Myths of Toril
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Enchant creature
When Armor of Faith enters the battlefield, you gain 3 life.
Enchanted creature gets +1/+3.
When Armor of Faith enters the battlefield, you gain 3 life.
Enchanted creature gets +1/+3.
Whenever another Cleric enters the battlefield under your control, you gain 1 life.
Whenever you gain life for the first time each turn, put a +1/+1 counter on target creature.
Whenever you gain life for the first time each turn, put a +1/+1 counter on target creature.
1/1
When Divine Soul Sorcerer enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card is exiled, its owner may play it. A card cast this way costs
more to cast.

1/4
Tap up to one target Skeleton, Spirit, Vampire, or Zombie and put a stun counter on it.
Draw a card.
Draw a card.
As long as War Cleric is equipped, it has fist strike and lifelink.
3/1
Flying
Prowl
(You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)
When Blueberry Thief enters the battlefield, if its prowl cost was paid, draw 2 cards.
Prowl


When Blueberry Thief enters the battlefield, if its prowl cost was paid, draw 2 cards.
1/1
Enchant creature
When Greater Invisibility enters the battlefield, draw a card.
Enchanted creature can’t be blocked.
As long as enchanted creature is a Rogue, it has ward
.
When Greater Invisibility enters the battlefield, draw a card.
Enchanted creature can’t be blocked.
As long as enchanted creature is a Rogue, it has ward

"Now you see me..."
Enchant non-Warrior creature you control
Enchant creature
Enchanted creature has "
: Tap or untap another target permanent."
, Discard Mage Hand: Tap or untap target permanent. Draw a card.
Enchanted creature has "


Flying
Needleprick Accomplice gets +1/+1 as long as you control another Rogue.
Needleprick Accomplice gets +1/+1 as long as you control another Rogue.
2/2
Ward
, where X is the number of cards in your hand.
Whenever you cast a noncreature spell, gain control of target creature an opponent controls with power X or less, where X is the mana value of that spell. Untap that creature. It gains haste until end of turn.

Whenever you cast a noncreature spell, gain control of target creature an opponent controls with power X or less, where X is the mana value of that spell. Untap that creature. It gains haste until end of turn.
6/5
Deathtouch

, Pay 3 life, Exile Alleyway Cutthroat from your graveyard: Draw a card.


Some shortcuts are never worth it.
1/1
Return up to X creature cards from your graveyard to your hand, where X is the number of creatures in your party.
Draw a card.
Draw a card.
Untap target creature. It gets +1/+1 until end of turn.
Draw a card.
Draw a card.
Haste
At the beginning of your end step, if you attacked this turn, put a +1/+1 counter on target Elf you control and a +1/+1 counter on target Cleric, Rogue, Warrior, or Wizard you control.
At the beginning of your end step, if you attacked this turn, put a +1/+1 counter on target Elf you control and a +1/+1 counter on target Cleric, Rogue, Warrior, or Wizard you control.
3/3
Vigilance
: Springfoot Forest-Sneak gains deathtouch until end of turn.

"Whatever I can do to finish this before dinner, I will."
1/3
If
was spent to cast this spell, target permanent gains indestructible until end of turn.
If
was spent to cast this spell, draw a card.
If
was spent to cast this spell, return target creature card from your graveyard to your hand.
If
was spent to cast this spell, it deals 2 damage to target creature or planeswalker.
If
was spent to cast this spell, target creature gets +2/+2 until end of turn.

If

If

If

If

Whenever you cast an instant, sorcery, or Wizard spell, create a 1/1 colorless Homunculus creature token. Then if you control three or more Homunculi, draw a card and Kobold Alchemist deals 1 damage to target player. This ability triggers only once each turn.
There’s more to be gleaned from potions and vials than mere elixirs.
2/2
Equipped creature gets +2/+0.
As long as equipped creature is a Rogue or Warrior, it gets an additional +1/+0.
Equip
As long as equipped creature is a Rogue or Warrior, it gets an additional +1/+0.
Equip

When Warforged Titan enters the battlefield, scry 2.
Trample
Trample
Designed to make war, whether war is there or not.
5/5
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A deck can have any number of cards named Changeling.
2023-04-13 08:08:20 by SecretInfiltrator