Dimir Cthulhu Archetype Ideas: Virtual Booster

Dimir Cthulhu Archetype Ideas: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
All creature cards in your graveyard have emerge X, X being their converted mana cost.
All creature you control have delve.
 U 
Creature – Fish Beast
Delve
When The Bigger Fish dies, play all the creatures exiled while casting The Bigger Fish.
6/6
 U 
Sorcery
Target players gives you their hand. They draw that much cards.
I'll be having that, thank you.
 U 
Enchantment – Curse Saga
Enchant target player.
1- Mill 10 cards.
2- Discard 4 cards.
3- Tap 6 lands you own, they do not untap your next upkeep.
4- Exile your graveyard.
 C 
Sorcery
Create a 1/1 black and blue apostle creature token for all milled card this turn.
 C 
Instant
If a card would be exiled, it cannot be played, cast or enter the battlefield.
 C 
Enchantment – Curse
Enchant target creature.
Enchanted creature can't attack or block.
Whenever a creature you control dies, Cursed of the Damned owner create a 1/1 black and blue creature token.
 C 
Instant
Target player reveal their hands to you. You choose a non land card from their hand. They discard that card. You loose 2 life.
You may copy this spell by discarding a card.
 C 
Instant
Scry 3.
Mill 2 cards.
Draw 1 card.
 C 
Instant
Creature attacking you all get -3/-3 until end of turn.
For each creature that would die this way, create as many 1/1 black and blue tentacle creature token.
 C 
Enchantment
Enchant target creature with power 3 or less.
You control target enchanted creature.
 C 
Instant
Counter target creature spell unless its controller mills 8 cards.
 C 
Instant
Counter target spell.
Target player mills 3 cards.
 C 
Creature – Human Cleric
Sacrifice Adept of the Void : Remove all counters from all permanents.
2/2
Forest
 
 B 
Basic Land – Forest

Cosmic Terror (rare)
The Bigger Fish (uncommon)
Mind Robbery (uncommon)
Dementia (uncommon)
Apostle Gathering (common)
Gone for Good (common)
Cursed of the Damned (common)
Thought Brutality (common)
Self Doubt (common)
Grim Mist (common)
Sirène Song (common)
Essence Rebuttal (common)
Cosmic Denial (common)
Adept of the Void (common)
Forest (basic)