Greyhawk Adventures
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Showing all 73 cards
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Whenever a card leaves a graveyard, you gain 2 life.
1/3
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Kicker: 
First Strike
If Lord Robilar was kicked, it has Deathtouch


First Strike
If Lord Robilar was kicked, it has Deathtouch
Once considered an honourable man, Lord Robilar followed his master Rary into the ways of evil.
3/3




2/2
Vigilance

: Robilar's Cohort gains your choice of First Strike or Deathtouch until end of turn.


2/3



Tap two untapped Clerics you control: Prevent all damage a source of your choice would deal this turn.
Sacrifice a Cleric: Return St Cuthbert to it's owner's hand.
4/4
Whenever you cast or copy an instant or sorcery spell, create a 1/1 blue Wizard creature token.
Tap five untapped Wizards you control: Return target Instant or Sorcery card from your graveyard to your hand.
Sacrifice a Wizard: Return Boccob to its owner's hand.
Tap five untapped Wizards you control: Return target Instant or Sorcery card from your graveyard to your hand.
Sacrifice a Wizard: Return Boccob to its owner's hand.
3/5
Counter target spell that targets a single target.


1/2
Whenever you cast or copy an Instant or Sorcery spell create a 1/1 blue Wizard creature token.
2/2
Choose one:
• Draw three cards then discard a card.
• Return target Instant or Sorcery card from your Graveyard to your hand.
• Draw three cards then discard a card.
• Return target Instant or Sorcery card from your Graveyard to your hand.
A deck can have any number of cards named Dretch.
When Dretch enters the battlefield roll a d20
1-9 – Do nothing.
10-19 – Create a 1/1 black Demon creature token.
20 – Create a token copy of Dretch.
When Dretch enters the battlefield roll a d20
1-9 – Do nothing.
10-19 – Create a 1/1 black Demon creature token.
20 – Create a token copy of Dretch.
1/1
When Fraz-Urb'luu enters the battlefield or attacks, create a 0/0 blue and black Shapeshifter token creature with "This creature enters the battlefield as a copy of any creature on the battlefield, except it has "
,
: Destroy target creature with the same name as this creature."



6/6





Sacrifice a Demon: Return Iuz to its owner's hand.
4/4




2/2
Trample
When Rampaging Goristro enters the battlefield, exile it unless you sacrifice another creature.
When Rampaging Goristro enters the battlefield, exile it unless you sacrifice another creature.
4/4
Whenever Kobold Goliath attacks, if it isn't blocked it gets +2/-2 until end of turn.
0/3
Flash
When Kobold Trapmaker enters the battlefield it deals 2 damage to target creature.
When Kobold Trapmaker enters the battlefield it deals 2 damage to target creature.
0/1
Whenever a Kobold you control deals combat damage to an opponent create a Treasure token.
Tap two other untapped Kobolds you control: Kobolds you control get +1/+0 until end of turn.
Sacrifice a Kobold: Return Kurtulmak to its owner's hand.
Tap two other untapped Kobolds you control: Kobolds you control get +1/+0 until end of turn.
Sacrifice a Kobold: Return Kurtulmak to its owner's hand.
1/3
Prevent all damage that would be dealt to Nilbog.
If Nilbog would deal combat damage to a player, prevent that damage and the defending player gains an amount of life equal to the damage prevented this way instead.
If Nilbog would deal combat damage to a player, prevent that damage and the defending player gains an amount of life equal to the damage prevented this way instead.
1/1



0/1
Whenever Wyvernsting Kobold attacks, defending player loses 1 life.
Whilst not particularly threatening physically, a Wyvernsting Kobold's tail stinger contains a somewhat virulent poison.
0/1
Whenever a land enter the battlefield's under your control create a 1/1 green Dryad creature token with "Forests you control are Indestructible"..
Tap three untapped Dryads you control: Target land becomes a Forest in addition to its other types.
Sacrifice a Dryad: Return Beory, Oerth Mother to its owner's hand.
Tap three untapped Dryads you control: Target land becomes a Forest in addition to its other types.
Sacrifice a Dryad: Return Beory, Oerth Mother to its owner's hand.
1/4
Forests you control have Hexproof.
2/3
When Hamadryad enters the battlefield search your library for up to two basic Forest cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
When Hamadryad dies, sacrifice a Forest.
When Hamadryad dies, sacrifice a Forest.
2/3
Target creature gets +X/+X until end of turn, where X is the number of Forests you control.




