Greyhawk Adventures

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Showing all 73 cards

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Show rarities: N C U R M T

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 C 
Creature – Human Cleric
Whenever a card leaves a graveyard, you gain 2 life.
1/3
 R 
Legendary Creature – Human Knight
Kicker: {1}{b}
First Strike
If Lord Robilar was kicked, it has Deathtouch
Once considered an honourable man, Lord Robilar followed his master Rary into the ways of evil.
3/3
 U 
Creature – Human Cleric
{2}{w}{w}, {t}: Create a 1/1 white Cleric creature token.
2/2
 U 
Creature – Human Knight
Vigilance
{1}{b}: Robilar's Cohort gains your choice of First Strike or Deathtouch until end of turn.
2/3
2 comments
last 2022-09-11 09:41:02 by Camruth
 R 
Legendary Creature – God
{2}{w}{w}: Create a 1/1 white Cleric creature token.
Tap two untapped Clerics you control: Prevent all damage a source of your choice would deal this turn.
Sacrifice a Cleric: Return St Cuthbert to it's owner's hand.
4/4
 R 
Legendary Creature – God
Whenever you cast or copy an instant or sorcery spell, create a 1/1 blue Wizard creature token.
Tap five untapped Wizards you control: Return target Instant or Sorcery card from your graveyard to your hand.
Sacrifice a Wizard: Return Boccob to its owner's hand.
3/5
{1}{u}
 
 C 
Instant
Counter target spell that targets a single target.
{1}{u}
 
 C 
Creature – Sahuagin Elf
{t}: Add {u}.
1/2
 U 
Creature – Human Cleric
Whenever you cast or copy an Instant or Sorcery spell create a 1/1 blue Wizard creature token.
2/2
 R 
Sorcery
Choose one:
• Draw three cards then discard a card.
• Return target Instant or Sorcery card from your Graveyard to your hand.
{1}{b}
 
 C 
Creature – Demon
A deck can have any number of cards named Dretch.
When Dretch enters the battlefield roll a d20
1-9 – Do nothing.
10-19 – Create a 1/1 black Demon creature token.
20 – Create a token copy of Dretch.
1/1
4 comments
last 2022-11-14 22:08:52 by Camruth
 M 
Legendary Creature – Demon
When Fraz-Urb'luu enters the battlefield or attacks, create a 0/0 blue and black Shapeshifter token creature with "This creature enters the battlefield as a copy of any creature on the battlefield, except it has "{u}{b}, {t}: Destroy target creature with the same name as this creature."
6/6
 R 
Legendary Creature – God
{2}{b}, {t}: Each opponent may discard a card. If they don't, you may draw a card.
{2}{b}, Discard a card: Create a 3/3 black Demon creature token.
Sacrifice a Demon: Return Iuz to its owner's hand.
4/4
 U 
Creature – Human Cleric
{3}{b}{b}, {t}: Each opponent may discard a card. For each opponent that didn't discard a card this way create a 3/3 black Demon creature token.
2/2
 U 
Creature – Demon
Trample
When Rampaging Goristro enters the battlefield, exile it unless you sacrifice another creature.
4/4
 C 
Creature – Kobold Warrior
Whenever Kobold Goliath attacks, if it isn't blocked it gets +2/-2 until end of turn.
0/3
 C 
Creature – Kobold Rogue
Flash
When Kobold Trapmaker enters the battlefield it deals 2 damage to target creature.
0/1
 R 
Legendary Creature – Kobold God
Whenever a Kobold you control deals combat damage to an opponent create a Treasure token.
Tap two other untapped Kobolds you control: Kobolds you control get +1/+0 until end of turn.
Sacrifice a Kobold: Return Kurtulmak to its owner's hand.
1/3
{r}
 
