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Defender, indestructible, hexproof, reach.
When Adamantine Wall leaves the battlefield, creatures your opponents control gain first strike, trample and vigilance until end of turn, and each opponent gets two additional combat phases after this phase.
When Adamantine Wall leaves the battlefield, creatures your opponents control gain first strike, trample and vigilance until end of turn, and each opponent gets two additional combat phases after this phase.
This is the citadel's only line of defense; but it's impenetrable, so nothing can possibly go wrong.
0/100
Enchant enchantment.
Enchanted enchantment enchants each entity enchantable by enchanted enchantment. (this may cause it to be attached to multiple entities).
Enchanted enchantment enchants each entity enchantable by enchanted enchantment. (this may cause it to be attached to multiple entities).
Cumulative upkeep: scry 1.
Cumulative upkeep: pay , pay 1 life and put a +1/+1 counter on Voracious Monstruosity.
, pay 1 life: regenerate Voracious Monstruosity, then remove all counters from Voracious Monstruosity, then regenerate it again for each age counter removed in this way.
, pay 1 life: regenerate Voracious Monstruosity, then remove all counters from Voracious Monstruosity, then regenerate it again for each age counter removed in this way.
2/2
Defender.
Whenever a creature becomes blocked by Wall of prophecies, exile it.
Whenever Wall of prophecies dies, return all cards exiled by Wall of prophecies to the battlefield under their owner's control.
Whenever a creature becomes blocked by Wall of prophecies, exile it.
Whenever Wall of prophecies dies, return all cards exiled by Wall of prophecies to the battlefield under their owner's control.
0/1
Whenever you roll a die, if the natural result is 1, you may reroll it.
: Level 2
Whenever you cast a spell with one or more targets, you may elect to choose those targets at random. If you do, copy that spell, and choose the targets for the copy at random.
: Level 3
Whenever you cast a spell, you may counter it. If you do, target opponent cuts your library, then you reveal the top card of your library. If it's a land, put it onto the battlefield under your control, otherwise cast it without paying its mana cost. (To cut a pile of cards, put any number of cards from the top to the bottom of the pile, without looking at them or changing their order.)
: Level 2
Whenever you cast a spell with one or more targets, you may elect to choose those targets at random. If you do, copy that spell, and choose the targets for the copy at random.
: Level 3
Whenever you cast a spell, you may counter it. If you do, target opponent cuts your library, then you reveal the top card of your library. If it's a land, put it onto the battlefield under your control, otherwise cast it without paying its mana cost. (To cut a pile of cards, put any number of cards from the top to the bottom of the pile, without looking at them or changing their order.)
Enchant permanent.
Enchanted permanent has "at the beginning of your end step, target opponent gains control of this permanent and untaps it".
If Jinx leaves the battlefield while attached to a permanent, that permanent's owner gains control of it and untaps it.
Enchanted permanent has "at the beginning of your end step, target opponent gains control of this permanent and untaps it".
If Jinx leaves the battlefield while attached to a permanent, that permanent's owner gains control of it and untaps it.
0 Each player gets an emblem with "at the beginning of your end step, you may gain 1 life".
-1 Each player gets an emblem with "at the beginning of your end step, you may put a +1/+1 or loyalty counter on target creature or planeswaler".
-2 Each player gets an emblem with "at the beginning of your end step, you may draw a card"
-3 Each player gets an emblem with "at the beginning of your end step, you may get an emblem which is a copy of an emblem you have".
-1 Each player gets an emblem with "at the beginning of your end step, you may put a +1/+1 or loyalty counter on target creature or planeswaler".
-2 Each player gets an emblem with "at the beginning of your end step, you may draw a card"
-3 Each player gets an emblem with "at the beginning of your end step, you may get an emblem which is a copy of an emblem you have".
3
Slivers you control don't die if their toughness is 0 or lower, and they don't die if damage higher than their toughness is marked on them.
Sacrifice all Slivers you control if the total toughness of Slivers you control is lower than 1 or if it's lower than the total amount of damage marked on Slivers you control.
Sacrifice all Slivers you control if the total toughness of Slivers you control is lower than 1 or if it's lower than the total amount of damage marked on Slivers you control.
3/0
Changeling.
Whenever a non-land permanent enters the battlefield, you may pay . If you don't, The Glitched One becomes a copy of that permanent, except it is named The Glitched One, it has changeling, it has this ability, and if that permanent is not a creature then it's a creature in addition to its other types and has base power and toughness 3/3.
Whenever a non-land permanent enters the battlefield, you may pay . If you don't, The Glitched One becomes a copy of that permanent, except it is named The Glitched One, it has changeling, it has this ability, and if that permanent is not a creature then it's a creature in addition to its other types and has base power and toughness 3/3.
3/3
Whenever a creature attacks fortified land's controller, if it isn't blocked, that creature's controller gains control of fortified land, and all attacking creatures become blocked.
If Foxhole is attached to a land you don't control, attach it to a land you control. If you can't, sacrifice it.
Fortify .
: unattach Foxhole from fortified land you control.
If Foxhole is attached to a land you don't control, attach it to a land you control. If you can't, sacrifice it.
Fortify .
: unattach Foxhole from fortified land you control.
When Fons of Death enters the battlefield, sacrifice it unless you pay .
: add .
Whenever you tap Fons of Death for mana, mill a card.
: add .
Whenever you tap Fons of Death for mana, mill a card.
When Fons of Fruitfulness enters the battlefield, sacrifice it unless you pay .
: add .
Whenever you tap Fons of Fruitfulness for mana, you may tap an untapped creature you control. If you do, add .
: add .
Whenever you tap Fons of Fruitfulness for mana, you may tap an untapped creature you control. If you do, add .
When Fons of Fury enters the battlefield, sacrifice it unless you pay .
: add .
Whenever you tap Fons of Fury for mana, Fons of Fury deals 1 damage to any target.
: add .
Whenever you tap Fons of Fury for mana, Fons of Fury deals 1 damage to any target.
When Fons of Wisdom enters the battlefield, sacrifice it unless you pay .
: add .
Whenever you tap Fons of Wisdom for mana, look at the top card of your library.
: add .
Whenever you tap Fons of Wisdom for mana, look at the top card of your library.
When Fons of Youth enters the battlefield, sacrifice it unless you pay .
: add .
Whenever you tap Fons of Youth for mana, you gain 1 life.
: add .
Whenever you tap Fons of Youth for mana, you gain 1 life.
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: Level 2
Colorless creatures have shadow and can't deal damage to you.
: Level 3
Whenever a creature with shadow deals damage to an opponent, create a token that's a copy of it, except that it isn't legendary.