Greyhawk Adventures: Card List

Greyhawk Adventures: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity

Show frames: W U B R G M A L

Show rarities: N C U R M T



Hide card text Show code Show active Show dates Hide comments

# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Grave Attendant White Common 2{1}{w} Creature – Human Cleric 1 3 Whenever a card leaves a graveyard, you gain 2 life. 0
2 Lord Robilar White Rare 3{1}{w}{w} Legendary Creature – Human Knight 3 3 Kicker: {1}{b}
First Strike
If Lord Robilar was kicked, it has Deathtouch
0
3 Priest of St Cuthbert White Uncommon 2{1}{w} Creature – Human Cleric 2 2 {2}{w}{w}, {t}: Create a 1/1 white Cleric creature token. 0
4 Robilar's Cohort White Uncommon 3{1}{w}{w} Creature – Human Knight 2 3 Vigilance
{1}{b}: Robilar's Cohort gains your choice of First Strike or Deathtouch until end of turn.
2 1662793370 on 10 Sep 2022 by SecretInfiltrator
5 St. Cuthbert of the Cudgel White Rare 5{3}{w}{w} Legendary Creature – God 4 4 {2}{w}{w}: Create a 1/1 white Cleric creature token.
Tap two untapped Clerics you control: Prevent all damage a source of your choice would deal this turn.
Sacrifice a Cleric: Return St Cuthbert to it's owner's hand.
0
6 Boccob, the Uncaring Blue Rare 5{3}{u}{u} Legendary Creature – God 3 5 Whenever you cast or copy an instant or sorcery spell, create a 1/1 blue Wizard creature token.
Tap five untapped Wizards you control: Return target Instant or Sorcery card from your graveyard to your hand.
Sacrifice a Wizard: Return Boccob to its owner's hand.
0
7 Fizzle Blue Common 2{1}{u} Instant Counter target spell that targets a single target. 0
8 Malenti Blue Common 2{1}{u} Creature – Sahuagin Elf 1 2 {t}: Add {u}. 0
9 Priest of Boccob Blue Uncommon 2{1}{u} Creature – Human Cleric 2 2 Whenever you cast or copy an Instant or Sorcery spell create a 1/1 blue Wizard creature token. 0
10 Rary's Mnemonic Enhancer Blue Rare 3{1}{u}{u} Sorcery Choose one:
• Draw three cards then discard a card.
• Return target Instant or Sorcery card from your Graveyard to your hand.
0
11 Dretch Black Common 2{1}{b} Creature – Demon 1 1 A deck can have any number of cards named Dretch.
When Dretch enters the battlefield roll a d20
1-9 – Do nothing.
10-19 – Create a 1/1 black Demon creature token.
20 – Create a token copy of Dretch.
4 1668291004 on 12 Nov 2022 by Camruth
12 Fraz-Urb'luu Black Mythic 6{3}{b}{b}{b} Legendary Creature – Demon 6 6 When Fraz-Urb'luu enters the battlefield or attacks, create a 0/0 blue and black Shapeshifter token creature with "This creature enters the battlefield as a copy of any creature on the battlefield, except it has "{u}{b}, {t}: Destroy target creature with the same name as this creature." 0
13 Iuz, the Old One Black Rare 6{4}{b}{b} Legendary Creature – God 4 4 {2}{b}, {t}: Each opponent may discard a card. If they don't, you may draw a card.
{2}{b}, Discard a card: Create a 3/3 black Demon creature token.
Sacrifice a Demon: Return Iuz to its owner's hand.
0
14 Priest of Iuz Black Uncommon 2{1}{b} Creature – Human Cleric 2 2 {3}{b}{b}, {t}: Each opponent may discard a card. For each opponent that didn't discard a card this way create a 3/3 black Demon creature token. 0
15 Rampaging Goristro Black Uncommon 3{1}{b}{b} Creature – Demon 4 4 Trample
When Rampaging Goristro enters the battlefield, exile it unless you sacrifice another creature.
0
16 Kobold Goliath Red Common 2{1}{r} Creature – Kobold Warrior 0 3 Whenever Kobold Goliath attacks, if it isn't blocked it gets +2/-2 until end of turn. 0
17 Kobold Trapmaker Red Common 3{2}{r} Creature – Kobold Rogue 0 1 Flash
When Kobold Trapmaker enters the battlefield it deals 2 damage to target creature.
