Crusades of Lamiria
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Skeleton |
Showing 24 of 24 Blue cards
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Show rarities: C U R M
Prowess
Whenever you cast a noncreature spell draw a card, then discard a card.
Whenever you cast a noncreature spell draw a card, then discard a card.
Behave or be silent.
Illus. SuperPax , MJ, Joey
2/3
Flash
When Aspiring Spellbreaker enters the battlefield, counter target noncreature spell.
When Aspiring Spellbreaker enters the battlefield, counter target noncreature spell.
"I think not"
Illus. SuperPax , MJ
1/1
Flash
When Blue Slime enters the battlefield exile target insant or sorcery spell.
Blue Slime's power and toughness are each equal to the exiled card's mana value.
When Blue Slime dies return the exiled card to its owners hand.
When Blue Slime enters the battlefield exile target insant or sorcery spell.
Blue Slime's power and toughness are each equal to the exiled card's mana value.
When Blue Slime dies return the exiled card to its owners hand.
Blue slimes seem most drawn to spells, though they don't mind absorbing the caster aswell.
Illus. SuperPax , MJ
*/*
Target instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana value.
Exile Bottled Experience.
Exile Bottled Experience.
Call upon your failures in hopes to not repeat them.
Illus. SP, Xercon, MJ
Equipped creature gets +1/+1 and can't be blocked.
Whenever equipped creature deals combat damage to a player draw a card.
: Equipped creature gains hexproof until end of turn, unattach Cloak of Ausu.
Equip
Whenever equipped creature deals combat damage to a player draw a card.

Equip

Illus. MJ, SP, Xercon, Kev
Islandwalk
Whenever you play an island, all lands become islands until end of turn.
When Dommari, Violent Tide attacks you may tap and put a stun counter on target creature who's power is less then the number of islands you control.
Whenever you play an island, all lands become islands until end of turn.
When Dommari, Violent Tide attacks you may tap and put a stun counter on target creature who's power is less then the number of islands you control.
Illus. SP, Xercon, Kev
5/5
Kicker 
Return target nonland permanent to its owner's hand.
If this spell was kicked return all nonland permanents to their owner's hands instead.


Return target nonland permanent to its owner's hand.
If this spell was kicked return all nonland permanents to their owner's hands instead.
Lamiria has a way of letting you know if it doesn't like ya.
Illus. Kwv SP MJ
Hit and run (While this creature is tapped it has hexproof.)
When Inexperienced Cryomancer deals damage to a creature tap it and put a stun counter on it.
When Inexperienced Cryomancer deals damage to a creature tap it and put a stun counter on it.
"He's still standing? Time to go!" – Lucky spell caster.
Illus. SP MJ
1/3
When equipped creature attacks draw a card and discard a card
Equip
Equip

Illus. Kev SP MJ
At the beginning of your upkeep Surveil 2
-2 Look at the top four cards of your library put one of those cards into your hand and the rest at the bottom of your library in any order.
-4 Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
-2 Look at the top four cards of your library put one of those cards into your hand and the rest at the bottom of your library in any order.
-4 Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Illus. SuperPax , MJ
4
Enchanted creature can't attack or block if its power is less than the number of cards in your hand.
"In the frigid depths of mental suspension, the symphony of thoughts shatters into silence—a glacial pause where consciousness meets an eternal chill."
Illus. Kev, SP, Foe, DE
You may have Mist Elemental enter the battlefield as a copy of any creature on the battlefield, except that it's also a Shapeshifter Elemental.
Finally, a worthy opponent.
Illus. SP MJ
0/0
This spell costs
less to cast if you control a wizard.
Draw two cards.

Draw two cards.
The more we sleep the less we learn.
Illus. SP MJ
Flying
: Return Nightfall Raven from your graveyard to the battlefield tapped. Active only if you've played an Island this turn.

When a phoenix dies in the forsaken tundra it rises changed, not from ash but from ice.
Illus. Kev, SP, MJ
2/5
Exile target spell. You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Though Barrier is one of the first spells young magicians learn, Archmages understand deflection is much stronger than absorption.
Illus. SuperPax , MJ, Joey
If you played an Island this turn, Riptide Crasher can't be blocked
The tides of war are a fickle thing.
Illus. SP MJ
3/3
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Return target creature you don't control to its owner's hand.
Return target creature you don't control to its owner's hand.
"Rawr"
Illus. SP MJ
Equipped creature has hit and run. (While this creature is tapped it has hexproof)
Equip
Equip

Illus. Kev, SP, MJ
Counter target creature spell. Scry 1.
"No zombie, crusader, nor angel will reach the gates of our home. " — Josephine, Archmage of Zolton
Illus. SuperPax , MJ
Whenever Submerged Summoned dies, draw a card.
Skye's sickness returns all things once forgotten.
Illus. Xercon MJ SP
1/1
Take an extra turn after this one. At the beginning of that turn's end step, put a stun counter on each of four tapped permanents you control. Exile Time Displacement.
Turning back the clock comes with a price.
Illus. SuperPax & Midjourney
Put a stun counter on up to X target creatures then tap those creatures.
"I said HALT!" Matthew Spellsmith.
Illus. SuperPax , MJ, Kev
Hit and Run
Scavenger hunt for hit and run – When Undercover Enforcer enters the battlefield, if you control another creature with hit and run, creatures your opponents control lose hit and run and can't gain hit and run.
Scavenger hunt for hit and run – When Undercover Enforcer enters the battlefield, if you control another creature with hit and run, creatures your opponents control lose hit and run and can't gain hit and run.
End of the line.
Illus. SuperPax , MJ, Kev
1/1
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Show rarities: C U R M
Crusades of Lamiria: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Skeleton |
Scavenger hunt for flying – Target creature gains flying until end of turn. (Do this if you control a creature with flying as this spell resolves.)
last 2023-02-28 08:32:17 by SecretInfiltrator