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CardName: Fons of Fruitfulness Cost: Type: Land Pow/Tgh: / Rules Text: When Fons of Fruitfulness enters the battlefield, sacrifice it unless you pay {g}. {t}: add {g}. Whenever you tap Fons of Fruitfulness for mana, you may tap an untapped creature you control. If you do, add {g}. Flavour Text: Set/Rarity: Random stuff None

Fons of Fruitfulness
 
Land
When Fons of Fruitfulness enters the battlefield, sacrifice it unless you pay {g}.

{t}: add {g}.

Whenever you tap Fons of Fruitfulness for mana, you may tap an untapped creature you control. If you do, add {g}.
Updated on 18 Nov 2021 by Ombra

History: [-]

2021-11-15 19:55:37: Ombra created and commented on the card Fons of Fruitfulness

The concept here is to have lands that provide 1 colored mana and (in exchange to a little initial mana investment) one small color-appropriate bonus effect that would normally be too minor to pay even 1 mana for it. However I'm not sure about the balancing; the blue and white ones (and perhaps the green one too) are probably too weak, and the black and red ones are possibly quite pushed

Worth experimenting with. There's two playability problems to bear in mind with a cycle like this.

The first is the balance issue. This is nearly ok - but a bit over the top. Okina, Temple to the Grandfathers has a limitation and costs on use. I think that a card with the effect of "Gain {g} and +1/+1" would cost more than {2}{g}. (Artifacts costing {2} seem to be about the sweet-spot for an equivalent land effect)
On the flip side - this is about as weak as effect is able to be. There's not much room to manuever down here.

The second potential issue is the tension between wanting mana, and remembering to put the buff somewhere. A simple 2 colour deck could well be running 8 of these, and that's 8 different temporary effects to keep track of every turn. The 'should I commit to combat' calculation is going to be incredibly fiddly!

Still; making land interesting is always worth a try.

Power-wise, I guess it can be toned down by reducing the buff to a +0/+1, but that kind of effect is pretty rare; frankly I'm not satisfied with the effect at all, also because it requires a target that may well not exist, but I couldn't think of anything else appropriate in green.

I also thought about making those legendary, not sure if it's worth as a drawback

+1/+1 every turn for free is a lot. Wizards mostly does that at sorcery speed these days, because that blows out combat

You also can't target in mana abilities. This whole cycle should just have normal mana abilities and a second ability that's "Whenever you tap ~ for mana, [blah]."

2021-11-16 17:20:21: Ombra edited Fons of Fruitfulness

Scaled it down to +0/+1 plus defender, that way I hope it should be significantly weaker (and changed the name appropriately)

2021-11-16 17:30:06: Ombra edited Fons of Fruitfulness

How is a land that can indefinitely keep your opponent's strongest creature from attacking weak?

I see, I forgot to add "that you control". Still probably too strong tbf

2021-11-16 18:09:48: Ombra edited Fons of Fruitfulness
2021-11-18 17:35:27: Ombra edited Fons of Fruitfulness:

changed entirely.

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