(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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Mechanics | End Ideas |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Choose one-
● Target creature with flying. It's controller loses 5 life. ● Target creature without flying. Its controller removes all counters from creatures they control. ● Destroy up to two target artifacts and up to two target enchantments. |
Menace, hexproof
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) : Rassuria, Quichayan Terror gains deathtouch until end of turn. When Rassuria dies, you may put a menace or a hexproof counter on target Boss. 3/3
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Reward (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Flash Enchanted creature is a Boss in addition to its other types, gets +1/+2, and has "Whenever this creature attacks, scry 1." |
Choose two. If you control a white Boss, choose three instead.
• Creatures you control get +2/+2 until end of turn. • Exile target creature or enchantment. • Creatures you control gain first strike and lifelink until end of turn. • until end of turn, you and permanents you control have Ward . |
Exile your hand. Until the beginning of the endstep during your next turn, you may cast cards exiled this way as if they had flash.
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Whenever you cast your first enchantment spell each turn, scry 1 and gain 3 life.
The Virmaif druids celebrate all blessings, finding even the silver lining in curses.
4/4
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Lair of the Fitful Tyrant enters the battlefield tapped. If you control a Boss, when Lair of the Fitful Tyrant enters the battlefield you may sacrifice a basic land. If you do, Lair of the Fitful Tyrant enters the battlefield untapped.
: Add or |
Create two 1/1 red Goblin creature tokens.
Being Warussen's meal is far more merciful than the adventurers that come into the Crypt of Haldim.
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Flash
When Flashfire Sorcerer enters the battlefield, deal X damage to target creature, where X is the mana value of target instant or sorcery. 3/4
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Whenever Enhej Scaled Strangler deals combat damage to a player, draw a card unless an opponent has you put a +1/+1 counter on Enhej Scaled Strangler.
Enhej exists on the fringes of fourth floor, a city of those who couldn't overcome the final bosses but not ready face the shame of their return home.
3/3
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When Dangliss Glade Hermit enters the battlefield, Lairs you control gain ": Put a +1/+1 counter on target creature you control. If that creature is a Boss put a vigilance counter on it as well."
2/2
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Flash, Reward (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature Enchanted creature gets +1/+1. |
Whenever the equipped creature attacks, you may discard a card. If you do, draw a card.
Whenever you discard an instant or sorcery card, double the equipped creature's power until end of turn. Equip |
Flying
At the beginning of your upkeep, each player loses 3 life unless that player mills the top two cards of their library. 5/5
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Flash
Reward (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) Enchant creature you control All creature able to block the enchanted creature do so. At the beginning of your endstep, if the enchanted didn't attack, exile two lands you control until the beginning of your next endstep. |
Ruinous Bellow
(rare)
Rassuria, Quichayan Terror
(common)
Seconds-Ahead Sight
(uncommon)
White Withstanding
(rare)
Speedblitz Spells
(uncommon)
Virmaif Blessings Advocate
(common)
Lair of the Fitful Tyrant
(uncommon)
Dragon Fodder
(common)
Flashfire Sorcerer
(uncommon)
Enhej Scaled Strangler
(uncommon)
Dangliss Glade Hermit
(rare)
Boons of Training
(common)
Hellfire Spear
(uncommon)
Demon Lord of Insanity
(uncommon)
Curse of Howling
(common)