Myths of Toril: Virtual Booster
| Myths of Toril: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Ward
, where X is the number of cards in your hand.
Whenever you cast a noncreature spell, gain control of target creature an opponent controls with power X or less, where X is the mana value of that spell. Untap that creature. It gains haste until end of turn. 6/5
|
When Divine Soul Sorcerer enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card is exiled, its owner may play it. A card cast this way costs
more to cast.1/4
|
Enchant non-Warrior creature you control
|
Whenever you cast an instant, sorcery, or Wizard spell, create a 1/1 colorless Homunculus creature token. Then if you control three or more Homunculi, draw a card and Kobold Alchemist deals 1 damage to target player. This ability triggers only once each turn.
There’s more to be gleaned from potions and vials than mere elixirs.
2/2
|
Flying
Needleprick Accomplice gets +1/+1 as long as you control another Rogue. 2/2
|
|
When Warforged Titan enters the battlefield, scry 2.
Trample Designed to make war, whether war is there or not.
5/5
|
Deathtouch
![]() , Pay 3 life, Exile Alleyway Cutthroat from your graveyard: Draw a card.Some shortcuts are never worth it.
1/1
|
Vigilance
: Springfoot Forest-Sneak gains deathtouch until end of turn."Whatever I can do to finish this before dinner, I will."
1/3
|
Changeling (This card is every creature type.)
A deck can have any number of cards named Changeling. 2/2
|
As long as War Cleric is equipped, it has fist strike and lifelink.
3/1
|
|
Enchant creature
When Armor of Faith enters the battlefield, you gain 3 life. Enchanted creature gets +1/+3. |
Tap up to one target Skeleton, Spirit, Vampire, or Zombie and put a stun counter on it.
Draw a card. |
Return up to X creature cards from your graveyard to your hand, where X is the number of creatures in your party.
Draw a card. |
Untap target creature. It gets +1/+1 until end of turn.
Draw a card. |
Enchant creature
Enchanted creature has " : Tap or untap another target permanent."
, Discard Mage Hand: Tap or untap target permanent. Draw a card. |
Vicious Aboleth
(rare)
Divine Soul Sorcerer
(uncommon)
Mage Armor
(uncommon)
Kobold Alchemist
(uncommon)
Needleprick Accomplice
(common)
Warforged Titan
(common)
Alleyway Cutthroat
(common)
Springfoot Forest-Sneak
(common)
Changeling
(common)
War Cleric
(common)
Armor of Faith
(common)
Turn Undead
(common)
Speak With the Dead
(common)
Bardic Inspiration
(common)
Mage Hand
(common)


, where X is the number of cards in your hand.

more to cast.
: Tap or untap another target permanent."