Crusades of Lamiria
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Showing 50 of 82 Multicolour cards
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Draw two cards. Tap up to two target creatures and put a stun counter on each of them.
Do not interrupt my enlightenment.
Illus. SP MJ
0 comments
Exile target red, black, or green creature.
"Your defiling of my temple ends now!" Taj, Master of the Flying Fist
Illus. SP MJ
Scry 3. Draw a Card.
Knowledge is Power
Illus. SuperPax , MJ
Vigilance
When Serene Channeler enters the battlefield, tap target creature an opponent controls. Put a stun counter on that creature. (If a permanent with a stun counter would become untapped, remove one instead.)
When Serene Channeler enters the battlefield, tap target creature an opponent controls. Put a stun counter on that creature. (If a permanent with a stun counter would become untapped, remove one instead.)
Illus. SP MJ
2/3
Create a 2/2 black Zombie creature token with decayed equal to the number of creatures in target player's graveyard. (A creature with decayed can’t block. When it attacks, sacrifice it at end of combat.)
"Go wicked and vile one, show your worth. Summon a horde without my Tundra's blessing. " -Skye the Forsaken
Illus. Xercon MJ SP
When Fragment of Ausu dies you may draw X where X is one plus the number of cards named Fragment of Ausu in your graveyard.
A deck can have any number of cards named Fragment of Ausu.
A deck can have any number of cards named Fragment of Ausu.
The many shards of Ausu scatter the realm looking for their creator.
Illus. SP MJ
1/1
Flying, deathtouch
When the buzzing stops, bodies drop.
Illus. SP MJ
2/3

When you discard an instant or sorcery card this way, draw a card.
"There's got to be a spell that gives me more time"
Illus. Xercon MJ SP
2/2
Return target creature from your graveyard to the battlefield lose life equal to it's mana value.
Scavenger hunt for deathtouch – All creatures you control gain deathtouch until end of turn. (Do this only if you control a creature with deathtouch as this spell resolves.)
Scavenger hunt for deathtouch – All creatures you control gain deathtouch until end of turn. (Do this only if you control a creature with deathtouch as this spell resolves.)
"To recall a thing is to make it real once more" Skye, the Forsaken
Illus. Kev, SP, Xercon, MJ
Flash
Whenever Skye's Favored enters the battlefield, create a 2/2 black Zombie creature token with decayed for each creature you controlled that died this turn. (A creature with decayed can’t block. When it attacks, sacrifice it at end of combat.)
Whenever Skye's Favored enters the battlefield, create a 2/2 black Zombie creature token with decayed for each creature you controlled that died this turn. (A creature with decayed can’t block. When it attacks, sacrifice it at end of combat.)
"Be useful or be replaced." -Skye the Forsaken.
Illus. Xercon MJ SP
2/2
Other Zombies you control get +1/+1.
Whenever a creature enters the battlefield from your graveyard, tap target creature you don't control.
Whenever a creature enters the battlefield from your graveyard, tap target creature you don't control.
A soldier in search of a new cause.
Illus. Xercon MJ SP
2/2
Ashen Vines deals 3 damage to target creature. If target creature is green deal an additional 3 damage to that creature.
"If we cannot march through this jungle we will simply burn it to the ground." -Xenobeth
Illus. SP MJ
Flying
Whenever you gain life Crimson Wraith deals 1 damage to any target.
Whenever you gain life Crimson Wraith deals 1 damage to any target.
It's a bad idea to be out this late.
Illus. SP MJ
3/3
Feast (At the beginning of your upkeep you may sacrifice up to X number of food where X is equal to this creature's toughness. Then put a +1/+1 counter on this creature equal to the number of food sacrificed this way.)
Aged like fine swine.
Illus. SP MJ
2/2
Choose one:
Each creature deals 1 damage to its controller
Destroy target artifact
Destroy target creature that has dealt damage to you this turn
Each creature deals 1 damage to its controller
Destroy target artifact
Destroy target creature that has dealt damage to you this turn
"I care not if it's just. I will be vindicated."
Illus. Kev SP MJ
Reach

: Blood frog gets +2/+2 until end of turn. Activate this ability only once each turn.


"Nom, Nom, Nom, Nom"
Illus. SP, MJ
3/3
Trample
: Add 




I speak for the trees. They are not pleased.
Illus. SP MJ
4/5
Fires of War deals 3 damage to target creature. Creatures you control get +1/+0 and gain haste until end of turn.
"If puny angels want war we will char their wings and pick out feathers from our teeth with their bones!" -Borass
Illus. SP MJ
Create X 2/2 green elemental creatures with trample where X is the number of forests you control.
Create X 1/1 red elemental creatures with "
, Sacrifice this creature: exile the top 2 cards of your library you may play them until your next turn." where X is the number of mountains you control.
Create X 1/1 red elemental creatures with "

Illus. Kev SP MJ
Defender
Landfall – Stalwart Rager fights target creature.
When Stalwart Rager dies create two 2/2 green Elemental creatures with trample.
Landfall – Stalwart Rager fights target creature.
When Stalwart Rager dies create two 2/2 green Elemental creatures with trample.
Illus. Kev, SP, MJ
5/5
Ben Ji, Protector of the Green Lotus enters the battlefield with a +1/+1 counter on it.
Vigilance
Prevent all combat damage dealt to Ben Ji.
Whenever Ben Ji deals combat damage, double the number of +1/+1 counters on it.
Vigilance
Prevent all combat damage dealt to Ben Ji.
Whenever Ben Ji deals combat damage, double the number of +1/+1 counters on it.
Illus. Kev, SP, MJ, Benji
0/1
Put a +1/+1 counter on up to two target creatures you control. Then those creatures deal damage equal to their power to target creature you don't control.
"That tree moved!"
Illus. SuperPax , MJ
When Forest Guide enters the battlefield put a +1/+1 counter on up to two target creatures
If you look to your left you will see a tree, and if you look to your right you will also see a tree.
Illus. SP MJ
1/1
Landfall — Whenever a land you control enters, create a tapped Treasure token.
Keeping your camels happy and full is a good investment.
Illus. SP MJ
3/5
Create two 1/1 white Crusaders. Put a +1/+1 counter on each of them.
The strength of unity.
Illus. SP MJ
Kicker
(You may pay an additional
as you cast this spell.)
If this spell was kicked, create a 1/1 white and black Shadow creature token with Skulk.
Exile target creature with mana value less than or equal to the number of creatures you control.


If this spell was kicked, create a 1/1 white and black Shadow creature token with Skulk.
Exile target creature with mana value less than or equal to the number of creatures you control.
Illus. SuperPax & Midjourney
When Fortunate Traveller enters the battlefield or dies, create a tapped treasure token.
Once the luck runs out the coin passes on.
Illus. SuperPax , MJ
2/2
When Fortunate Traveller enters the battlefield or dies, create a tapped treasure token.
Once the luck runs out the coin passes on.
Illus. SP MJ
2/2
Vigilance
When Protected Caravan dies create a white and black 1/1 shadow creature token with Skulk.
When Protected Caravan dies create a white and black 1/1 shadow creature token with Skulk.
The desert is prone to praying on those expecting an easy target.
Illus. SP MJ
2/4
Whenever Tundra Stalker dies, you may pay 
, if you do return it to the battlefield tapped at the beginning of the next end step.
A deck can have any number of cards named Tundra Stalker.


