Sweet Tales of Bredoria: Recent Activity
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Recent updates to Sweet Tales of Bredoria: (Generated at 2025-04-30 16:38:20)
Page 1 - Older activity
Page 1 - Older activity
Changed it so that you lose 2 life instead of 1.
Okay, alright, so... forget most of what I said about the archetypes before. A lot of things underwent some changes, mainly the five set mechanics. A lot of stuff got cut, cards and archetypes changed colors and types, or just got overhauled completely. Inspired by sets such as New Capenna or Tarkir, Sweet Tales of Bredoria also focusses on three-color archetypes:
Abzan

- The only three colors that actually relate to Food, this was the obvious choice for all (or most of) the Food related cards. It's mechanic, Sweet Tooth, puts Food in the spotlight, and is similar to Capenna's Alliance mechanic, but triggers various effects when Food enters the battlefield instead of creatures. Creature types are Chefs and Golems (usually Food artifacts).
The old Oven-Baked mechanic gets replaced by this one, which used to tap Chefs to trigger effects. This really limited the player to pretty much only play Chef tribal decks.
Using the abzan colors for this mechanic meant I was going to have to use the same three-colored wedges that Tarkir used for the other archetypes and mechanics.
Sultai

- Are there any colors more perfect for undead creatures? In the story of Sweet Tales of Bredoria, some kind of plague is decaying the sugary lands and its inhabitants, so zombies roam about biting people.Take a bite lets you put -1/-1 counters on your own creatures for various effects, challenging the player to wisely use this mechanic. Creature types are Zombies (of course) and Oozes. (there's also a little bit of warlock and assassin action).
This mechanic underwent the most changes, used to call Fudgeblight which created zombie tokens when a creature died with a blight counter on it and used to stop lifegain, and overall it was a bit of a mess.
Temur

- My least fav mechanic, but I'm actually happy with it. Temur is usually all about creatures and growth, so Decorate fits here nicely. When a specific goal is met (a bit similar to how you solve Cases in Murders at Karlov Manor), a creature with decorate can flip to it's back side, which is either a better version of the front side, or it triggers an effect (similar to Daybound and Nightbound creatures, though there's no flipping back). Creature types are mostly Sweetbeasts and some Scouts (representing adventurers).
The only change this mechanic ever had, was that it used to call Sugarcoat, but because WotC released a card named Sugar Coat (which I also put in the set), I changed the name. Aside from that, the mechanic stayed the same throughout.
Jeskai

- Had a difficult time coming up with this mechanic, it's inspired by Flashback and plotting. Only by either milling or discarding a card with Concoct does it go to exile, where it can be cast for its Concoct cost. Casting a card this way has advantages: It can be cheaper to cast or it triggers additional effects. Some playtesting is required of course, but the concept seems fun. Creature types are Elementals (specifically milkshakes) and Knights.
Before Concoct, there was a mechanic named Jammed. A very boring, tedious mechanic that let you put a jam counter on an opponent's creature so that it loses all its abilities. Then that opponent could pay 2 mana to remove one jam counter from their creature. Perhaps fine for one card, but not for an entire archetype/main mechanic.
Mardu

- Last but not least, a little mechanic called Blaze, where you want to deal combat damage to opponents for various effects. In a way, it's similar to the Blitz mechanic from New Capenna (they even sound similar), but your creatures are not supposed to die. Blaze creatures often have keywords like haste, menace or deathtouch to try to get past blockers. Creature types are Mostly Rebels and Rogues/Mercenaries (of which are a lot of Goblins).
This mechanic was the last one I came up with and has no earlier versions, though it was the replacement for Feast, where you sacrificed Food to trigger effects (usually creature buffs). Feast used to be a red-focussed mechanic, comparable to Boast, but the use of Food seemed very much out of place for red.
All colors will still have adventures, and all colors include the Bredorian creature type (since that's basically the Human creature type in Bredoria).
Now, that's enough babbling from me. Go enjoy some desserts.
changed card's colors from Rakdos to just Red, changed the name from Rolling Pin Smasher to Rolling Pin Robber, and increased its toughness from 1 to 2. Also makes treasures now, instead of saccing itself for card draw upon hitting an opponent.