2/2
Flying
Prismatic Dragon is all colours.
Prismatic Dragon enters the battlefield with a +1/+1 counter for each colour of mana spent to cast it.
Prismatic Dragon is all colours.
Prismatic Dragon enters the battlefield with a +1/+1 counter for each colour of mana spent to cast it.
2/2
Flying
When Arbiter of Rao enters the battlefield tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Arbiter of Rao
When Arbiter of Rao enters the battlefield tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Arbiter of Rao
3/3
Lifelink
Whenever a nontoken Sphinx enters the battlefield under your control create a 3/3 white and blue Sphinx creature token with flying.
Tap two Sphinxes you control: Scry 2 then draw a card.
Sacrifice a Sphinx: Return Rao, the Mediator to its owner's hand.
Whenever a nontoken Sphinx enters the battlefield under your control create a 3/3 white and blue Sphinx creature token with flying.
Tap two Sphinxes you control: Scry 2 then draw a card.
Sacrifice a Sphinx: Return Rao, the Mediator to its owner's hand.
3/5
Flying
2/2
Whenever Gord the Rogue deals combat damage to a player they mill that many cards, then you may exile a card from that player's graveyard.
You may play cards exiled this way as long as they remain exiled and you may spend mana as though it were mana of any color to cast spells exiled this way.
You may play cards exiled this way as long as they remain exiled and you may spend mana as though it were mana of any color to cast spells exiled this way.
2/3
Skulk
When Hand of Kurell enters the battlefield target opponent mills three cards.
When Hand of Kurell enters the battlefield target opponent mills three cards.
1/3
Whenever an opponent mills one or more creature cards create a 1/1 blue and black Rogue creature token with Skulk.
Tap two untapped Rogues you control: Target player mills 3 cards.
Sacrifice a Rogue: Return Kurell, the Bitter Hand to its owner's hand.
Tap two untapped Rogues you control: Target player mills 3 cards.
Sacrifice a Rogue: Return Kurell, the Bitter Hand to its owner's hand.
2/3
If a nontoken creature an opponent controls would die, instead exile that card and return target Instant or Sorcery card from your graveyard to your hand.
2/4
Attacking creatures you control have menace.
Whenever Erythnul, the Many is dealt damage create X 3/1 black and red Barbarian creature tokens where X is the amount of damage dealt to Erythnul.
Sacrifice a Barbarian: Return Erythnul to its owner's hand.
Whenever Erythnul, the Many is dealt damage create X 3/1 black and red Barbarian creature tokens where X is the amount of damage dealt to Erythnul.
Sacrifice a Barbarian: Return Erythnul to its owner's hand.
5/5
When Fanatic of Erythnul deals combat damage to an opponent create a 3/1 black and red Barbarian creature token.
3/1
Whenever a Forest enters the battlefield under your control target Centaur you control gains Trample until end of turn.
3/3
Haste, Trample
Whenever a Forest enters the battlefield under your control, create a 3/3 red and green Centaur creature token with Haste.
Tap three untapped Centaurs you control: reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest on the bottom of your library in a random order.
Sacrifice a Centaur: Return Skerrit, the Hoofed Lord to its owner's hand.
Whenever a Forest enters the battlefield under your control, create a 3/3 red and green Centaur creature token with Haste.
Tap three untapped Centaurs you control: reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest on the bottom of your library in a random order.
Sacrifice a Centaur: Return Skerrit, the Hoofed Lord to its owner's hand.
5/5
Flying, First Strike


: create a 2/1 green and white Archer creature token with reach.
Tap two untapped Archers you control: Destroy target creature with flying.
Sacrifice an Archer: Return Phaulkon to its owner's hand.



Tap two untapped Archers you control: Destroy target creature with flying.
Sacrifice an Archer: Return Phaulkon to its owner's hand.
3/3
First Strike, Reach
Other Archers you control have First Strike.
Other Archers you control have First Strike.
2/1
Flash
When Tsojcanth enters the battlefield, Counter target spell, activated ability, or triggered ability. Its controller loses life equal to the number of creatures you control.
When Tsojcanth enters the battlefield, Counter target spell, activated ability, or triggered ability. Its controller loses life equal to the number of creatures you control.
3/3




Equipped creature gets +2/+2 and gains Deathtouch.
Whenever a creature damaged by equipped creature this turn dies, exile it and you gain life equal to its toughness.
Equip
Whenever a creature damaged by equipped creature this turn dies, exile it and you gain life equal to its toughness.
Equip

