Myths of Toril

Myths of Toril by Psychovore

23 cards in Multiverse

2 with no rarity, 12 commons, 7 uncommons, 2 rares

3 colourless, 5 white, 6 blue, 2 black,
3 green, 2 multicolour, 2 artifact

8 comments total

A tribal-first set placed in the world.of.Dungeons and Dragons, with a heavy use of the party mechanic

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Recently active cards: (all recent activity)

 U 
Creature – Elf Warrior
Haste
At the beginning of your end step, if you attacked this turn, put a +1/+1 counter on target Elf you control and a +1/+1 counter on target Cleric, Rogue, Warrior, or Wizard you control.
3/3
 C 
Instant
Tap up to one target Skeleton, Spirit, Vampire, or Zombie and put a stun counter on it.
Draw a card.
 C 
Creature – Human Warrior Cleric
As long as War Cleric is equipped, it has fist strike and lifelink.
3/1
 R 
Instant
If {w} was spent to cast this spell, target permanent gains indestructible until end of turn.
If {u} was spent to cast this spell, draw a card.
If {b} was spent to cast this spell, return target creature card from your graveyard to your hand.
If {r} was spent to cast this spell, it deals 2 damage to target creature or planeswalker.
If {g} was spent to cast this spell, target creature gets +2/+2 until end of turn.
2 comments
last 2023-04-13 16:32:11 by dude1818
 U 
Artifact – Equipment
Equipped creature gets +2/+0.
As long as equipped creature is a Rogue or Warrior, it gets an additional +1/+0.
Equip {2}

Recent comments: (all recent activity)
On Prismatic Spray:

Given that some abilities target, they should all target. Otherwise giving a creature hexproof denies you the card draw or life gain modes

On Prismatic Spray:

"-1/+1"? I'd expect "-1/-1".

The black and red mode are a bit awkward next to each other.

On Kobold Alchemist:

Great flavor. A little wordy.

On Vicious Aboleth:

I'm not sold on the haste (or necessarily even untap, though that is at least in color). There is no limited duration to the control effect, so you have all the time in the world to wait for your next turn.

On Changeling:

Remember all the long arguments on whether red or black could have a 2/2 for 2? Here we are now - at the point of power creep catching up with morph.

On Greater Invisibility:

Now the card text is no longer invisible.

On Mage Hand:

I'm surprised they didn't make a mage hand card in either D&D set

On Greater Invisibility:
(All recent activity)
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