 R 
Creature – Goblin Rogue
Prevent all damage that would be dealt to Nilbog.
If Nilbog would deal combat damage to a player, prevent that damage and the defending player gains an amount of life equal to the damage prevented this way instead.
1/1
2 comments
last 2023-05-19 18:38:28 by dude1818
 U 
Creature – Kobold Cleric
{1}{r},{t}, Sacrifice a Kobold: Create two 0/1 red Kobold creature tokens.
0/1
 C 
Creature – Kobold
Whenever Wyvernsting Kobold attacks, defending player loses 1 life.
Whilst not particularly threatening physically, a Wyvernsting Kobold's tail stinger contains a somewhat virulent poison.
0/1
 R 
Legendary Creature – God
Whenever a land enter the battlefield's under your control create a 1/1 green Dryad creature token with "Forests you control are Indestructible"..
Tap three untapped Dryads you control: Target land becomes a Forest in addition to its other types.
Sacrifice a Dryad: Return Beory, Oerth Mother to its owner's hand.
1/4
2 comments
last 2022-11-09 22:14:33 by Camruth
 U 
Creature – Dryad
Forests you control have Hexproof.
2/3
 U 
Creature – Dryad
When Hamadryad enters the battlefield search your library for up to two basic Forest cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
When Hamadryad dies, sacrifice a Forest.
2/3
 R 
Sorcery
Target creature gets +X/+X until end of turn, where X is the number of Forests you control.
 U 
Creature – Dryad
{t}: Add {g}. If you control six or more Forests, add {g}{g} instead.
2/2
 U 
Colour indicator MULTI Creature – Dragon
Flying
Prismatic Dragon is all colours.
Prismatic Dragon enters the battlefield with a +1/+1 counter for each colour of mana spent to cast it.
2/2
 U 
Creature – Sphinx
Flying
When Arbiter of Rao enters the battlefield tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Arbiter of Rao
3/3
 R 
Legendary Creature – God
Lifelink
Whenever a nontoken Sphinx enters the battlefield under your control create a 3/3 white and blue Sphinx creature token with flying.
Tap two Sphinxes you control: Scry 2 then draw a card.
Sacrifice a Sphinx: Return Rao, the Mediator to its owner's hand.
3/5
 C 
Creature – Sphinx
Flying
2/2
 R 
Legendary Creature – Human Rogue
Whenever Gord the Rogue deals combat damage to a player they mill that many cards, then you may exile a card from that player's graveyard.
You may play cards exiled this way as long as they remain exiled and you may spend mana as though it were mana of any color to cast spells exiled this way.
2/3
 U 
Creature – Human Rogue
Skulk
When Hand of Kurell enters the battlefield target opponent mills three cards.
1/3
 R 
Legendary Creature – God
Whenever an opponent mills one or more creature cards create a 1/1 blue and black Rogue creature token with Skulk.
Tap two untapped Rogues you control: Target player mills 3 cards.
Sacrifice a Rogue: Return Kurell, the Bitter Hand to its owner's hand.
2/3
 M 
Legendary Creature – Human Wizard
If a nontoken creature an opponent controls would die, instead exile that card and return target Instant or Sorcery card from your graveyard to your hand.
2/4
 R 
Legendary Creature – God
Attacking creatures you control have menace.
Whenever Erythnul, the Many is dealt damage create X 3/1 black and red Barbarian creature tokens where X is the amount of damage dealt to Erythnul.
Sacrifice a Barbarian: Return Erythnul to its owner's hand.
5/5
 U 
Creature – Human Barbarian
When Fanatic of Erythnul deals combat damage to an opponent create a 3/1 black and red Barbarian creature token.
3/1
 U 
Creature – Centaur Shaman
Whenever a Forest enters the battlefield under your control target Centaur you control gains Trample until end of turn.
3/3
Legendary Creature – God
Haste, Trample
Whenever a Forest enters the battlefield under your control, create a 3/3 red and green Centaur creature token with Haste.
Tap three untapped Centaurs you control: reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest on the bottom of your library in a random order.
Sacrifice a Centaur: Return Skerrit, the Hoofed Lord to its owner's hand.
5/5
 R 
Legendary Creature – God
Flying, First Strike
{2}{g}{w}: create a 2/1 green and white Archer creature token with reach.
Tap two untapped Archers you control: Destroy target creature with flying.
Sacrifice an Archer: Return Phaulkon to its owner's hand.
3/3
 U 
Creature – Human Archer
First Strike, Reach
Other Archers you control have First Strike.
2/1
 R 
Legendary Creature – Human Demon Wizard
Flash
When Tsojcanth enters the battlefield, Counter target spell, activated ability, or triggered ability. Its controller loses life equal to the number of creatures you control.
3/3
 R 
Legendary Artifact
{t}, Sacrifice a nontoken creature: You draw a card and lose 1 life.
{2}{b}, {t} Sacrifice a Demon: Search your library for a Demon card with mana value less than or equal to the sacrificed Demon's mana value plus one and put it onto the battlefield.
 R 
Legendary Artifact – Equipment
Equipped creature gets +2/+2 and gains Deathtouch.
Whenever a creature damaged by equipped creature this turn dies, exile it and you gain life equal to its toughness.
Equip {3}
 R 
Legendary Artifact – Equipment
Equipped creature gets +3/+3 and has Invulnerable (Prevent all damage that would be dealt to equipped creature).
Equip {3)
1 comment
2022-03-08 04:40:13 by Camruth
 R 
Legendary Artifact
When Jacinth of Inestimable Beauty enters the battlefield gain control of target Creature or Planeswalker for as long as you control Jacinth of Inestimable Beauty.
{4}, {t}: Gain control of target Creature or Planeswalker until end of turn. If you gain control of a creature this way untap it and it gains Haste until end of turn
{4}
 
