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Random stuff by Ombra

17 cards in Multiverse

15 with no rarity, 1 uncommon, 1 rare

1 colourless, 2 white, 1 blue, 2 black,
2 red, 3 multicolour, 1 artifact, 5 land

13 comments total

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Artifact – Fortification
Whenever a creature attacks fortified land's controller, if it isn't blocked, that creature's controller gains control of fortified land, and all attacking creatures become blocked.

If Foxhole is attached to a land you don't control, attach it to a land you control. If you can't, sacrifice it.

Fortify {0}.

{2}: unattach Foxhole from fortified land you control.
1 comment
2024-03-22 22:09:00 by Mister Johnson
Enchantment – Aura
Enchant enchantment.

Enchanted enchantment enchants each entity enchantable by enchanted enchantment. (this may cause it to be attached to multiple entities).
last 2022-02-20 20:07:56 by Vitenka
Creature – Horror
Cumulative upkeep: pay {b}, pay 1 life and put a +1/+1 counter on Voracious Monstruosity.

{b}, pay 1 life: regenerate Voracious Monstruosity, then remove all counters from Voracious Monstruosity, then regenerate it again for each age counter removed in this way.
last 2021-11-23 11:02:12 by Ombra
When Fons of Fruitfulness enters the battlefield, sacrifice it unless you pay {g}.

{t}: add {g}.

Whenever you tap Fons of Fruitfulness for mana, you may tap an untapped creature you control. If you do, add {g}.
last 2021-11-16 18:08:59 by Ombra
When Fons of Wisdom enters the battlefield, sacrifice it unless you pay {u}.

{t}: add {u}.

Whenever you tap Fons of Wisdom for mana, look at the top card of your library.

Recent comments: (all recent activity)
On Foxhole:

I think I like this. It's very playful, and plays with the artifact type of this card. But I don't think the creatures would become blocked. I think it should say something like, prevent all combat damage that would be dealt this turn.

On Expand Enchantment:

Enchanted enchantment enchants every entity. Exquisite.

On Expand Enchantment:

This is a joke. Shame the first letter of 'Aura' and of 'by' aren't E.

On Voracious Monstruosity:

I see the problem was that removing the counters being a cost was a problem, so I changed in such a way that regeneration happens before the removing of the counters; also I added a bunch of extra regeneration shields, so that if say CARDNAME has age>=1, 2 damage marked on it and is murdered the ability can still save it. I know this is really silly and it would be probably better to just making so it gains indestructible UEoT, I just though it was slightly more flavorful in this way.

On Voracious Monstruosity:

I don't like how the activated ability becomes useless if this has already 2 damage marked on it.

On Fons of Fruitfulness:

I see, I forgot to add "that you control". Still probably too strong tbf

On Fons of Fruitfulness:

How is a land that can indefinitely keep your opponent's strongest creature from attacking weak?

On Fons of Fruitfulness:

Scaled it down to +0/+1 plus defender, that way I hope it should be significantly weaker (and changed the name appropriately)

On Fons of Fruitfulness:

+1/+1 every turn for free is a lot. Wizards mostly does that at sorcery speed these days, because that blows out combat

You also can't target in mana abilities. This whole cycle should just have normal mana abilities and a second ability that's "Whenever you tap ~ for mana, [blah]."

On Fons of Fruitfulness:

Power-wise, I guess it can be toned down by reducing the buff to a +0/+1, but that kind of effect is pretty rare; frankly I'm not satisfied with the effect at all, also because it requires a target that may well not exist, but I couldn't think of anything else appropriate in green.

I also thought about making those legendary, not sure if it's worth as a drawback

(All recent activity)
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