A deck can have any number of cards named Tundra Stalker.
Illus. Xercon MJ SP
2/2
Exile target creature or enchantment, it's controller creates a Treasure token.
A penny for your thoughts.
Illus. SP MJ
Menace
Much worse than seeing a ghost.
Illus. Xercon MJ SP
2/2
Deathtouch
Whenever a creature dies create a food token.
Whenever a creature dies create a food token.
Illus. Kev, SP, MJ
1/1
Backup 1 (When this creature enters the battlefield, put a +1/+1 counters on target creature. If that’s another creature, it gains the following abilities until end of turn.)
Deathtouch
Whenever a creature dealt damage by this creature this turn dies, create a food token.
Deathtouch
Whenever a creature dealt damage by this creature this turn dies, create a food token.
Illus. Kev, SP, Xercon, MJ
1/1
Menace
Whenever a creature dies, put a +1/+1 counter on Moldvine Lurker
Whenever a creature dies, put a +1/+1 counter on Moldvine Lurker
If you fall you will join the vine.
Illus. SP MJ
2/2
Sacrifice Poisoned Pit Trap: Untap target attacking creature you don't control and remove it from combat. That creature gets -3/-3 until end of turn.
"The Orchids poison adds a acidic flavor."-Borass
Illus. SP MJ
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
If you control an Island and a Forest, draw a card.
If you control an Island and a Forest, draw a card.
"Where the river bends and the trees touch the sky, growth flows as freely as the water."
Illus. SP MJ
Reach, deathtouch
If a creature dealt damage by Jungle Jumper this turn would die, exile it instead.
If a creature dealt damage by Jungle Jumper this turn would die, exile it instead.
Illus. SP MJ
2/3
Flying
When Winged Hydraform enters the battlefield you may draw a card.
Landfall – You may return Winged Hydraform to its owners hand.
When Winged Hydraform enters the battlefield you may draw a card.
Landfall – You may return Winged Hydraform to its owners hand.
Illus. Kev, SP, MJ
2/2
Landfall – return targey instant or sorcery from your graveyard to your hand. Then if this ability has triggered three times, deal 5 damage to each non-elemental creature.
Illus. Kev, SP, MJ
2/2
Arcane Surge deals 2 damage to any target. If a creature dealt damage this way dies, scry 1.
The mana coursing through you will seek away out, Magic is the art of directing that power.
Illus. SP MJ
Kicker
(You may pay an additional
as you cast this spell.)
Chose one. If this spell was kicked, chose both instead.
• Target creature gets -2/+2 until end of turn.
• Swap target creature's power and toughness until end of turn.


Chose one. If this spell was kicked, chose both instead.
• Target creature gets -2/+2 until end of turn.
• Swap target creature's power and toughness until end of turn.
"Mana is like water. If the vessel is lacking it will pour out." – Josephine
Illus. SuperPax , MJ
Instant and sorcery spells you cast cost
less to cast.
When you cast three or more spells in a turn sacrifice Mist of the Mage.

When you cast three or more spells in a turn sacrifice Mist of the Mage.
The smoke clouds your visions and enriches the air with mana.
Illus. SP MJ
Creatures you control gain +2/+2 until end of turn.
Crusaders you control gain +1/+1 and gain vigilance and haste until end of turn.
Crusaders you control gain +1/+1 and gain vigilance and haste until end of turn.
"The righteous do not fear death"
Illus. SuperPax , MJ
First strike
Renown 2 (Whenever this creature deals combat damage to a player, if this creature is not renowned, put two +1/+1 counter on it and it becomes renowned.)
When Bowan Creed becomes renowned create two 1/1 white Crusaders.
Renown 2 (Whenever this creature deals combat damage to a player, if this creature is not renowned, put two +1/+1 counter on it and it becomes renowned.)
When Bowan Creed becomes renowned create two 1/1 white Crusaders.
Illus. SuperPax & Midjourney
2/2
Flying, haste
All that love turned to hate.
Illus. SuperPax , MJ
2/2
Target creature gets +3/+0 and gains first strike and lifelink until end of turn.
"The rage consumes. I fight for justice yet I feel a darkness pulling at me. "-Kev En
Illus. SP MJ
Deal 3 damage to all creatures gain 3 life for each creature you control dealt damage this way.
Hell know no wrath like an Angel's Scorn.
Illus. Kev, SP, MJ
Vigilance
When Inspiring Crusader attacks target crusader gains +1/+0 until end of turn.
When Inspiring Crusader attacks target crusader gains +1/+0 until end of turn.
Raise the flag, raise a flask, and raise your fellow men up. Today we fight for more than just ourselves. Today we avenge the Holy One!
Illus. SP MJ
2/2
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I – Unification of Lamiria gains, "Creatures can't attack."
II – Each player creates two Treasure tokens and draws two cards.
III – If you control a Plains, Island, Swamp, Mountain, and Forest you win the game.
I – Unification of Lamiria gains, "Creatures can't attack."
II – Each player creates two Treasure tokens and draws two cards.
III – If you control a Plains, Island, Swamp, Mountain, and Forest you win the game.
Illus. SuperPax , MJ
Go to section: White (26) Blue (24) Black (24) Red (24) Green (28) Multicolour (82) Hybrid (2) Artifact (14) Land (38)
Show rarities: C U R M
Crusades of Lamiria: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Skeleton |