 R 
Legendary Artifact – Equipment
Equipped creature gets +2/+2 and gains Hexproof.
Whenever equipped creature deals combat damage to a player, return target nonland permanent that player controls to its owner's hand.
Equip {3}
{4}
 
 R 
Legendary Artifact – Equipment
Equipped creature gets +3/+1 and gains Trample.
Whenever equipped creature deals combat damage to a player, put that many +1/+1 counters on Whelm.
Equip {4}
 R 
Land – Swamp Mountain
Brimstone Cavern enters the battlefield tapped unless you control a Basic Swamp or a Basic Mountain.
{t}: Add {b} or {r}
 R 
Legendary Land
Castle Greyhawk enter the battlefield's tapped.
{t}: Add one mana of any colour.
{w}{u}{b}{r}{g}, {t}: Search your library for a creature card, reveal it, then shuffle and put that card on top.
 R 
Land – Island Swamp
Desecrated Tarn enters the battlefield tapped unless you control a Basic Island or a Basic Swamp.
{t}: Add {u} or {b}
 M 
Legendary Land
Free City of Greyhawk enters the battlefield tapped.
{t}: Add one mana of any colour
{5}, {t}: Add {w}{u}{b}{r}{g}
 U 
Land – Quarter
Greyhawk, Artisans' Quarter enters the battlefield tapped.
When Greyhawk, Artisans' Quarter enters the battlefield if you control five Quarters with different names you may search your library for a land named Free City of Greyhawk and put it onto the battlefield.
{t}: Add {r}.
 U 
Land – Quarter
Greyhawk, Garden Quarter enters the battlefield tapped.
When Greyhawk, Garden Quarter enters the battlefield if you control five Quarters with different names you may search your library for a land named Free City of Greyhawk and put it onto the battlefield.
{t}: Add {g}.
 U 
Land – Quarter
Greyhawk, High Quarter enters the battlefield tapped.
When Greyhawk, High Quarter enters the battlefield if you control five Quarters with different names you may search your library for a land named Free City of Greyhawk and put it onto the battlefield.
{t}: Add {w}.
 U 
Land – Quarter
Greyhawk, River Quarter enters the battlefield tapped.
When Greyhawk, River Quarter enters the battlefield if you control five Quarters with different names you may search your library for a land named Free City of Greyhawk and put it onto the battlefield.
{t}: Add {u}.
 U 
Land – Quarter
Greyhawk, Slum Quarter enters the battlefield tapped.
When Greyhawk, Slum Quarter enters the battlefield if you control five Quarters with different names you may search your library for a land named Free City of Greyhawk and put it onto the battlefield.
{t}: Add {c}.
 U 
Land – Quarter
Greyhawk, Thieves' Quarter enters the battlefield tapped.
When Greyhawk, Thieves' Quarter enters the battlefield if you control five Quarters with different names you may search your library for a land named Free City of Greyhawk and put it onto the battlefield.
{t}: Add {b}.
 R 
Land – Forest Plains
Isolated Wood enters the battlefield tapped unless you control a Basic Forest or a Basic Plains.
{t}: Add {g} or {w}
4 comments
last 2023-03-30 21:11:42 by dude1818
 R 
Land – Mountain Forest
Treeline Cleft enters the battlefield tapped unless you control a Basic Mountain or a Basic Forest.
{t}: Add {r} or {g}
 R 
Land – Plains Island
Windblown Strand enters the battlefield tapped unless you control a Basic Plains or a Basic Island.
{t}: Add {w} or {u}
 T 
Colour indicator BR Token Creature – Barbarian
3/1
 T 
Colour indicator UB Token Creature – Rogue
Skulk
1/1
 T 
Colour indicator W Token Creature – Cleric
1/1
 T 
Colour indicator U Token Creature – Wizard
1/1
 T 
Colour indicator WU Token Creature – Sphinx
Flying
3/3
 T 
Colour indicator RG Token Creature – Centaur
Haste
3/3
 T 
Token Creature – Archer
Reach
2/1
 T 
Colour indicator B Token Creature – Demon
3/3
 T 
Colour indicator U Token Creature – Dog Illusion
This creature's power and toughness are each equal to twice the number of cards in your hand.
*/*
 T 
Colour indicator R Token Creature – Kobold
0/1
 T 
Colour indicator G Token Creature – Dryad
Forests you control are Indestructible.
1/1
 T 
Emblem
You have no maximum hand size.
 T 
Colour indicator B Token Creature – Demon
1/1

Show frames: W U B R G M A L

Show rarities: N C U R M T

Or view by sections


Greyhawk Adventures: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity