Secrets of Aphezir: Skeleton

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Mechanics | Skeleton


About Set Skeletons

A set skeleton is a tool to help you when structuring your set. It helps you keep the number of different types of card balanced across colours and balanced in line with the colour pie. It's particularly useful in early design when you're wanting to make sure you have the right amounts of creatures and other card types in the different colours.

To read more about skeletons, read Mark Rosewater's article "Design Skeletons".

About Set Skeletons In Multiverse

In Multiverse, set skeletons are a particular type of details page, using tables written in the Markdown Extra table syntax. Multiverse will generate the rows of the table for you. If you let Multiverse generate the whole skeleton, it will give you columns for Code, Slot and Card name. If you add extra columns by editing the title rows, then the Generate tab will create the right number of columns for each new row it generates.

Once you've generated your skeleton, each row will start with a link like "(CW01)". At first, these links will be in parentheses, to indicate that no card yet exists with that code. You can click on links like these to create a card with that code. Once those cards exist, the links will no longer be in parentheses. You can thus easily tell which slots in your skeleton have no card at all corresponding to them, and which have at least some information on a card (even if that card is not ready or not even complete).

Generate codes for:
White cards (also blue,
black, red and green cards)
commons, uncommons, rares and mythics (0 total)
Artifact cards commons, uncommons, rares and mythics (0 total)
Land cards commons, uncommons, rares and mythics (0 total)
For a total of 0 commons, 0 uncommons, 0 rares and 0 mythics (0 cards total).
(Note: This just generates the lines of the skeleton table. You can edit the table before you create any cards.)

Show frames: W U B R G Z A L

Show rarities: C U R M

Code Slot Notes
Small Uncover Creature
Small Innovate Creature
Relics Matter Creature
Exile GY Creature
Small Flier
Naturalize
Large Flier
Pacify
First Striker
Group Citizen
Populate Creature
Relics Matter Creature
Citizen Gen Sorcery
Combat Trick
White Relic
Vanilla
Small Flier
Large Flier
Freeze Sorcery
Freeze Variable
Counter Innovation
Medium Flier Cantrip
Big Draw Surveil
Prowess Uncover
Defender Relics Matter
Looter Creature
Bounce Innovate
Blue Relic
Flash Ability Counter
Scry Innovate Enchant
Black Relic
Deathtouch Scavenge Creature
Menace -N Creature
Flying Scavenger
Sacrifice +1/+1
Unconditional Removal
Graveyard Exile Innovation Removal
Indestructible Combat Trick
ETB Discard Lifegain
Grave Exile Treasure
Discard Tap Mill
Big Relic Hate Creature
Modal Discard Sacrifice
Life Drain Surveil
Scrap Relic Enchant
Red Relic
Innovation Creature
Relics Matter Creature
Raid Creature
Prowess Creature
Burn Vehicle
Big Menace Creature
Small Vehicle Enhancer
DS Creature
Scrapper Pokemon
Sorcery Burn
Combat Trick
Scrap Equipment
Artifact Sac Equipment
Impulse Remove Innovation
Mana Dork
Land Search
Big Trample Artifact Hate
Reach Fly Tap
Big Vanilla
Innovation Mana Dork
Remove Innovation +1/+1
Populate Creature Scavenge
Pay Scrap +1/+1
Reach Combat Trick
Commune Land Enchantment
Token Generation Populate
Fight Instant Lifegain
Naturalize/Flying Destruction
Green Relic
BRG
WUG
URW
BUG