0
18 Kurtulmak Red Rare 3{r}{r}{r} Legendary Creature – Kobold God 1 3 Whenever a Kobold you control deals combat damage to an opponent create a Treasure token.
Tap two other untapped Kobolds you control: Kobolds you control get +1/+0 until end of turn.
Sacrifice a Kobold: Return Kurtulmak to its owner's hand.
0
19 Nilbog Red Rare 1{r} Creature – Goblin Rogue 1 1 Prevent all damage that would be dealt to Nilbog.
If Nilbog would deal combat damage to a player, prevent that damage and the defending player gains an amount of life equal to the damage prevented this way instead.
2 1684519437 on 19 May 2023 by SecretInfiltrator
20 Priest of Kurtulmak Red Uncommon 1{r} Creature – Kobold Cleric 0 1 {1}{r},{t}, Sacrifice a Kobold: Create two 0/1 red Kobold creature tokens. 0
21 Wyvernsting Kobold Red Common 1{r} Creature – Kobold 0 1 Whenever Wyvernsting Kobold attacks, defending player loses 1 life. 0
22 Beory, Oerth Mother Green Rare 3{1}{g}{g} Legendary Creature – God 1 4 Whenever a land enter the battlefield's under your control create a 1/1 green Dryad creature token with "Forests you control are Indestructible"..
Tap three untapped Dryads you control: Target land becomes a Forest in addition to its other types.
Sacrifice a Dryad: Return Beory, Oerth Mother to its owner's hand.
2 1668024804 on 09 Nov 2022 by SecretInfiltrator
23 Grove Warden Green Uncommon 3{2}{g} Creature – Dryad 2 3 Forests you control have Hexproof. 0
24 Hamadryad Green Uncommon 3{2}{g} Creature – Dryad 2 3 When Hamadryad enters the battlefield search your library for up to two basic Forest cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
When Hamadryad dies, sacrifice a Forest.
0
25 Might of the Grove Green Rare 2{g}{g} Sorcery Target creature gets +X/+X until end of turn, where X is the number of Forests you control. 0
26 Servant of Beory Green Uncommon 2{1}{g} Creature – Dryad 2 2 {t}: Add {g}. If you control six or more Forests, add {g}{g} instead. 0
27 Prismatic Dragon Multicolour Uncommon 5{5} Creature – Dragon 2 2 Flying
Prismatic Dragon is all colours.
Prismatic Dragon enters the battlefield with a +1/+1 counter for each colour of mana spent to cast it.
0
28 Arbiter of Rao Multicolour Uncommon 5{3}{w}{u} Creature – Sphinx 3 3 Flying
When Arbiter of Rao enters the battlefield tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Arbiter of Rao
0
29 Rao, the Mediator Multicolour Rare 5{3}{w}{u} Legendary Creature – God 3 5 Lifelink
Whenever a nontoken Sphinx enters the battlefield under your control create a 3/3 white and blue Sphinx creature token with flying.
Tap two Sphinxes you control: Scry 2 then draw a card.
Sacrifice a Sphinx: Return Rao, the Mediator to its owner's hand.
0
30 Sphinx Yearling Multicolour Common 2{w}{u} Creature – Sphinx 2 2 Flying 0
31 Gord the Rogue Multicolour Rare 4{2}{u}{b} Legendary Creature – Human Rogue 2 3 Whenever Gord the Rogue deals combat damage to a player they mill that many cards, then you may exile a card from that player's graveyard.
You may play cards exiled this way as long as they remain exiled and you may spend mana as though it were mana of any color to cast spells exiled this way.
0
32 Hand of Kurell Multicolour Uncommon 3{1}{u}{b} Creature – Human Rogue 1 3 Skulk
When Hand of Kurell enters the battlefield target opponent mills three cards.
0
33 Kurell, the Bitter Hand Multicolour Rare 4{2}{u}{b} Legendary Creature – God 2 3 Whenever an opponent mills one or more creature cards create a 1/1 blue and black Rogue creature token with Skulk.
Tap two untapped Rogues you control: Target player mills 3 cards.
Sacrifice a Rogue: Return Kurell, the Bitter Hand to its owner's hand.
0
34 Rary, the Traitor Multicolour Mythic 3{u}{b}{b} Legendary Creature – Human Wizard 2 4 If a nontoken creature an opponent controls would die, instead exile that card and return target Instant or Sorcery card from your graveyard to your hand. 0
35 Erythnul, the Many Multicolour Rare 6{4}{b}{r} Legendary Creature – God 5 5 Attacking creatures you control have menace.
