Dimir Cthulhu Archetype Ideas: Recent Activity
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Recent updates to Dimir Cthulhu Archetype Ideas: (Generated at 2025-05-01 02:56:02)
Dimir Cthulhu Archetype Ideas: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Dimir Cthulhu Archetype Ideas: (Generated at 2025-05-01 02:56:02)
This has practical problems - it's hard enough to keep track of who owns what when it's all face up and visible. When it's shuffled into an opponents hand? Will you be sure to get it back at end of game? What happens if they're made to discard a card - can you be sure that plains goes to their graveyard andnot back into yours?
It's not insurmountable ("set them aside, treat them as if they were in your hand" would work) but it's a pain point.
And a second usefulness pain point is that, of course, you need a lot of mana fixing for this to be viable.
And finally: "Target player". You're a player. You can trarget your own hand, which means just straight draw some cards. It's probably a fair cost for the effect (you want it to be draw a huge number, but it's probably going to be draw 2, later in the game) but on top of the potential effect of forcing an opponent to cycle their hand is probably too cheap to be that flexible.
Dully noted !
Thanks again !
This card will only appear in a draft set im building for commander for a couple of friends. The power level of milled cards will be adjust in consequence but thanks none the less! Im probably gonna tweak and balance it further down the line.
Thanks for your input !
I wanted to make a common creature that would be sac for this effect but I really want to emphasis a more instant/sorcery/enchantment design for this archetype.
I'll think about it ! Thanks !
You're right !!! Thank you!
Just the first line should cost more than six mana.
No power/toughness.
Shouldn't a better crab cost more?