Dimir Cthulhu Archetype Ideas: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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If a card would be exiled, it cannot be played, cast or enter the battlefield.
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Create a 1/1 black and blue apostle creature token whenever a card is exiled from a graveyard.
Apostle creature you control have "When this creature dies, create a 1/1 black and blue tentacle creature." 3/3
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If someone would mill a card, they draw that much cards instead.
: Target player mills 3 cards.1/2
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Enchant target player.
1- Mill 10 cards. 2- Discard 4 cards. 3- Tap 6 lands you own, they do not untap your next upkeep. 4- Exile your graveyard. |
Each players mill half their library, discard half their hand and sacrifice half their nonland permanents. Rounded down each time.
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Creature attacking you all get -3/-3 until end of turn.
For each creature that would die this way, create as many 1/1 black and blue tentacle creature token. |
Put as many cards from your hand to the bottom of your library.
Draw that many cards. |
Scry 3.
Mill 2 cards. Draw 1 card. |
Target player reveal their hands to you. You choose a non land card from their hand. They discard that card. You loose 2 life.
You may copy this spell by discarding a card. |
Landfall – Whenever a land enter the battlefield under your control, target player mills 3 cards.
Sacrifice Steroided Crab: Target player mills 3 cards. 0/3
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Create a 1/1 black and blue apostle creature token for all milled card this turn.
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If a card would be exiled, it cannot be played, cast or enter the battlefield.
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Enchant target creature.
Enchanted creature can't attack or block. Whenever a creature you control dies, Cursed of the Damned owner create a 1/1 black and blue creature token. |
Counter target creature spell unless its controller mills 8 cards.
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Gone for Good
(common, foil)
Consul of the Damned
(rare)
Reckless Savant
(uncommon)
Dementia
(uncommon)
Half Way There
(uncommon)
Grim Mist
(common)
Mind Dilation
(common)
Self Doubt
(common)
Thought Brutality
(common)
Steroided Crab
(common)
Apostle Gathering
(common)
Gone for Good
(common)
Cursed of the Damned
(common)
Essence Rebuttal
(common)
Swamp
(basic)

: Target player mills 3 cards.