Equipped creature gets +3/+3 and has Invulnerable (Prevent all damage that would be dealt to equipped creature).
Equip {3)
Equip {3)
When Jacinth of Inestimable Beauty enters the battlefield gain control of target Creature or Planeswalker for as long as you control Jacinth of Inestimable Beauty.
,
: Gain control of target Creature or Planeswalker until end of turn. If you gain control of a creature this way untap it and it gains Haste until end of turn


Equipped creature gets +2/+2 and gains Hexproof.
Whenever equipped creature deals combat damage to a player, return target nonland permanent that player controls to its owner's hand.
Equip
Whenever equipped creature deals combat damage to a player, return target nonland permanent that player controls to its owner's hand.
Equip

Equipped creature gets +3/+1 and gains Trample.
Whenever equipped creature deals combat damage to a player, put that many +1/+1 counters on Whelm.
Equip
Whenever equipped creature deals combat damage to a player, put that many +1/+1 counters on Whelm.
Equip

Brimstone Cavern enters the battlefield tapped unless you control a Basic Swamp or a Basic Mountain.
: Add
or 



Castle Greyhawk enter the battlefield's tapped.
: Add one mana of any colour.




,
: Search your library for a creature card, reveal it, then shuffle and put that card on top.







Desecrated Tarn enters the battlefield tapped unless you control a Basic Island or a Basic Swamp.
: Add
or 



Free City of Greyhawk enters the battlefield tapped.
: Add one mana of any colour
,
: Add 












Greyhawk, Artisans' Quarter enters the battlefield tapped.
When Greyhawk, Artisans' Quarter enters the battlefield if you control five Quarters with different names you may search your library for a land named Free City of Greyhawk and put it onto the battlefield.
: Add
.
When Greyhawk, Artisans' Quarter enters the battlefield if you control five Quarters with different names you may search your library for a land named Free City of Greyhawk and put it onto the battlefield.


Greyhawk, Garden Quarter enters the battlefield tapped.
When Greyhawk, Garden Quarter enters the battlefield if you control five Quarters with different names you may search your library for a land named Free City of Greyhawk and put it onto the battlefield.
: Add
.
When Greyhawk, Garden Quarter enters the battlefield if you control five Quarters with different names you may search your library for a land named Free City of Greyhawk and put it onto the battlefield.


Greyhawk, High Quarter enters the battlefield tapped.
When Greyhawk, High Quarter enters the battlefield if you control five Quarters with different names you may search your library for a land named Free City of Greyhawk and put it onto the battlefield.
: Add
.
When Greyhawk, High Quarter enters the battlefield if you control five Quarters with different names you may search your library for a land named Free City of Greyhawk and put it onto the battlefield.


Greyhawk, River Quarter enters the battlefield tapped.
When Greyhawk, River Quarter enters the battlefield if you control five Quarters with different names you may search your library for a land named Free City of Greyhawk and put it onto the battlefield.
: Add
.
When Greyhawk, River Quarter enters the battlefield if you control five Quarters with different names you may search your library for a land named Free City of Greyhawk and put it onto the battlefield.


Greyhawk, Slum Quarter enters the battlefield tapped.
When Greyhawk, Slum Quarter enters the battlefield if you control five Quarters with different names you may search your library for a land named Free City of Greyhawk and put it onto the battlefield.
: Add
.
When Greyhawk, Slum Quarter enters the battlefield if you control five Quarters with different names you may search your library for a land named Free City of Greyhawk and put it onto the battlefield.


Greyhawk, Thieves' Quarter enters the battlefield tapped.
When Greyhawk, Thieves' Quarter enters the battlefield if you control five Quarters with different names you may search your library for a land named Free City of Greyhawk and put it onto the battlefield.
: Add
.
When Greyhawk, Thieves' Quarter enters the battlefield if you control five Quarters with different names you may search your library for a land named Free City of Greyhawk and put it onto the battlefield.


Isolated Wood enters the battlefield tapped unless you control a Basic Forest or a Basic Plains.
: Add
or 



Treeline Cleft enters the battlefield tapped unless you control a Basic Mountain or a Basic Forest.
: Add
or 



Windblown Strand enters the battlefield tapped unless you control a Basic Plains or a Basic Island.
: Add
or 



3/1
Skulk
1/1
1/1
1/1
Flying
3/3
Reach
2/1
3/3
You have no maximum hand size.
This creature's power and toughness are each equal to twice the number of cards in your hand.
*/*
Haste
3/3
0/1
Forests you control are Indestructible.
1/1
1/1
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Show rarities: N C U R M T
Or view by sections
Greyhawk Adventures: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |