitor Buzzard Blue Common 3{2}{u} Creature – Bird Wizard 1 2 Flying

When Monitor Buzzard enters the battlefield, scry 1 then draw a card.
0
24 Obnoxious Townsfolk Blue Common 2{1}{u} Creature – Human Citizen 1 1 Flash

When Obnoxious Townsfolk enters the battlefield, counter target activated or triggered ability.
0
25 Preservation Zone Blue Common 3{1}{u}{u} Enchantment Enchant creature

When Preservation Zone enters the battlefield, tap enchanted creature or artifact.
Enchanted creature or artifact doesn't untap during its controller's untap step.
0
26 Relic Seeker Blue Common 2{1}{u} Creature – Human Monk 1 1 Prowess

When Relic Seeker enters the battlefield, Uncover 2 (Return target non land permanent card from your graveyard with mana value 2 or less to your hand. If the returned card was a relic, put a +1/+1 counter on this creature.).
0
27 Roiling Mana Cell Blue Common 1{u} Artifact Relic When Roiling Mana Cell enters the battlefield, scry 1.

{1}{u}, Sacrifice Roiling Mana Cell: Scry 2, Draw a card.
0
28 Subtle Suggestion Blue Common 1{u} Sorcery Tap target creature. It doesn't untap during its controller's next untap step.

Scry 1.
0
29 Successful Infiltration Blue Common 6{4}{u}{u} Sorcery Surveil 4, then draw three cards. 0
30 Tarnished Junkheap (The Lucidity Prism) Blue Rare 4 {2}{u}{u} Legendary Artifact – Relic
‑‑‑‑
Legendary Artifact – Relic
At the beginning of your upkeep, if there are 3 or more innovation counters on Tarnished Junkheap, transform it.

When Tarnished Junkheap enters the battlefield, Surveil 1, then draw a card.

{1}{u}, {t}:Target opponent mills three cards, put an innovation counter on Tarnished Junkheap.
‑‑‑‑
At the beginning of your end step, remove an innovation counter from The Lucidity Prism, then if it has no innovation counters on it, transform The Lucidity Prism.

Whenever one or more creatures enter the battlefield under your control, Surveil 1, then draw a card.

{2}{u}{u}, {t}: target opponent mills five cards.
0
31 UCLooter Blue Common 2{1}{u} Creature – Human Wizard 1 3 UCLooter enters the battlefield with two innovation counters on it.
{t}, Remove an innovation counter from UCLooter: Draw a card then discard a card.
0
32 UCVanilla Blue Common 2{1}{u} Creature – Fish 1 3 0
33 Wall of Glyphs Blue Common 3{2}{u} Artifact Creature – Wall 1 4 Defender

{u}: As long as you control a Relic, until end of turn, Wall of Glyphs can attack as though it didn't have defender.
0
34 Bloodless Battle Trance Black Common 2{1}{b} Instant Target creature gains +2/+1 and indestructible until end of turn. 0
35 Blowfly Swarm Black Common 2{1}{b} Creature – Insect 1 1 When Blowfly Swarm enters the battlefield, target opponent discards a card.

When an opponent discards one or more cards, you gain 1 life.
0
36 Bonepicker Looter Black Common 3{2}{b} Creature – Human Warrior 2 2 Raid – When Bonepicker Looter enters the battlefield, if you attacked with a creature this turn, exile target card from a graveyard, then create a treasure token. 0
37 Bonepicker Ruin Wrecker Black Common 3{1}{b}{b} Creature – Gnoll Warrior 1 2 Raid – When Bonepicker Ruin Wrecker enters the battlefield, if you attacked with a creature this turn, Scrap.

Whenever you scrap, exile target card from a graveyard and remove an innovation counter from target permanent.
0
38 Call to Rust Black Common 5{3}{b}{b} Enchantment At the beginning of your upkeep, you may Scrap (Exile target artifact card from your graveyard: Create a Junk token with a number of innovation counters on it equal to the exiled artifact's mana cost,).

{4}{b}{b}, Sacrifice Call to Rust: Destroy all relics.
0
39 Croxor's Mind Fog Black Common 4{2}{b}{b} Sorcery Pay 2 life, then choose one:
-Target player discards two cards.
-Target player sacrifices a legendary creature or planeswalker.
0
40 Internal Sabotage Black Common 7{5}{b}{b} Sorcery Target player loses 4 life and you gain 4 life.

Surveil 2 (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.).
0
41 Murderous Flock Black Common 5{3}{b}{b} Creature – Bird 2 3 Flying

Whenever one or more creatures you control dies, Surveil 1

Scavenge {3}{b} ({3}{b}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
0
42 Noxious Mana Cell Black Common 1{b} Artifact Relic When Noxious Mana Cell enters the battlefield, target opponent loses 2 life.

{1}{b}, Sacrifice Noxious Mana Cell: Target opponent loses 3 life, draw a card.
0
43 Putrid Grub Black Common 1{b} Creature – Insect 1 1 Deathtouch

Scavenge {2}{b} ({2}{b}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.).
0
44 Ripped to Shreds Black Common 2{1}{b} Instant Destroy target nonartifact creature. 0
45 Shattered Gadget (Khogra's Brainrake) Black Rare 4 {2}{b}{b} Legendary Artifact – Relic
‑‑‑‑
Legendary Artifact – Relic
At the beginning of your upkeep, if there are 3 or more innovation counters on Shattered Gadget, transform it.

Whenever you scavenge or scrap, target opponent loses 1 life.

{1}{b}, {t}: Target opponent discards a card at random, put an innovation counter on Shattered Gadget.
‑‑‑‑
At the beginning of your end step, remove an innovation counter from Khogra's Brainrake, then if it has no innovation counters on it, transform Khogra's Brainrake.

Whenever you scavenge or scrap, target opponent loses 2 life and you gain 2 life.

{2}{b}{b}, {t}: Target opponent discards a card at random and sacrifices a creature.
0
46 Smiling Jackal Black Common 3{2}{b} Creature – Jackal 1 2 When Smiling Jackal enters the battlefield, target player discards a card.

{t}, Pay 2 life: Target player mills two cards.
0
47 Vegrix Hunting Party Black Common 4{2}{b}{b} Creature – Gnoll 3 3 Menace

{1}{b}, Sacrifice target creature: put a +1/+1 counter on Vegrix Hunting Party.

Scavenge {3}{b}{b} ({3}{b}{b}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
0
48 Vegrix Rubble Walker Black Common 5{2}{b}{b}{b} Creature – Gnoll 4 3 Deathtouch

When Vegrix Rubble Walker enters the battlefield, destroy target Relic.

{2}{b}: Remove an innovation counter from target permanent, Vegrix Rubble Walker gets +2/+0 until end of turn.
0
49 Vegrix Stalker Black Common 3{2}{b} Creature – Gnoll 2 2 Menace

When Vegrix Stalker enters the battlefield, target creature gets -1/-2 until end of turn.
0
50 Blitzbeast Red Common 4{2}{r}{r} Creature – Beast 1 2 Haste

When Blitzbeast attacks, it gains double strike and +1/+0 until end of turn.
0
51 Bonepicker Ruiner Red Common 2{1}{r} Creature – Goblin Warrior 2 1 When Bonepicker Ruiner enters the battlefield, remove an innovation counter from target permanent. 0
52 CRCombatTrick Red Common 1{r} Instant Target creature gets haste and +2/+0 until end of turn. 0
53 Impulsive Excavation Red Common 3{1}{r}{r} Instant Exile the top two cards of your library. Until the end of your next turn, you may play those cards. Remove an innovation counter from target permanent. 0
54 Makeshift Sling Red Common 2{1}{r} Artifact – Equipment When Makeshift Sling enters the battlefield, create a Junk token.

Equipped creature gets +1/+0 and has {t}: Sacrifice an artifact, equipped creature deals 1 damage to target creature an opponent controls.

Equip {1}
0
55 Molten Wave Red Rare 6{4}{r}{r} Sorcery Destroy all creatures and artifacts, then create a junk token with a number of innovation counters on it equal to the number of artifacts that were destroyed this way. 0
56 RCBigMenace Red Common 4{3}{r} Creature – Beast 5 3 Menace

RCBigMenace can't block.
0
57 RCBigProwess Red Common 5{3}{r}{r} Creature – Human Artificer 4 3 Prowess Trample

When RCBigProwess becomes blocked by a creature, RCBigProwess deals 2 damage to that creature.
0
58 RCRaider Red Common 3{2}{r} Creature – Human Warrior 2 2 Menace

Raid – When RCRaider enters the battlefield, if you attacked this turn, RCRaider deals 2 damage to target creature or player.
0
59 RCRelicsMatter Red Common 2{1}{r} Creature – Human Artificer 2 1 Whenever a Relic enters the battlefield, RCRelicsMatter deals 1 damage to target creature or planeswalker. 0
60 Rusted Scrapheap (Manadriver Mechanism) Red Rare 4 {2}{r}{r} Legendary Artifact – Relic
‑‑‑‑
Legendary Artifact – Relic
At the beginning of your upkeep, if Rusted Scrapheap has 3 or more innovation counters on it, transform Rusted Scrapheap.

{1}{r},{t}:Scrap, put an innovation counter on Rusted Scrapheap.

Raid – Rusted Scrapheap enters the battlefield with an additional innovation counter on it if you've attacked with a creature this turn.
‑‑‑‑
At the beginning of your end step remove an innovation counter from Manadriver Mechanism, then if there are no innovation counters on Manadriver Mechanism, transform it.

Vehicles you control have +2/+0 and haste.

{2}{r}{r}:Vehicles you control gain trample and menace until end of turn.
0
61 Scorching Mana Cell Red Common 1{r} Artifact Relic When Scorching Mana Cell enters the battlefield, Scorching Mana Cell deals 2 damage to any target.

{2}{r}, Sacrifice Scorching Mana Cell: Scorching Mana Cell deals 3 damage to any target, draw a card
0
62 Slagmonger Daredevil Red Common 2{r}{r} Creature – Human Pilot 2 2 Haste

Whenever Slagmonger Daredevil crews a vehicle, that vehicle gains +1/+0 and haste until end of turn.
0
63 Slagmonger Forge Worker Red Common 2{1}{r} Creature – Goblin 2 1 When Slagmonger Forge Worker enters the battlefield, you may Scrap

Slagmonger Forge Worker gets +1+1 foe each other creature named Slagmonger Forge Worker you control.

A deck can have any number of cards named Slagmonger Forge Worker.
0
64 Slagmonger Mutt Red Common 1{r} Artifact Creature – Dog Beast 2 1 Haste

Slagmonger Mutt can't block.
0
65 Slagspewer Buggy Red Common 3{2}{r} Artifact – Vehicle 3 2 Whenever Slagspewer Buggy attacks, Slagspewer Buggy deals 1 damage to target creature or player.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
0
66 Terror Blast Red Common 4{3}{r} Sorcery Terror Blast deals 1 damage to each creature your opponents control. Those creatures can't block this turn. 0
67 Bonepicker Metal Shaper Green Common 3{1}{g}{g} Creature – Elf Artificer 1 2 Whenever you scrap, put a +1/+1 counter on Bonepicker Metal Shaper.

{t},{1}{g}: Scrap (Exile target artifact card from your graveyard: Create a Junk token with a number of innovation counters on it equal to the exiled artifact's mana cost,).
0
68 Bonepicker Reclaimer Green Common 3{1}{g}{g} Creature – Gnoll Shaman 1 1 Unearth 2 (2: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

{t}, Remove an innovation counter from target permanent you control: Add {g}{g}.
0
69 Bonepicker Treeborn Green Common 3{2}{g} Creature – Elf Warrior 2 4 Reach

{t},{2}{g}: Tap target creature with flying an opponent controls.
0
70 Comb the Remains Green Common 1{g} Sorcery Look at the top four cards of your library. You may reveal a Relic or land card from among them and put it into your hand. Put the rest into the graveyard. 0
71 Destructor Rhino Green Common 7{4}{g}{g}{g} Creature – Rhino 6 5 Trample

When Destructor Rhino deals combat damage to a player, destroy target artifact that player controls.
0
72 First Harvest Green Common 5{3}{g}{g} Sorcery Create three 1/1 green citizen creature tokens, then populate. 0
73 GCNaturalizeFly Green Common 4{3}{g} Sorcery Destroy target artifact, enchantment, or creature with flying 0
74 Hyena Den Mother Green Common 4{2}{g}{g} Creature – Hyena 2 2 When Hyena Den Mother enters the battlefield, create a 2/2 green Hyena creature token, then populate.

Scavenge {3}{g}{g} ({3}{g}{g}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
0
75 Landcaller Elf Green Common 1{g} Creature – Elf Shaman 1 1 {t}: Add {g} or {b}. 0
76 Noble Oak Green Common 4{3}{g} Creature – Treefolk Warrior 4 4 0
77 Petrified Contraption (Manasurge Dynamo) Green Rare 4 {2}{g}{g} Legendary Artifact – Relic
‑‑‑‑
Legendary Artifact – Relic
At the beginning of your upkeep, if there are 3 or more innovation counters on Petrified Contraption, transform it.

Lands you control have "{t}: Add {g}".

{1}{g}, {t}: Populate, put an innovation counter on Petrified Contraption.
‑‑‑‑
At the beginning of your end step, remove an innovation counter from Manasurge Dynamo, then if it has no innovation counters on it, transform Manasurge Dynamo.

Lands you control have, "When this land is tapped for mana, its controller adds an additional one mana of any color.

{2}{g}{g}, {t}: Populate, until end of turn, creatures you control have +2/+2.
0
78 Prosperous Farmer Green Common 2{1}{g} Creature – Elf Citizen 1 2 When Prosperous Farmer enters the battlefield, search your library for a basic plains or forest card and reveal it, put it into your hand. 0
79 Skyhook Dragnet Green Common 2{1}{g} Instant Target creature gets +2/+2 and has reach until end of turn.

Draw a card.
0
80 Stonegorger Troll Green Common 5{3}{g}{g} Creature – Troll 3 3 Trample

When one or more innovation counters are removed from a permanent, put a +1/+1 counter on Stonegorger Troll.
0
81 Verdant Mana Cell Green Common 1{g} Artifact Relic When Verdant Mana Cell enters the battlefield, Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

{2}{g}, Sacrifice Verdant Mana Cell: Search your library for up to two basic land cards, reveal those cards, put them into your hand, then shuffle. Draw a card.
0
82 Vital Struggle Green Common 1{g} Instant You gain 2 life. Target creature you control fights target creature you don't control. 0
83 Rally the Militia Multicolour Rare 5{3}{g}{w} Enchantment At the beginning of your end step, put a muster counter on Rally the Militia. Then create a 1/1 green and white Citizen Soldier token with vigilance for each muster counter on Rally the Militia. 0
84 Cackling Hyena Multicolour Uncommon 4{2}{b}{g} Creature – Hyena 3 3 When Cackling Hyena enters the battlefield, you may exile a card from your graveyard.

Whenever one or more cards are exiled from your graveyard put a +1/+1 counter on Cackling Hyena.

Scavenge {1}{b}{g} ({1}{b}{g}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
0
85 Oathbound Scout Multicolour Common 4{1}{b}{r}{g} Creature – Gnoll Pilot 1 2 Haste

Whenever Oathbound Scout crews a vehicle, Surveil 1.
0
86 Tenets of the Fuldrok Multicolour Common 3{b}{r}{g} Enchantment When you scrap, choose one then sacrifice Tenets of the Fuldrok:

- Creatures you control get +2/+1 and haste until end of turn.
- Destroy target artifact or enchantment.

When Tenets of the Fuldrok is sacrificed, it deals 2 damage to target creature, player, or planeswalker.
0
87 Sayeli Battlements Multicolour Common 4{1}{w}{u}{g} Creature – Wall 1 5 Defender Reach

When Sayeli Battlements dies, create a 1/2 white, blue, and green battlement creature token with defender.
0
88 Tenets of the Sayeli Multicolour Common 3{g}{w}{u} Enchantment When you put an innovation counter on a permanent you control, choose one then sacrifice Tenets of the Sayeli:

- Create two 1/1 white citizen creature tokens.
- Put a +1/+1 counter on each creature you control.

When Tenets of the Sayeli is sacrificed, populate.
0
89 Illuminator Fog Braver Multicolour Common 4{1}{u}{r}{w} Creature – Human Artificer Monk 2 2 Prowess

Whenever Illuminator Fog Braver enters the battlefield, Uncover 2.
0
90 Tenets of the Illuminators Multicolour Common 3{u}{r}{w} Enchantment When you uncover, choose one then sacrifice Tenets of the Illuminators:

- Exile the top card of your deck, you may play it until end of turn.
- Target creature can't attack or block this turn.

When Tenets of the Illuminators is sacrificed, you gain 2 life.
0
91 Tenets of the Vegrix Multicolour Common 3{u}{b}{g} Enchantment When you surveil, choose one then sacrifice Tenets of the Vegrix:

- Target creature has -2/-2 until end of turn.
- Put a +1/+1 counter on target creature, it gains trample until end of turn.

When Tenets of the Vegrix enters the graveyard from the battlefield, remove up to two innovation counter from target permanent.
0
92 Vegrix Schemer Multicolour Common 4{1}{u}{b}{g} Creature – Bird Wizard 3 3 Whenever an opponent would search their library for a card, you may pay {g}{u}{b}. If you do, Surveil 1 or put a +1/+1 counter on Vegrix Schemer. Activate this ability only once per turn. 0
Secrets of Aphezir: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton