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CardName: Voracious Monstruosity Cost: 2b Type: Creature - Horror Pow/Tgh: 2/2 Rules Text: Cumulative upkeep: pay {b}, pay 1 life and put a +1/+1 counter on Voracious Monstruosity. {b}, pay 1 life: regenerate Voracious Monstruosity, then remove all counters from Voracious Monstruosity, then regenerate it again for each age counter removed in this way. Flavour Text: Set/Rarity: Random stuff None |
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I don't like how the activated ability becomes useless if this has already 2 damage marked on it.
I see the problem was that removing the counters being a cost was a problem, so I changed in such a way that regeneration happens before the removing of the counters; also I added a bunch of extra regeneration shields, so that if say CARDNAME has age>=1, 2 damage marked on it and is murdered the ability can still save it. I know this is really silly and it would be probably better to just making so it gains indestructible UEoT, I just though it was slightly more flavorful in this way.