Myths of Toril: Virtual Booster
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Ward , where X is the number of cards in your hand.
Whenever you cast a noncreature spell, gain control of target creature an opponent controls with power X or less, where X is the mana value of that spell. Untap that creature. It gains haste until end of turn. 6/5
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Whenever another Cleric enters the battlefield under your control, you gain 1 life.
Whenever you gain life for the first time each turn, put a +1/+1 counter on target creature. 1/1
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Whenever you cast an instant, sorcery, or Wizard spell, create a 1/1 colorless Homunculus creature token. Then if you control three or more Homunculi, draw a card and Kobold Alchemist deals 1 damage to target player. This ability triggers only once each turn.
There’s more to be gleaned from potions and vials than mere elixirs.
2/2
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Enchant non-Warrior creature you control
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Enchant creature
Enchanted creature has ": Tap or untap another target permanent." , Discard Mage Hand: Tap or untap target permanent. Draw a card. |
Return up to X creature cards from your graveyard to your hand, where X is the number of creatures in your party.
Draw a card. |
Vigilance
: Springfoot Forest-Sneak gains deathtouch until end of turn. "Whatever I can do to finish this before dinner, I will."
1/3
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Untap target creature. It gets +1/+1 until end of turn.
Draw a card. |
Tap up to one target Skeleton, Spirit, Vampire, or Zombie and put a stun counter on it.
Draw a card. |
Flying
Needleprick Accomplice gets +1/+1 as long as you control another Rogue. 2/2
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Deathtouch
, Pay 3 life, Exile Alleyway Cutthroat from your graveyard: Draw a card. Some shortcuts are never worth it.
1/1
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Enchant creature
When Armor of Faith enters the battlefield, you gain 3 life. Enchanted creature gets +1/+3. |
As long as War Cleric is equipped, it has fist strike and lifelink.
3/1
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Changeling (This card is every creature type.)
A deck can have any number of cards named Changeling. 2/2
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When Warforged Titan enters the battlefield, scry 2.
Trample Designed to make war, whether war is there or not.
5/5
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Vicious Aboleth
(rare)
Cleric of the Alabaster Order
(uncommon)
Kobold Alchemist
(uncommon)
Mage Armor
(uncommon)
Mage Hand
(common)
Speak With the Dead
(common)
Springfoot Forest-Sneak
(common)
Bardic Inspiration
(common)
Turn Undead
(common)
Needleprick Accomplice
(common)
Alleyway Cutthroat
(common)
Armor of Faith
(common)
War Cleric
(common)
Changeling
(common)
Warforged Titan
(common)