Myths of Toril
Myths of Toril by Psychovore
23 cards in Multiverse
2 with no rarity, 12 commons, 7 uncommons, 2 rares
3 colourless, 5 white, 6 blue, 2 black,
3 green, 2 multicolour, 2 artifact
8 comments total
A tribal-first set placed in the world.of.Dungeons and Dragons, with a heavy use of the party mechanic
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Recently active cards: (all recent activity)
Haste
At the beginning of your end step, if you attacked this turn, put a +1/+1 counter on target Elf you control and a +1/+1 counter on target Cleric, Rogue, Warrior, or Wizard you control.
At the beginning of your end step, if you attacked this turn, put a +1/+1 counter on target Elf you control and a +1/+1 counter on target Cleric, Rogue, Warrior, or Wizard you control.
3/3
Tap up to one target Skeleton, Spirit, Vampire, or Zombie and put a stun counter on it.
Draw a card.
Draw a card.
As long as War Cleric is equipped, it has fist strike and lifelink.
3/1
If
was spent to cast this spell, target permanent gains indestructible until end of turn.
If
was spent to cast this spell, draw a card.
If
was spent to cast this spell, return target creature card from your graveyard to your hand.
If
was spent to cast this spell, it deals 2 damage to target creature or planeswalker.
If
was spent to cast this spell, target creature gets +2/+2 until end of turn.

If

If

If

If

Equipped creature gets +2/+0.
As long as equipped creature is a Rogue or Warrior, it gets an additional +1/+0.
Equip
As long as equipped creature is a Rogue or Warrior, it gets an additional +1/+0.
Equip

Recent comments: (all recent activity)
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Given that some abilities target, they should all target. Otherwise giving a creature hexproof denies you the card draw or life gain modes
"-1/+1"? I'd expect "-1/-1".
The black and red mode are a bit awkward next to each other.
Great flavor. A little wordy.
I'm not sold on the haste (or necessarily even untap, though that is at least in color). There is no limited duration to the control effect, so you have all the time in the world to wait for your next turn.
Remember all the long arguments on whether red or black could have a 2/2 for 2? Here we are now - at the point of power creep catching up with morph.
Now the card text is no longer invisible.
I'm surprised they didn't make a mage hand card in either D&D set
XD