Myths of Toril: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Untap target creature. It gets +1/+1 until end of turn.
Draw a card.
 
 R 
Instant
If {w} was spent to cast this spell, target permanent gains indestructible until end of turn.
If {u} was spent to cast this spell, draw a card.
If {b} was spent to cast this spell, return target creature card from your graveyard to your hand.
If {r} was spent to cast this spell, it deals 2 damage to target creature or planeswalker.
If {g} was spent to cast this spell, target creature gets +2/+2 until end of turn.
 U 
Creature – Tiefling Cleric
Whenever another Cleric enters the battlefield under your control, you gain 1 life.
Whenever you gain life for the first time each turn, put a +1/+1 counter on target creature.
1/1
 U 
Enchantment – Aura
Enchant non-Warrior creature you control
 U 
Enchantment – Aura
Enchant creature
When Greater Invisibility enters the battlefield, draw a card.
Enchanted creature can’t be blocked.
As long as enchanted creature is a Rogue, it has ward {2}.
"Now you see me..."
 C 
Instant
Tap up to one target Skeleton, Spirit, Vampire, or Zombie and put a stun counter on it.
Draw a card.
 C 
Creature – Faerie Rogue
Flying
Prowl {3}{u} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)
When Blueberry Thief enters the battlefield, if its prowl cost was paid, draw 2 cards.
1/1
 C 
Creature – Human Rogue
Deathtouch
{2}{b}, Pay 3 life, Exile Alleyway Cutthroat from your graveyard: Draw a card.
Some shortcuts are never worth it.
1/1
 C 
Instant
Untap target creature. It gets +1/+1 until end of turn.
Draw a card.
 C 
Creature – Faerie Rogue
Flying
Needleprick Accomplice gets +1/+1 as long as you control another Rogue.
2/2
 C 
Enchantment – Aura
Enchant creature
When Armor of Faith enters the battlefield, you gain 3 life.
Enchanted creature gets +1/+3.
 C 
Creature – Shapeshifter
Changeling (This card is every creature type.)
A deck can have any number of cards named Changeling.
2/2
 C 
Creature – Halfling Rogue Scout
Vigilance
{g}: Springfoot Forest-Sneak gains deathtouch until end of turn.
"Whatever I can do to finish this before dinner, I will."
1/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has "{t}: Tap or untap another target permanent."
{u}, Discard Mage Hand: Tap or untap target permanent. Draw a card.
 C 
Artifact Creature – Warrior Construct
When Warforged Titan enters the battlefield, scry 2.
Trample
Designed to make war, whether war is there or not.
5/5

Bardic Inspiration (common, foil)
Prismatic Spray (rare)
Cleric of the Alabaster Order (uncommon)
Mage Armor (uncommon)
Greater Invisibility (uncommon)
Turn Undead (common)
Blueberry Thief (common)
Alleyway Cutthroat (common)
Bardic Inspiration (common)
Needleprick Accomplice (common)
Armor of Faith (common)
Changeling (common)
Springfoot Forest-Sneak (common)
Mage Hand (common)
Warforged Titan (common)