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Random stuff by Ombra

16 cards in Multiverse

14 with no rarity, 1 uncommon, 1 rare

1 colourless, 1 white, 1 blue, 2 black,
2 red, 3 multicolour, 1 artifact, 5 land

10 comments total

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Creature – Horror
Cumulative upkeep: pay {b}, pay 1 life and put a +1/+1 counter on Voracious Monstruosity.

{b}, pay 1 life: regenerate Voracious Monstruosity, then remove all counters from Voracious Monstruosity, then regenerate it again for each age counter removed in this way.
last 2021-11-23 11:02:12 by Ombra
When Fons of Fruitfulness enters the battlefield, sacrifice it unless you pay {g}.

{t}: add {g}.

Whenever you tap Fons of Fruitfulness for mana, you may tap an untapped creature you control. If you do, add {g}.
last 2021-11-16 18:08:59 by Ombra
When Fons of Wisdom enters the battlefield, sacrifice it unless you pay {u}.

{t}: add {u}.

Whenever you tap Fons of Wisdom for mana, look at the top card of your library.
When Fons of Fury enters the battlefield, sacrifice it unless you pay {r}.

{t}: add {r}.

Whenever you tap Fons of Fury for mana, Fons of Fury deals 1 damage to any target.
When Fons of Death enters the battlefield, sacrifice it unless you pay {b}.

{t}: add {b}.

Whenever you tap Fons of Death for mana, mill a card.

Recent comments: (all recent activity)
On Voracious Monstruosity:

I see the problem was that removing the counters being a cost was a problem, so I changed in such a way that regeneration happens before the removing of the counters; also I added a bunch of extra regeneration shields, so that if say CARDNAME has age>=1, 2 damage marked on it and is murdered the ability can still save it. I know this is really silly and it would be probably better to just making so it gains indestructible UEoT, I just though it was slightly more flavorful in this way.

On Voracious Monstruosity:

I don't like how the activated ability becomes useless if this has already 2 damage marked on it.

On Fons of Fruitfulness:

I see, I forgot to add "that you control". Still probably too strong tbf

On Fons of Fruitfulness:

How is a land that can indefinitely keep your opponent's strongest creature from attacking weak?

On Fons of Fruitfulness:

Scaled it down to +0/+1 plus defender, that way I hope it should be significantly weaker (and changed the name appropriately)

On Fons of Fruitfulness:

+1/+1 every turn for free is a lot. Wizards mostly does that at sorcery speed these days, because that blows out combat

You also can't target in mana abilities. This whole cycle should just have normal mana abilities and a second ability that's "Whenever you tap ~ for mana, [blah]."

On Fons of Fruitfulness:

Power-wise, I guess it can be toned down by reducing the buff to a +0/+1, but that kind of effect is pretty rare; frankly I'm not satisfied with the effect at all, also because it requires a target that may well not exist, but I couldn't think of anything else appropriate in green.

I also thought about making those legendary, not sure if it's worth as a drawback

On Fons of Fruitfulness:

Worth experimenting with. There's two playability problems to bear in mind with a cycle like this.

The first is the balance issue. This is nearly ok - but a bit over the top. Okina, Temple to the Grandfathers has a limitation and costs on use. I think that a card with the effect of "Gain {g} and +1/+1" would cost more than {2}{g}. (Artifacts costing {2} seem to be about the sweet-spot for an equivalent land effect)
On the flip side - this is about as weak as effect is able to be. There's not much room to manuever down here.

The second potential issue is the tension between wanting mana, and remembering to put the buff somewhere. A simple 2 colour deck could well be running 8 of these, and that's 8 different temporary effects to keep track of every turn. The 'should I commit to combat' calculation is going to be incredibly fiddly!

Still; making land interesting is always worth a try.

On Fons of Fruitfulness:

The concept here is to have lands that provide 1 colored mana and (in exchange to a little initial mana investment) one small color-appropriate bonus effect that would normally be too minor to pay even 1 mana for it. However I'm not sure about the balancing; the blue and white ones (and perhaps the green one too) are probably too weak, and the black and red ones are possibly quite pushed

On The Glitched One:

I suggest instead of making this legendary shapeshifter nonlegendary on copying something, it should just keep its name - that way it stays always legendary, but you can still use it to copyanother legendary permanent of yours for fun.

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