Dimir Cthulhu Archetype Ideas: Virtual Booster

Dimir Cthulhu Archetype Ideas: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Draw a card for all milled card this turn.
You have no maximum hand size for the rest of the game.
 U 
Enchantment – Curse Saga
Enchant target player.
1- Mill 10 cards.
2- Discard 4 cards.
3- Tap 6 lands you own, they do not untap your next upkeep.
4- Exile your graveyard.
 U 
Enchantment
Mill 10 cards : Counter target spell. You can only use this ability once per turn.
Loose 10 lives and sacrifice One with Nothing: all players shuffle their graveyard into their libraries.
 U 
Sorcery
Target player mills 15 cards.
You get the booze emblem.
 C 
Creature – Crab
Landfall – Whenever a land enter the battlefield under your control, target player mills 3 cards.
Sacrifice Steroided Crab: Target player mills 3 cards.
0/3
 C 
Sorcery
Create a 1/1 black and blue apostle creature token for all milled card this turn.
 C 
Sorcery
All player reveal the bottom card of their library. If the card you reveal has a higher converted mana cost you may play it without paying its mana cost.
 C 
Instant
Put as many cards from your hand to the bottom of your library.
Draw that many cards.
 C 
Instant
Counter target spell.
Target player mills 3 cards.
 C 
Creature – Horror Jellyfish
Whenever an opponent cast their second spell each turn, you may scry 1 unless that player pays {1}.
1/1
 C 
Instant
If a card would be exiled, it cannot be played, cast or enter the battlefield.
 C 
Enchantment – Curse
Enchant target creature.
Enchanted creature can't attack or block.
Whenever a creature you control dies, Cursed of the Damned owner create a 1/1 black and blue creature token.
 C 
Instant
Target player reveal their hands to you. You choose a non land card from their hand. They discard that card. You loose 2 life.
You may copy this spell by discarding a card.
 C 
Creature – Human Cleric
If a creature you control would die, create a 1/1 black and blue tentacle creature token.
{t} and sacrifice a creature you control : draw a card.
1/2
Swamp
 
 B 
Basic Land – Swamp

Obscene Knowledge (rare)
Dementia (uncommon)
One with Nothing (uncommon)
Dizzy McShweezee (uncommon)
Steroided Crab (common)
Apostle Gathering (common)
Stare into the Abyss (common)
Mind Dilation (common)
Cosmic Denial (common)
Mystic Jellyfish (common)
Gone for Good (common)
Cursed of the Damned (common)
Thought Brutality (common)
Priest of the Tentacles (common)
Swamp (basic)