Whenever Erythnul, the Many is dealt damage create X 3/1 black and red Barbarian creature tokens where X is the amount of damage dealt to Erythnul.
Sacrifice a Barbarian: Return Erythnul to its owner's hand.
0
36 Fanatic of Erythnul Multicolour Uncommon 3{1}{b}{r} Creature – Human Barbarian 3 1 When Fanatic of Erythnul deals combat damage to an opponent create a 3/1 black and red Barbarian creature token. 0
37 Guardian of Skerrit Multicolour Uncommon 3{1}{r}{g} Creature – Centaur Shaman 3 3 Whenever a Forest enters the battlefield under your control target Centaur you control gains Trample until end of turn. 0
38 Skerrit, the Hoofed Lord Multicolour None 6{4}{r}{g} Legendary Creature – God 5 5 Haste, Trample
Whenever a Forest enters the battlefield under your control, create a 3/3 red and green Centaur creature token with Haste.
Tap three untapped Centaurs you control: reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest on the bottom of your library in a random order.
Sacrifice a Centaur: Return Skerrit, the Hoofed Lord to its owner's hand.
0
39 Phaulkon, the Wind Archer Multicolour Rare 5{3}{g}{w} Legendary Creature – God 3 3 Flying, First Strike
{2}{g}{w}: create a 2/1 green and white Archer creature token with reach.
Tap two untapped Archers you control: Destroy target creature with flying.
Sacrifice an Archer: Return Phaulkon to its owner's hand.
0
40 Sharpshooter of Phaulkon Multicolour Uncommon 3{1}{g}{w} Creature – Human Archer 2 1 First Strike, Reach
Other Archers you control have First Strike.
0
41 Tsojcanth Multicolour Rare 4{1}{w}{u}{b} Legendary Creature – Human Demon Wizard 3 3 Flash
When Tsojcanth enters the battlefield, Counter target spell, activated ability, or triggered ability. Its controller loses life equal to the number of creatures you control.
0
42 Altar of Iuz Artifact Rare 5{5} Legendary Artifact {t}, Sacrifice a nontoken creature: You draw a card and lose 1 life.
{2}{b}, {t} Sacrifice a Demon: Search your library for a Demon card with mana value less than or equal to the sacrificed Demon's mana value plus one and put it onto the battlefield.
0
43 Blackrazor Artifact Rare 4{4} Legendary Artifact – Equipment Equipped creature gets +2/+2 and gains Deathtouch.
Whenever a creature damaged by equipped creature this turn dies, exile it and you gain life equal to its toughness.
Equip {3}
0
44 Invulnerable Coat of Arnd Artifact Rare 3{3} Legendary Artifact – Equipment Equipped creature gets +3/+3 and has Invulnerable (Prevent all damage that would be dealt to equipped creature).
Equip {3)
1 1646714413 on 08 Mar 2022 by Camruth
45 Jacinth of Inestimable Beauty Artifact Rare 5{5} Legendary Artifact When Jacinth of Inestimable Beauty enters the battlefield gain control of target Creature or Planeswalker for as long as you control Jacinth of Inestimable Beauty.
{4}, {t}: Gain control of target Creature or Planeswalker until end of turn. If you gain control of a creature this way untap it and it gains Haste until end of turn
0
46 Wave Artifact Rare 4{4} Legendary Artifact – Equipment Equipped creature gets +2/+2 and gains Hexproof.
Whenever equipped creature deals combat damage to a player, return target nonland permanent that player controls to its owner's hand.
Equip {3}
0
47 Whelm Artifact Rare 4{4} Legendary Artifact – Equipment Equipped creature gets +3/+1 and gains Trample.
Whenever equipped creature deals combat damage to a player, put that many +1/+1 counters on Whelm.
Equip {4}
0
48 Brimstone Cavern Land Rare 0 Land – Swamp Mountain Brimstone Cavern enters the battlefield tapped unless you control a Basic Swamp or a Basic Mountain.
{t}: Add {b} or {r}
0
49 Castle Greyhawk Land Rare 0 Legendary Land Castle Greyhawk enter the battlefield's tapped.
{t}: Add one mana of any colour.
{w}{u}{b}{r}{g}, {t}: Search your library for a creature card, reveal it, then shuffle and put that card on top.
