Myths of Toril: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Ward , where X is the number of cards in your hand.
Whenever you cast a noncreature spell, gain control of target creature an opponent controls with power X or less, where X is the mana value of that spell. Untap that creature. It gains haste until end of turn. 6/5
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Equipped creature gets +2/+0.
As long as equipped creature is a Rogue or Warrior, it gets an additional +1/+0. Equip |
Haste
At the beginning of your end step, if you attacked this turn, put a +1/+1 counter on target Elf you control and a +1/+1 counter on target Cleric, Rogue, Warrior, or Wizard you control. 3/3
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When Divine Soul Sorcerer enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card is exiled, its owner may play it. A card cast this way costs more to cast.
1/4
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Flying
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.) When Blueberry Thief enters the battlefield, if its prowl cost was paid, draw 2 cards. 1/1
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Tap up to one target Skeleton, Spirit, Vampire, or Zombie and put a stun counter on it.
Draw a card. |
Changeling (This card is every creature type.)
A deck can have any number of cards named Changeling. 2/2
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Flying
Needleprick Accomplice gets +1/+1 as long as you control another Rogue. 2/2
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As long as War Cleric is equipped, it has fist strike and lifelink.
3/1
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Untap target creature. It gets +1/+1 until end of turn.
Draw a card. |
Deathtouch
, Pay 3 life, Exile Alleyway Cutthroat from your graveyard: Draw a card. Some shortcuts are never worth it.
1/1
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When Warforged Titan enters the battlefield, scry 2.
Trample Designed to make war, whether war is there or not.
5/5
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Enchant creature
When Armor of Faith enters the battlefield, you gain 3 life. Enchanted creature gets +1/+3. |
Return up to X creature cards from your graveyard to your hand, where X is the number of creatures in your party.
Draw a card. |
Enchant creature
Enchanted creature has ": Tap or untap another target permanent." , Discard Mage Hand: Tap or untap target permanent. Draw a card. |
Vicious Aboleth
(rare)
Backstabber
(uncommon)
Dallnothax Paragon
(uncommon)
Divine Soul Sorcerer
(uncommon)
Blueberry Thief
(common)
Turn Undead
(common)
Changeling
(common)
Needleprick Accomplice
(common)
War Cleric
(common)
Bardic Inspiration
(common)
Alleyway Cutthroat
(common)
Warforged Titan
(common)
Armor of Faith
(common)
Speak With the Dead
(common)
Mage Hand
(common)