0
50 Desecrated Tarn Land Rare 0 Land – Island Swamp Desecrated Tarn enters the battlefield tapped unless you control a Basic Island or a Basic Swamp.
{t}: Add {u} or {b}
0
51 Free City of Greyhawk Land Mythic 0 Legendary Land Free City of Greyhawk enters the battlefield tapped.
{t}: Add one mana of any colour
{5}, {t}: Add {w}{u}{b}{r}{g}
0
52 Greyhawk, Artisans' Quarter Land Uncommon 0 Land – Quarter Greyhawk, Artisans' Quarter enters the battlefield tapped.
When Greyhawk, Artisans' Quarter enters the battlefield if you control five Quarters with different names you may search your library for a land named Free City of Greyhawk and put it onto the battlefield.
{t}: Add {r}.
0
53 Greyhawk, Garden Quarter Land Uncommon 0 Land – Quarter Greyhawk, Garden Quarter enters the battlefield tapped.
When Greyhawk, Garden Quarter enters the battlefield if you control five Quarters with different names you may search your library for a land named Free City of Greyhawk and put it onto the battlefield.
{t}: Add {g}.
0
54 Greyhawk, High Quarter Land Uncommon 0 Land – Quarter Greyhawk, High Quarter enters the battlefield tapped.
When Greyhawk, High Quarter enters the battlefield if you control five Quarters with different names you may search your library for a land named Free City of Greyhawk and put it onto the battlefield.
{t}: Add {w}.
0
55 Greyhawk, River Quarter Land Uncommon 0 Land – Quarter Greyhawk, River Quarter enters the battlefield tapped.
When Greyhawk, River Quarter enters the battlefield if you control five Quarters with different names you may search your library for a land named Free City of Greyhawk and put it onto the battlefield.
{t}: Add {u}.
0
56 Greyhawk, Slum Quarter Land Uncommon 0 Land – Quarter Greyhawk, Slum Quarter enters the battlefield tapped.
When Greyhawk, Slum Quarter enters the battlefield if you control five Quarters with different names you may search your library for a land named Free City of Greyhawk and put it onto the battlefield.
{t}: Add {c}.
0
57 Greyhawk, Thieves' Quarter Land Uncommon 0 Land – Quarter Greyhawk, Thieves' Quarter enters the battlefield tapped.
When Greyhawk, Thieves' Quarter enters the battlefield if you control five Quarters with different names you may search your library for a land named Free City of Greyhawk and put it onto the battlefield.
{t}: Add {b}.
0
58 Isolated Wood Land Rare 0 Land – Forest Plains Isolated Wood enters the battlefield tapped unless you control a Basic Forest or a Basic Plains.
{t}: Add {g} or {w}
4 1667265154 on 01 Nov 2022 by Camruth
59 Treeline Cleft Land Rare 0 Land – Mountain Forest Treeline Cleft enters the battlefield tapped unless you control a Basic Mountain or a Basic Forest.
{t}: Add {r} or {g}
0
60 Windblown Strand Land Rare 0 Land – Plains Island Windblown Strand enters the battlefield tapped unless you control a Basic Plains or a Basic Island.
{t}: Add {w} or {u}
0
61 Barbarian token Hybrid blackred Token 0 Token Creature – Barbarian 3 1 0
62 Rogue token Hybrid blueblack Token 0 Token Creature – Rogue 1 1 Skulk 0
63 Cleric token White Token 0 Token Creature – Cleric 1 1 0
64 Wizard token Blue Token 0 Token Creature – Wizard 1 1 0
65 Sphinx token Hybrid whiteblue Token 0 Token Creature – Sphinx 3 3 Flying 0
66 Centaur token Hybrid redgreen Token 0 Token Creature – Centaur 3 3 Haste 0
67 Archer token Hybrid greenwhite Token 0 Token Creature – Archer 2 1 Reach 0
68 Demon token Black Token 0 Token Creature – Demon 3 3 0
69 Dog Illusion token Blue Token 0 Token Creature – Dog Illusion * * This creature's power and toughness are each equal to twice the number of cards in your hand. 0
70 Kobold token Red Token 0 Token Creature – Kobold 0 1 0
71 Dryad token Green Token 0 Token Creature – Dryad 1 1 Forests you control are Indestructible. 0
72 Mordenkainen Emblem token Colourless Token 0 Emblem You have no maximum hand size. 0
73 Demon token Black Token 0 Token Creature – Demon 1 1 0
Greyhawk Adventures: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity